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Reader Comments (43)

Posted: Jun 27th 2009 6:34AM RogueJedi86 said

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That was the only real problem with pre-NGE SWG. If they had just added more quests like the Legacy chain to pre-NGE SWG, it'd have been fixed entirely. The only real problem most people had with SWG before NGE was that there just wasn't enough quests or content to do. They could've fixed that without NGEing it.
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Posted: Jun 27th 2009 12:24AM Lateris said

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SOE will now close down MMORPG's that do not have enough subscribers.

Posted: Jul 2nd 2009 3:39PM (Unverified) said

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I'm confused how some people think the NGE stopped players leaking out of the game considering the number of people that left due directly to the NGE changes.

That killed off the best aspect of the game, the community. Suddenly places where people hung out were empty, and in the time I played SWG post-NGE, they never returned. The only place that stayed vaguely busy was Mos Eisley.

Pre-NGE may have been far from perfect, and yeah grinding bols was pretty boring. But at least there were more than a few similar faces to group up with and do something. There was lots of pvp, base busting and spontaneous fights round Coronet and stuff that barely ever happened post-NGE.

When they finally reintroduced base busting, most of the time was spent hanging round outside waiting for the base to pop.

I haven't been back and given it another go in some time. But the NGE took loads of gameplay away, caused about half the population of the server I was on to quit and the introduction of various things (like the innovative copy of wow's talent trees) took ages.

They could've done a lot by just making it a bit easier to get into for new players, cleaning up loads of bugs and made some improvements to the very basic mission system.

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