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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (8)
Posted: Jun 24th 2009 3:08PM Lethality said
Posted: Jun 24th 2009 3:36PM (Unverified) said
Posted: Jun 24th 2009 3:47PM Keen and Graev said
That game went places for years and years. Yes, it saw development mistakes. Yes, it's like 7 years old and fading out. But get a clue if you think Mythic neverm ade a game that went places. They defined a very clear part of this industry with that game.
Posted: Jun 24th 2009 4:34PM CCon99 said
Posted: Jun 24th 2009 4:43PM Lethality said
The success of DAoC was by accident, not design. Similar to musical one-hit wonders, sometimes things come together with the right chemistry at the right time. But you don't have enough talent or intelligence to do it again (see: Steve Wozniak).
Mark Jacobs is the same way. Dumb luck fumbled him into success. The rest is history, and now it really is.
Posted: Jun 24th 2009 10:55PM Keen and Graev said
If you're defending such a statement with "it was luck", then you're grasping at straws. By such standards anyone who is successful is lucky. Yeah, okay. How about no? How about DAOC was designed very well and it showed.
Posted: Jun 25th 2009 7:34AM Jediblues said
But let's be honest here. Imperator never saw the light of day, years of time and money doen the toilet. Warhammer was a buggy, unfinished, unpolished game.
One moderate hit and 2 giant misses is not my idea of a successful MMO team.
Posted: Jun 25th 2009 4:16PM Crode said