The first July 2009 State of the Game for Champions Online is out and it sure came with an interesting surprise. Namely, the addition of Twitter to the in-game feature set. Now we're sure some of you will scoff at this idea, but sit there for a moment while we paint you a mental picture.
You're inside a rather challenging instance, only moments away from the big fight. Your party is getting ready, resting up, etc and so you take a moment to hammer out a short message to your friends on Twitter. "Oh man, about to take on my Nemesis, Big Bad Boss Man, wish us luck!" you say, netting you a few encouraging replies. Then you engage and the ensuing carnage is nigh legendary. The party just takes a serious beating and is torn limb from heroic limb by your Nemesis. You decide to share this with the world, only to see your buddies instantly share their empathetic thoughts on your embarrassing defeat.
We think it's got some substantially fun possibilities. Plus, if Cryptic can work in Twitter support to their games, what else could they do? Facebook seems like the next step, but there's also Pandora and Last.FM support to consider, too.
Reader Comments (22)
Posted: Jul 2nd 2009 7:58PM Belmondo said
Aren't MMOs MMORP games? I keep seeing more people saying/suggesting that MMOs are social games and if you ain't socializing while playing them then you ain't playing them as they were meant to be played. But I play them similar to how I (hope to) watch a movie: to get absorbed in the movie, to escape INTO the movie. The last thing I want is more real world in my game world. But since I can ignore Twitter in real life and still function I hope I can ignore it in CO and still play!
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Posted: Jul 3rd 2009 7:09AM (Unverified) said
Well that's a big drop in my interest, if they're planning to target this game at the retard Twitter crowd. If it wasn't for my fond memories of playing pen'n'paper Champions when I was at school, this would probably reduce my interest to zero.







