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Reader Comments (18)

Posted: Jun 30th 2009 11:24AM Seth78 said

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Brad... Please... Don't scratch that itch. Just go away from MMO's. You have a warped sense of "fun", masochistic some might call it. Just stop. Please.

Posted: Jun 30th 2009 11:42AM Damn Dirty Ape said

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Has anyone confirmed that this is not a fake? I seem to remember Brad always being a bit more......verbose.

Posted: Jun 30th 2009 12:10PM SgtBaker said

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I'm with you on this one. I still think it's a fake.
Can anyone from Massively confirm, this is really Brad? (one of you guys must have his cell number?)
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Posted: Jun 30th 2009 11:44AM Celestian said

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Once again he just tries and blame everyone else but himself. The problem wasn't the money people, the problem was the quality and direction of the game. People can cope with missing features, they can't cope with a buggy game that won't run on most of the PCs in existence.

Posted: Jun 30th 2009 12:11PM (Unverified) said

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Yep.

Problem #1.

Hired Brad McQuaid.

Posted: Jun 30th 2009 12:57PM HadesLotD said

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He released a game at a time when most people had P4 or early C2D PC's, and the thing required a monster rig and monster video card to play. The most successful games are the ones where people can play on modern PC's or PC's within the last five years.

Vanguard, AOC, and War all ran horribly on PC's that even met their recommended settings, and how many folks are willing to blow 3,000 on a new gaming rig for 1 game when they run everything else just dandy?

Bad gaming performance = bad word of mouth = few friend referrals = low subs.

Posted: Jun 30th 2009 2:01PM (Unverified) said

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O'RLY? Microsoft's legal department allows verbal long-term agreements?!? I would think that would be ok for mom & pop operations, but for the almighty-conglomerate-overlord-that-is-micro$oft? Riiiigght.

Posted: Jun 30th 2009 3:00PM (Unverified) said

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Did MASSIVELY go out and find the douchy-ist pic they could find of this guy, or does he just normally photograph as a douche?

Just curious.

Posted: Jun 30th 2009 3:19PM Anatidae said

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Er... follow the to the source blog. Notice pictures there.

Still, like people say here it is rumored that this might just be a fake blog. As Masively is just a Blog as well, there is no one around with investigative journalism requirements to verify the authenticity of the source.

I have my doubts.
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Posted: Jun 30th 2009 3:17PM (Unverified) said

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You'd be surprised how many companies do not actually detail everything in a contractual written agreement between the parties involved.

I do very much look forward to seeing how much detail we get through this post mortem. Vanguard is a unique case I think in the industry and one that attests to how much can go wrong even with the biggest and brightest.

Posted: Jun 30th 2009 3:16PM (Unverified) said

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You'd be surprised how many companies do not actually detail
everything in a contractual written agreement between the parties
involved.

I do very much look forward to seeing how much detail we get through
this post mortem. Vanguard is a unique case I think in the industry
and one that attests to how much can go wrong even with the biggest
and brightest.

Also that image is actually from his Blog.

Posted: Jun 30th 2009 3:22PM Atnor said

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yep, I also am looking forward to what Brad has to say about that situation, esp. when he gets to more game-related developments, like for example the horrible performance issues mentioned above....

Also, dont be afraid to check out Vanguard and give the trial a chance. It's come a long way since that rocky launch :)

Posted: Jun 30th 2009 3:28PM Cendres said

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The shape the game launched in was shameful. Vanguard was a lesson to every mmo developer don't launch if you don't have 90% of your bugs resolved. Minor glitches and typos is one thing, but huge memory leaks and game breaking bugs shout not be present in a commercial product.

I do think the big companies like Microsoft are partly to blame when it comes to pressure, but only partly. I'm scared about part two of this, I really hope he doesn't dare to blame the people under him that would be the extreme leader faux pas and no one better ever hire him again to lead anything. Simple reason is, the captain is the ship, ship goes down so do you and you're the one to blame.

Posted: Jun 30th 2009 7:12PM (Unverified) said

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"Vanguard was a lesson to every mmo developer don't launch if you don't have 90% of your bugs resolved."

Well, they started development in a time when MMOs could and did launch in fairly crappy states, and got away with it.

But then.. while they were working.. WoW came out and basically rewrote the rulebook with regards to the level of quality people would demand in future MMO releases. And Vanguard launched still trying to play by the 2003 rules.
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Posted: Jun 30th 2009 3:35PM (Unverified) said

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The *only* things wrong with Sigil and Vanguard was the horrible management (at the root of which was Brad) they were subjected to. Brad McQuaid is the biggest spinner of the truth I have ever seen. Don't believe a thing he says.

From his blog, "When Vanguard wasn't as successful as was hoped, Sigil sold the company and Vanguard to Sony Online Entertainment." Oh, you mean when Brad's failure led the game to its miserable fate? When Brad disappeared from the office for weeks? When all the employees were called to a parking lot and fired on the spot? So the fat cats at Sigil could buy new houses with their shares?

Sigil truly had an all-star cast of programmers, writers, and artists. They could have created something amazing, if they were allowed to do their jobs, but at every level the management's complete incompetence prevented this (not listening to suggestions, not staying in development longer, etc).

Here's is an interview of an ex-Sigil employee of how things really went down in the last few weeks.

http://f13.net/index.php?itemid=561

Brad is a LOON and needs to keep his "itch" to himself.

Posted: Jun 30th 2009 11:07PM (Unverified) said

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I really tried to like the game when it was released, even played with some friends for several months. Hundreds of dollars in system upgrades and hours of frustration made me eventually leave the game.

First it was the early release to blame, then the current state of hardware that was to blame, then the expectations of the players to blame, the list goes on and on. So if you had another 30+ Million dollars, a few more years and today's hardware we might just see the game that he envisioned in say another few years...

He's just "itching" to get into another game development position while the rest of us get a rash just thinking about it. Brad showed great potential, but situations like this occur when you put the cook in charge of the restaurant. Perhaps that's what Microsoft observed when they started to pull the reigns in. SoE perhaps believed that he did fantastic work under their management direction in the past and they maybe could have pulled off a decent release. You can only go to the investors so many times though before they expect you to deliver a product, its all about the bottom line in the end.

Posted: Jul 1st 2009 11:56AM Cendres said

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"SoE perhaps believed that he did fantastic work under their management direction in the past and they maybe could have pulled off a decent release."

Or maybe SOE saw it coming and were already prepared to buy it off Sigil if things should go wrong, which apparently everyone knew except Brad. I wouldn't put it past Smedley... :)

Posted: Jul 1st 2009 4:13PM breezer said

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Speaks to his character that he has yet to take any personal responsibility for the game's failures.

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