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Posted: Jun 26th 2009 2:11PM arnavdesai said

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Hehe!! Speaking of Guild Wars patches, I was really really pissed when they had updated the AI a long time back to make the enemies less dumb. The biggest change was they moved away from taking AoE spells and would thus aggro onto your backline if the backline did not anticipate it appropriately. My guild used to help do missions and any given time we always had a few new players trying out the game. This led to so many borked missions because folks who came from other games were not so used to moving around(me being one of them). Range is such an absolute thing in Guild Wars and is one of the reasons I appreciate the game. It did not try to obfuscate its mechanics, they were out there in the open and the designers wanted you to play and improve your skills on them. While I appreciate the mechanics and the idea, its hard to rationally judge game updates as a player.
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