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Reader Comments (44)

Posted: Jun 24th 2009 3:08PM Lethality said

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Hopefully this does not negatively impact Bioware. Mythic is like a boat anchor.
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Posted: Jun 24th 2009 3:36PM (Unverified) said

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So true - Mythic can make games that never get anywhere for years and years and years. Hopefully getting rid of this guy keeps Bioware from following the pattern.
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Posted: Jun 24th 2009 3:47PM Keen and Graev said

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Maybe you're not old enough to remember one of the best faction based PvP games ever made: Dark Age of Camelot.

That game went places for years and years. Yes, it saw development mistakes. Yes, it's like 7 years old and fading out. But get a clue if you think Mythic neverm ade a game that went places. They defined a very clear part of this industry with that game.
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Posted: Jun 24th 2009 4:34PM CCon99 said

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I think that was one of the biggest downfalls of WAR's failures, many people expected WAR to be a next gen DAoC set in the Warhammer Universe. Clearly people wanted it to be a huge hit, but what they wound up delivering was RvR that was a large step backward from DAoC and a game that was closer in resembling WoW, then something new and innovative.
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Posted: Jun 24th 2009 4:43PM Lethality said

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Keen - guaranteed I'm older than you. Guaranteed I have more industry experience than you.

The success of DAoC was by accident, not design. Similar to musical one-hit wonders, sometimes things come together with the right chemistry at the right time. But you don't have enough talent or intelligence to do it again (see: Steve Wozniak).

Mark Jacobs is the same way. Dumb luck fumbled him into success. The rest is history, and now it really is.


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Posted: Jun 24th 2009 10:55PM Keen and Graev said

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Let's not get into a pissing match - one in which you would lose. I wasn't even speaking to you, but to the comment above mine addressing the single statement that Mythic makes games that never get anywhere. That statement is simply ignorant and false.

If you're defending such a statement with "it was luck", then you're grasping at straws. By such standards anyone who is successful is lucky. Yeah, okay. How about no? How about DAOC was designed very well and it showed.
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Posted: Jun 25th 2009 7:34AM Jediblues said

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Sure DAoC was moderately successful.

But let's be honest here. Imperator never saw the light of day, years of time and money doen the toilet. Warhammer was a buggy, unfinished, unpolished game.

One moderate hit and 2 giant misses is not my idea of a successful MMO team.
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Posted: Jun 25th 2009 4:16PM Crode said

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Lethality you are incorrect about DAoC being all luck. It has better 'meaningful' PvP than nearly every game out there. If DAoC was all luck then I guess WoW was all luck too.
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Posted: Jun 25th 2009 12:38PM (Unverified) said

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Could be worse, MJ could've stayed and decided to share his ideas with the TOR team...
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Posted: Jun 24th 2009 3:31PM (Unverified) said

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I'm surprised anyone is surprised.
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Posted: Jun 24th 2009 3:49PM Triskelion said

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Please, don't let anyone from Mythic even come within 100 feet of SWtOR.
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Posted: Jun 24th 2009 3:49PM mjemirzian2 said

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On US servers, none of them reach high, and only 2-3 reach medium often. The subs must be extremely disappointing, far lower than 300k at this point.

Inflating the numbers with asian 'F2P' launches is not going to cover up the stench and magnitude of this failure.
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Posted: Jun 24th 2009 3:52PM jwoelich said

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Shame he didn't take Paul Barnett along for the failboat ride into the sunset.
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Posted: Jun 24th 2009 3:55PM Triskelion said

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If they put Barnett on youtube with videos hyping SWtOR I'm going to vomit blood.

/em Barnett waving his arms in front of a Star Wars logo: It's Star Wars, and light sabers, swoosh, swoosh, stabby, stabby......and droids; beep plop beep plop...
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Posted: Jun 25th 2009 1:03AM (Unverified) said

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I laugh really hard from reading this comment. But in the sense of Mythic touching SW:TOR would make me won't try the game in any way. Would have a better choice of choosing FFXIV over SW:TOR.
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Posted: Jun 24th 2009 4:03PM Sunaris said

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Well dark crag and iron rock are always at med population. But it's sad to say that most of these people wow was there first mmo so they don't about good games like DAOC.
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Posted: Jun 24th 2009 4:06PM Triskelion said

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DAoC would give a left nut to have WARS falling numbers. I'm not sure why you guys pine for DAoC the way you do, it was in the shadows of EQ most, if not all of the time, since its launch. The one thing it did offer that stood out was RvR, which folks in the west basically shy away from PvP. DAoC was not putting up any impressive numbers at any time.
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Posted: Jun 24th 2009 5:13PM (Unverified) said

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that's what I'm sayin...

Warhammer is about as successful as DAOC was when you compare population... I guess you can argue that when comparing invested money to money output Warhammer isn't as successful as DAOC... but DAOC was never a million subscriber monster. Its a pre-WoW mmo, meaning its 300-400,000 subs was about as much success as you were ever expected to have.
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Posted: Jun 24th 2009 4:20PM (Unverified) said

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Without Mythic we wouldn't have the MMO genre that we know today. If you don't know what you're talking about, get off the keyboard.

So much ignorance.

I wish the best to Mark and if I saw him, would thank him for everything he did for the genre.
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Posted: Jun 24th 2009 4:23PM Keen and Graev said

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Finally, a bit of sense.
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