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Posted: Jun 28th 2009 6:59AM Anatidae said

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It makes me wonder if WAR had a 3rd faction, like DAoC, if RvR would be kicked up a notch. Then we have 3 groups trying for land of the dead and at some point, for the 2 locked out, they are going to have to fight one another to get in.

It seems that the 3rd group is a big help in switching up the pass-the-keep.

Of course, what I find is that the destro player and the order players seem to keep different hours. When I log in, I am either part of 2-3 warbands owning the zones or part of a half warband trying to hold off 2-3 warbands of order. Very rarely do I find that both sides are running the battle grounds with multiple warbands.

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Posted: Jun 28th 2009 3:31PM Jesspiper said

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That means Mythic would have had to... you know...actually use their tried tested and true 3 faction RvR formula, as opposed to the Horde vs Alliance set up they went with in WAR.

Orcs and Goblins could have been a third faction (they are entirely neutral in the real Warhammer lore) or there could have even been a Dogs of War side (aka mercenaries)
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