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Reader Comments (27)

Posted: Jul 5th 2009 12:24PM (Unverified) said

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Yeah because that has worked so well for games like SWG and Lineage II.

Oh wait......

Posted: Jul 5th 2009 12:36PM (Unverified) said

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SWG and L2 failure was due to a whole other set of reasons.
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Posted: Jul 16th 2009 11:43AM thranx said

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SWG's economy was fantastic in every aspect. Easily the best economy in any game I've played.

Speak not of what you do not know.
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Posted: Jul 5th 2009 12:32PM Anatidae said

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Well, works ok in EvE. Maybe they are going closer to that model.

Posted: Jul 5th 2009 12:36PM TKOtheKDR said

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Well, I was looking forward to Jumpgate until this announcement. Player driven economies suck, be it in SWG, FFXI, or EVE. There goes my hope of a decent space-based MMO being released anytime soon. I just hope that Cryptic doesn't botch the ST MMO in the same way.

Posted: Jul 5th 2009 5:46PM Slob Zombie said

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Jesus Jones, overreacting much? I assume you were excited about everything else you saw in JGE and this single facet has changed your mind? You could at least explain your reasoning of why player-driven economies are so bad.
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Posted: Jul 7th 2009 3:14AM (Unverified) said

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I think you overreacting a bit. I'm following JGE for 2 years now and I'm dying to get my hands on it. Player driven economy I think is better than a fixed economy system, it's sometimes works better cause fixed prices are boring, less money in it for traders as well. A dynamic economy where players involve is by far better, more fun, more money, gives more control to players over their property on sale.

However I'm with you on character limits for crafting skills.
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Posted: Jul 5th 2009 12:50PM dudes said

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EVE Online...

Posted: Jul 5th 2009 1:09PM (Unverified) said

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It has worked ok in EVE. It would just be nice if it's set up fairly from the start. With this kind of system if its screwed from the start, it's never going to be right.

Posted: Jul 5th 2009 1:18PM Potajito said

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I think is the right deccision, now they just need decent PvP.

Posted: Jul 5th 2009 1:26PM (Unverified) said

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basic equipment should be from vendors
basic-advanced equipment should be from crafting through vendors
advanced equipment should be from rare drops on rats/mobs
advanced-elite equipment should be from crafting through rare drops on mobs
elite equipment should be from rare/boss mobs

and all mobs should drop parts- technology- in space combat I'd say scavenging parts from others is exactly how modern day cars work- scavenging parts amongst the un-usefull gear available.

Searching for wrecks was my favorite thing in Freelancer.
I would say though depending on the type of damage you deal, you would affect certain technologies on destruction from being broken vs others.

Like anti-matter would destroy warp cores
Explosives would crack armor but leave chunks (of circuitry)
Emp would be safe but useless against emp save designs.
Lasers would pinpoint targets without overall damage

AH, anyway those are my ideas, there is alot to Learn from Eve-Online without copying it- Sci-Fi type games are left to the Imagination, which is what is so good about the genre, its so sad people arent PRODUCING these ideas, someone hire me and i'll R&D some for ya >:D

Posted: Jul 5th 2009 2:14PM (Unverified) said

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I got news for you Kaamos. Ideas are a dime a dozen.
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Posted: Jul 5th 2009 2:25PM Ozymandias said

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I was all excited about JGE about 2 months ago. Since the delay, I haven't really given it a second thought. It's achieved near vaporware levels with a lack of real info.

Their marketing/advertising guys should be fired on the spot. You can't hype the release that much, delay it, and give zero info on the new launch date. These are massive tactical errors in a tough market which leads me to believe the final product will be a failure.

Posted: Jul 5th 2009 11:55PM Anatidae said

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@Wii60 - I have to agree. A delay into infinity gives me little confidence in the title. This was going to be a must buy this summer, but if it does eventually ship I will probably wait on it a while to see what the masses say after they bought into it.

Guess we will see.
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Posted: Jul 6th 2009 6:53AM Cyron said

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See, I haven't been excited by the game, because it seemed to be a twitch based pew pew fest. This news actually makes me look at it again...
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Posted: Jul 5th 2009 3:27PM mysecretid said

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/agree that player-driven economies tend to suck.

Why? Because it typically leads to insane price-fixing and price gouging, all controlled by large guilds (or an alliance of large guilds) on a given server.

The intentional inflation gets so bad in games like EverQuest II (for one example) that, typically, by the time you can afford to buy something at market prices, you're five to ten levels minimum beyound the point where the item can be of any use to you.

The "solution"? Join one of the guilds that are controlling the supply, so that you can get your items at a "guild discount".

It's so mafia-like, it's almost funny.

For a game like EVE-Online, such a system fits with the dark tone of the universe, but in other games -- where you just want to play without a lot of aggravation -- it's a serious annoyance.

My interest in trying out Jumpgate: Evolution just fell off a fair bit .. going from "intrigued" to "meh".

Posted: Jul 5th 2009 4:15PM Primus said

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This isn't a big surprise, the original Jumpgate MMO also had a player-driven economy. It was also the reason why I stopped playing. The game's population was never all that great, and the biggest clans would empty the resources from stations in order to maximize their gains. If you weren't a member of a big clan, you were pretty much screwed.

Posted: Jul 12th 2009 2:25PM (Unverified) said

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You don't suppose... maybe 10 years of running the original Jumpgate taught NetDevil a thing or two? This was addressed in the ND community forums over two years ago.
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Posted: Jul 5th 2009 6:38PM (Unverified) said

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Lots of over reacting over this so far, few details have been released yet but people are pulling every worst case scenario they can think of.

Personally I'm hoping that this will give a trader play style more depth and interest, after all just blowing things up for a living can get a little boring.

As always I'll wait for more info before commenting too heavily on the matter, from what I've seen so far the combat has me interested, a more in-depth economy might tick another box if done right.

Posted: Jul 5th 2009 7:41PM Wensbane said

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Great news, seems like I will be playing JGE after all.

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