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Reader Comments (4)

Posted: Jun 26th 2009 1:27PM Aganazer said

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Its a fun game. Its actually much better than the game's screenshots and color pallet would indicate. It has a different feel than what we've been playing for the last 10 years which is nice. There are loads of ambitious features. People who are used to having their hand held every step of the way in WoW will wander aimlessly, get frustrated, then quit. Its not directed and linear like most new games.
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Posted: Jun 26th 2009 1:50PM Anatidae said

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You know, I love ambitious features. WAR has some great ones... but WAR is a good example of how when your features are just slightly lacking it affects the play experience in a big way. Just take Public Quests... the world has tons of them and a lot of them are fun and challenging - yet then why are they almost all empty? Why is WAR's keep taking more of a PvE affair instead of the RvR it should be? The answers are often small simple things that got missed in the ambition.

So with that, I'll pass on Fallen Earth. Same with Darkfall - cool ideas with far too much in the small details missed. Probably skip Aion too, although the quality of graphics might get me to try it briefly - but another grind WoW clone is going to bore the crap out of me.
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Posted: Jun 26th 2009 4:39PM Aganazer said

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Brian, I'm not following you at all. Just because a game has ambitious features doesn't mean they are poorly implemented. I wouldn't compare this game to WAR in any way. It gives people the wrong idea about Fallen Earth. The two games couldn't be more different. I would consider WAR to be like-WoW, but with a twist. Fallen Earth is all together different and unique.

Most of Fallen Earth's ambitious features are very well done. WAR's PQ's were a big waste of effort and no one uses them. Every single one of Fallen Earth's ambitious features are integral to the gameplay and used by everyone. These features give the game a feel that is different from anything else out there right now.

Its probably not going to be a hugely popular game, but I think the game is unique enough to have a solid niche of players that won't vaporize the minute another PvP game comes out. It has a heluva lot more staying power than the mainstream linear hand-holding auto-attack games that are desperately trying to get into WoW's demographic and failing because of it.
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Posted: Jun 26th 2009 4:55PM Anatidae said

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Ag, I disagree. I think Fallen Earth implemented most of their unique ideas rather badly. Or maybe I should say that the ideas need a lot more polish. That is probably a more accurate way of saying it. Unfortunately, when you are stress testing for the public, that is usually a sign that funding is up and they have to release the game in order to bring in more revenue.

With all the MMOs coming out this year and next year and many with similar settings to Fallen Earth, I don't expect much from this title. I wouldn't buy it, and I buy just about everything.
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