1.3 is slated for a Monday June 29 deployment. CCP Games
is pushing ahead with their Need for Speed initiative
, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next Apocrypha
patch that should improve what you experience in your game client with inventory management, but beyond addressing "The Jita Problem
" there will be a fair number of changes in the next patch.
On that topic of speed, players should notice a huge change with starbase deployment
(or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to Tech III
production we've mentioned before
are going into effect on Monday, and should ultimately be a boost for Tech III. Apocrypha
1.3's changes extend far beyond what is mentioned here; players heavily invested in wormhole exploration
and the production it fuels should look closely at the patch notes
to see how CCP's changes to the game might affect them.
The announced changes to game mechanics have been met with a rather predictable 'mixed response'. The players and devs are currently discussing the changes in a related thread on the official forums
, so if you have either praise or venom to direct at CCP for this patch, that thread is where to do it.