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Posted: Jul 1st 2009 7:34PM (Unverified) said

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This is the results of an over saturated market and too much emphasis on making money. There is nothing wrong with making money, but the game has to be good in order for that to happen in this market. Who wants to play a copy of another game? You would think that most mmo developers would have figured this one out by now, but apparently not. If they really wanted to make a good game it may be wise not to focus on whether someone has a degree and see if they have any actual ideas. I have a degree and I meet people in my field that have little to offer it, they just want a job. This needs to go "Lord British Old School" and develop good ideas instead of demographics. It's high risk but high reward, ask Richard Garriott he has seen both sides.
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Posted: Jul 2nd 2009 12:50PM (Unverified) said

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Actually, WAR online launched into a niche market - fantasy MMO with a PVP focus, something that appeals to many many consumers. I don't believe there are any other games like it, it was the only one in it's market... Aion will be the next of this kind. There are no excuses for the failure of WAR besides the poor efforts at Mythic itself.
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