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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Jun 26th 2009 9:03PM Suspiro said
Posted: Jun 27th 2009 3:01AM Anatidae said
The fact that players were constantly ganked and that armor wore out over time meant that there was always a need for my services.
People were also less attached to their stuff. You get used to dying and sometimes loosing all your items. If the game is not a item-grindfest like WoW, what you have is easily replaceable. Just like EvE, you loose your ship and tons of stuff but you move on because it happens to everyone. EQ invented the "loot = might" in MMOs and WoW enforced it so much that MMO players cannot fathom a more realistic sandbox world.
Now, as for crafters getting ganked. Well, if you are going to put in open world ganking and you want crafters, then you need to also put in tools for them to hide. In UO I could hide and mine. It didn't mean I was totally safe, but I stood a chance. Actually, I would say only 1 out of 20 or so times someone would actually search hard enough to find me when I was hide/mining. Since my Magery skill was high enough, I usually could get out of harms way fast enough anyway.