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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Jul 4th 2009 10:30PM (Unverified) said
Also, I hope that the bigger companies stay with subscription models; I can't imagine a company like Blizzard ever using a cash shop model without making it so that cash shop players get the advantage. Cash shops should be mainly full of convenience items, not combat advantages.
Note: When i say combat advantages, i mean direct advantages. Things like pots and the sort can be in there. But when it gets to a point where you need the cash shop to raid effectively, or to win in PvP, its gone too far.
Posted: Jul 5th 2009 1:45AM (Unverified) said
You figure that someone playing WoW for a year has put in $50 for the original purchase (assuming adopting early), paying $15/mo = $180, so $230 for an average first year. If you figure if you are playing in an average manner (not hardcore to the end), you spend $8-10 for a dungeon or a zone each each, you spend $20 that whole time for bigger bags, etc. If you're hardcore, you might end up spending about the same (possibly more if you like things like potions/etc), but if you're not so hardcore, you could end up getting out easier.
I think where shops get lame when they have stuff that only 1% of the people will buy. That means that your stuff is meaningless. And I will never pay for that. And I generally hate anyone who does.
Posted: Jul 5th 2009 6:31PM (Unverified) said
What I'm trying to say is there is a difference between non-essential items and worthless junk. Extra bag space is non-essential, but as a raider you are probably going to find it very difficult without the extra space. You can do it, but its a real pain.
Let's look at the MMO market. Name one major MMO (in terms of current popularity) that essentially forces the player to use a cash shop, by providing direct advantages. It's not possible; cash shops have a stigma attached to them that turns players off, for this specific reason. This is an MMO, and someone's real life wealth (or simply their access to a parent's credit card) should not come into the game. When cash shops bring direct advantages, the idea of skill is thrown out. Games that do this turn off players.
I recently started playing Runes of Magic; but as soon as I saw the words cash shop, I did a fair bit of research to make sure the end game content relied on skill and not the cash shop. When I told my friends about RoM, they all seemed interested until the words 'cash shop' were mentioned, and immediately their attitudes changed.
The RoM store mainly provides advantages that can be obtained in game; yes it will take a longer period of time, but its still doable. And many of the best players on the RoM servers haven't spent a cent. RoM also provide mounts and extra bag space in their store; I definitely could use this and probably will be making a purchase soon. Not because I'm going to get a great advantage over other players, but simply because it makes things easier for me.
As I said, i really think this is more of an issue of what we define as 'essential','non-essential' and 'useless junk'.