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Reader Comments (4)

Posted: Jun 27th 2009 5:59PM TheRealStupid said

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That's funny... we canceled WAR because of a complete and utter lack of RvR (or PvP as you like to call it). We were promised an end-game where we would fight other players for control of a dynamic and every changing battlefield. What we got was two massive zergs, deliberately avoiding one another and only attacking NPC guards and keep lords to bolster their "renown". If I wanted PvE, I'd play WOW.
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Posted: Jun 27th 2009 6:39PM CCon99 said

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That might be the best description of WAR's RvR I've heard yet. It's exactly what happened on the servers I got merged into 3 different times.
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Posted: Jun 27th 2009 7:18PM Crsh said

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@ Stupid

Yup, that's pretty much why I canceled too; pre-LotD was bad enough with ZvZ (Zerg vs Zerg, of course) and one side accusing the other of zerging, and now I find T4 zones to be nothing but fighting guards as there are no enemy players in sight, they're busy farming easy loot in LotD (and when it's my realm's turn to have control of LotD, people want to farm easy PvE loot). So much for that expansion...
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Posted: Jun 29th 2009 12:39PM Chriskovo said

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Why are you complaining about that as if its the games fault when it the players that have decided to impliment that strategy? They can only make the game and try to push people in the way they want to go but if nobody does that way then what do you want them to do?
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