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Reader Comments (3)

Posted: Jun 26th 2009 9:31PM (Unverified) said

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I really get tired of hearing people refer to this game as hardcore pvp. Yes, it has open world pvp and corpse looting, but it also has what appears to be the most complex and revolutionary crafting system in the history of the genre, true exploration, and a host of other 'world first, game second' features that I've been wanting since UO and early SWG. Why aren't those features mentioned first? Every article about MO starts with 'hardcore pvp.' Why?

PVP-tards aren't the only ones looking forward to this game, so please stop pigeon-holing it as such. There's much more to it than killing/dying/respawning/killing some more, though a lot of silly folks will no doubt reduce it to that.

/rolleyes
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Posted: Jun 26th 2009 10:22PM Dblade said

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Probably because it will be hard to utilize the revolutionary crafting system when the other 80% of the playerbase is trying to kill you. If mortal is full loot you are making a tremendous difficulty for crafters, who not only stand to lose gear, but materials as well.
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Posted: Jun 27th 2009 7:49AM (Unverified) said

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Yeah, but you know that for every 100 people who are interested in a 'world first, game second' game, 99 of them want to gank noobs and only 1 is interested in anything else about the world.
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