I wish studios would stop being so over zealous of their products. It is always the same "we will introduce something that has never been seen or done before! You will be amazed the system is so new and innovative!"
It never turns out that way, sure you can have a great idea take WAR and PQs. Great at first when you have people around but later you find no one does them and they are everywhere.
Or look at Mortal Online "crafting like you have never seen before" I will give it 6-months before people either figure out the most optimal builds for everything or people start complying how hard/easy/over powered it is.
With all of these new MMOs coming out the developers all say the same things, make promises, and are expecting their game to be very successful. I am betting that most of those ideas/promises/systems will not make it to release or if it does they are done very poorly.
Cant a studio say one thing and actually prove it for once, rather then hoping on the Hype-Train and going to town? If your crafting is so amazing make a video of real game play and show it. Show how it works and effects your character.
Hype is like cholesterol, you have the good kind and the bad kind. Good hype can build audience awareness with advertising, showing the game at conventions, and talking with the community.
Bad hype which is seen a lot more now in days is what people get upset over. You are a studio wanting to get into the MMO world. Pumped for your game you start shouting out ideas and concepts that at release may not even make it in. Combat systems, crafting, sandbox worlds, new quest types, all are said to be in your new MMO.
Come release you had to ship the game will less polish then you wanted, some classes are over powered, the crafting got the axe, and endgame is not existent. People get upset at this and leave the game.
So why cant a studio for a change shut up about their game until they know X-system is working in the game and will be in when it ships?
Some hype about your game is good but I would rather have a closed lid on a game then having some guy in sun glasses with a British accent shot at me for 6-months straight before the game goes live.
Companies should realize that having a solid launch and game at release is a must when competing with everyone out their these days. A lot more people will play for 30-days and if the game is buggy (more so then what you would expect), has broken systems and items,systems and mechanics then those people will bot re-sub.
No MMO or game will ever be perfect but for once can a studio promise one thing and actually do it?
Reader Comments (2)
Posted: Jun 28th 2009 1:14PM engrey said
It never turns out that way, sure you can have a great idea take WAR and PQs. Great at first when you have people around but later you find no one does them and they are everywhere.
Or look at Mortal Online "crafting like you have never seen before" I will give it 6-months before people either figure out the most optimal builds for everything or people start complying how hard/easy/over powered it is.
With all of these new MMOs coming out the developers all say the same things, make promises, and are expecting their game to be very successful. I am betting that most of those ideas/promises/systems will not make it to release or if it does they are done very poorly.
Cant a studio say one thing and actually prove it for once, rather then hoping on the Hype-Train and going to town? If your crafting is so amazing make a video of real game play and show it. Show how it works and effects your character.
Hype is like cholesterol, you have the good kind and the bad kind. Good hype can build audience awareness with advertising, showing the game at conventions, and talking with the community.
Bad hype which is seen a lot more now in days is what people get upset over. You are a studio wanting to get into the MMO world. Pumped for your game you start shouting out ideas and concepts that at release may not even make it in. Combat systems, crafting, sandbox worlds, new quest types, all are said to be in your new MMO.
Come release you had to ship the game will less polish then you wanted, some classes are over powered, the crafting got the axe, and endgame is not existent. People get upset at this and leave the game.
So why cant a studio for a change shut up about their game until they know X-system is working in the game and will be in when it ships?
Some hype about your game is good but I would rather have a closed lid on a game then having some guy in sun glasses with a British accent shot at me for 6-months straight before the game goes live.
Companies should realize that having a solid launch and game at release is a must when competing with everyone out their these days. A lot more people will play for 30-days and if the game is buggy (more so then what you would expect), has broken systems and items,systems and mechanics then those people will bot re-sub.
No MMO or game will ever be perfect but for once can a studio promise one thing and actually do it?
Posted: Jun 28th 2009 1:18PM engrey said