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Reader Comments (27)

Posted: Jul 5th 2009 8:03PM Nadril said

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I didn't think so many people were so adamant against player driven economies. It's odd because I usually only hear praise for them as apposed to something more "theme park" like.

I'm looking forward to JG:E and this announcement of player driven economies only strengthens that.

Posted: Jul 5th 2009 8:17PM Brendan Drain said

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I'm not convinced it will work well. I've watched EVE's economy grow and evolve, so I have a great deal of experience with it. A player-driven economy isn't a software feature you can develop, it's something that takes a long time to properly evolve. Another thing is that it needs a large number of players for a player-run economy to reach critical mass. With too few people participating in the economy, supply isn't guaranteed and you run into situations where players can't always get what they need. Similarly, demand isn't always assured and so selling what you find can take a while. Both these things lead to a poorer gameplay experience for players.

EVE Online had this issue early in its life when there were few players. The developers used NPC sell orders to ensure availability of basic ships and equipment like (frigates and some tech 1 modules). They also used NPC buy orders on the market to allow players to sell minerals instantly and thus ensure players had access to instant revenue streams. Ore could always be refined into minerals and loot could always be reprocessed into it, so anything could be turned into ISK directly. In the absence of player-demand for minerals, they needed a way to keep players from having nowhere to sell.

These NPC market orders were later removed after the player-centric market had built up around it and could cope with the needs of players. To this day, it is possible to find a buyer for anything (even rare equipment) within a very reasonable time frame for a good price. It's possible to get practically anything you want from the markets at any time of the day, week, month or year. But this isn't something that was attempted at launch because the markets would have been ineffective.


My point is, it took EVE Online over a year to develop a stable player-centric economy and even now they have some NPC-based influences. Not only did it take time but it also took a certain number of players before the markets could reach critical mass and become a self-sustaining entity that met the needs of players. A player-run economy isn't something you can drop on a game from release an expect to work without trouble. And if JGE uses a sharded server system, there may not even be enough players per server to make a player-run market effective and counteract massive market manipulation

Posted: Jul 6th 2009 6:35PM Letrange said

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This. Unless they make a unified cross shard market, they will probably not have enough critical mass of resource gatherers and crafters/idustrialists to support a player run economy. Mind you to a certain extent that will depend on the barriers to entry of the crafting system. And of the segregation of the crafting system. EVE has an un-segregated system. Anyone - given enough time - can get the skills to manufacture anything that can be built in EVE. If jumpgate ends up with a more traditional crafting system they are opening themselves up for failure.

The 2nd most recent EVE Quarterly Economic Report, as I recall, indicated that only 20% of the player base manufactured things regularly and only 4% were constant manufacturers. If you do something like WoW where you only get two crafting skills per character and you limit the markets to the server they are on, they won't hit critical mass for the economy to work unless the crafting system is too simple to be worth while.
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Posted: Jul 6th 2009 12:30PM (Unverified) said

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Can you at least agree that the mmo genre is pidgeon holed into certain familiar designs because of its large costs and production, because an mmo needs a large audience initially to be successful?

Everybody loved Freelancer but perhaps* not until now has anyone been able to replicate something like it in the MMO fashion.

Posted: Jul 6th 2009 1:12PM (Unverified) said

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Well, if JGE is going to be a Freelancer type MMO then I will check it out, maybe not on release, if they do a free 10day thing or something I'll be there!

Mr Drain said was right, CCP did a good job of creating a base for a player ran economy so maybe JGE can too.
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Posted: Jul 7th 2009 6:10AM Dread said

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Freelancer was a steaming pustulant cross platform abortion. FFS it didn't even have bloody joystick support !

I won't be playing JGE because they don't have an incockpit view like any half decent space combat system/game should. What moron thought that would be a good idea?

Posted: Jul 19th 2009 6:00PM (Unverified) said

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Fail. It does have cockpit view, ND just uses 3rd person to show off the ships.

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