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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Jun 28th 2009 12:27PM Triskelion said
"I just don't think people were ready for an IP like Copernicus, we felt like we had a cutting edge design, obviously our small subscriber base has proven the opposite. We still feel like there is a niche for a game like Copernicus"
Close talks about the immediate staff reductions and how they feel it will help Copernicus provide a rich game experience moving forward:
"The management team at 38 felt that a smaller team could be more nimble and could provide faster turn around with player requests, and by reducing layers amongst the development team communication was greatly enhanced."
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I love these guys; we're developing something so incredible, and as you know here at 38 Studios none of our shit stinks. Curt's farts actually cure aids. Yeah, we're pretty awesome, but no, we can't tell you anything about it because to be honest we think the idea sucks but we need to BS our venture capitalists and investors into thinking we know what we're doing.
Posted: Jun 28th 2009 12:49PM veyper said