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Reader Comments (10)

Posted: Jun 25th 2009 12:45PM (Unverified) said

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I suspect most of us will never notice the difference.

Although I am slightly worried that it might cause a dilution of the bioware mentality in the old republic. I want a multiplayer Kotor. The less they take from WAR the better imo.

Posted: Jun 25th 2009 3:22PM (Unverified) said

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For the most part, most MMO's are" rip-offs" of World of Warcraft. Don't care what anyone else says, at least some of most MMO's these days are based on WoW.

Warhammer Online's third-person perspective? Used in WoW. Scenarios? Battleground equivalents. Classes? Also in WoW.

All these aren't game breaking though. What my point is, is that SWTOR may have a few elements of popular MMO's (such as WAR, WoW, LotRO, etc), probably the most common and/or popular (such as the third-person perspective, the similar archetype for classes, how PvP works etc) then BioWare will add features not seen in the other games (classes may work differently? PVE and PVP content may be similar but have "twists" etc).

In this regard, almost all modern MMO's are the same, but very different. Not all of them have the same storyline (granted, Warcraft is just a big-ass Warhammer rip-off but it does well at being one, I don't need evidence to show this, the 11,000,000+ players does that for me), not all of them have the same classes (such as Warrior, Mage, Priest, same archetype in the end of it all but just portrayed differently).

PVP is different. WoWs Battlegrounds and WARs Scenarios are similar in how they work. You can queue for them anywhere, it's realm-vs-realm. After the facts, they're pretty different, rewards are different, objectives are different etc.

To conclude: BioWare's SWTOR game WILL be like WoW and WAR in SOME respect. So you WILL get people that will go "this is just a WoW/WAR rip-off but in space! WHAT THE FUCK!?", since people are douchebags and love to complain about EVERYTHING. But overall, you'll notice the differences and you'll either hate 'em or love 'em.
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Posted: Jun 25th 2009 12:47PM (Unverified) said

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I think this has more to do with Jacobs having strong opinions that clashed with suits at EA. There were past signs of this, and they were just waiting for a reason to force him out. Since WAR didn't get that 2 Million + they were bragging about before launch, EA needed a sheep, and right or wrong, Jacobs and the top target.

Posted: Jun 26th 2009 12:59AM (Unverified) said

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Don't even need any clashing opinions to explain it. Mythic took a pile of EA's money to fund completion of WAR's development. In return, they promised a certain level of success. Obviously WAR didn't even come close to the success they promised EA. Hence, heads roll, Mythic gets rolled up into Bioware.
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Posted: Jun 25th 2009 12:49PM Keen and Graev said

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We have to truly ask ourselves whether or not the postings by Mythic employees stating "we're still our own studio" have any merit. Mark Jacobs made a post about Mythic being sold to EA and it contained much of the same anecdotes about being autonomous and the love felt between the studios and what not.

While these postings may be made, at the moment of their creation, in honesty with pure intentions, you would have to be very shortsighted to believe that this is in any way the reality of the situation. Does anyone really believe that Mythic, after having its head removed and being asked to report to a new "group", whose leadership is the founder and creator of the other member of the group constitutes individuality anymore?

No one really knows how this will impact either SWTOR or WAR, but I certainly know how this will affect Mythic and so too does anyone else who has an inkling of common sense. All that we can hope for now is that, somehow, the best interests of gaming are placed above the best interests of business after this obviously business oriented move.

Here's to Mark Jacobs and DAOC - may there be more of both in the future.

Posted: Jun 25th 2009 12:49PM Thac0 said

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I don't care one way or another. In reality it has no impact on my life nor do i find it entertaining like a lot of MMO news. I hope that wherever these personalities we always talk about when they fail and move on find a good place and succeed in the end. MMOs seem to have a high turn over rate and i high "failure" rate i'm more worried about the stale genre as a whole and not just EA/Mythic/BioWare, it seems like every game to come out in the last year or so have pretty much flopped and had their lead guy move on.

Posted: Jun 25th 2009 12:50PM (Unverified) said

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GU Comics take on it:

http://www.gucomics.com/comic/?cdate=20090625


So true.

Posted: Jun 25th 2009 1:05PM (Unverified) said

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Replace "interesting" with "fail" in the last sentence plx. And thx.

Posted: Jun 25th 2009 7:01PM (Unverified) said

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I don't see this going anywhere positive for Mythic. Their RvR baby has turned into an RvE grind fest thanks to the LotD patch. Even at its worst WAR was a game built on PvP, but as it stands now with this new zone having the best rewards for all levels, it's quickly becoming a PvE game. Talk about flipping.

There isn't a whole lot Bioware could really offer WAR in terms of boosting appeal at this point, it would take an entire restructure of the game and its zoning system to do that. EA is slyly preparing Mythic for the cutting block, either to be gobbled up internally or sent out to pasture like so many other studios before it.

Posted: Jun 25th 2009 9:43PM (Unverified) said

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LOL!!!!

"We're not merging. We just now report to the same boss"

thats called a merger. k, thx.bye.

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