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Reader Comments (20)

Posted: Jun 22nd 2009 7:14PM bartillo said

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this game is kinda like a sci fi mortal online
I will be keeping my eye on this as well. i love sandbox games :)

Posted: Jun 22nd 2009 8:12PM Tovrin said

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I so want to play in this game ..... but I so HATE the style of PvP they are proposing.

I guess I'll just have to wait for some other "post-apocalyptic sci-fi game with mecha". :(

Posted: Jun 23rd 2009 9:16AM nomoredroids said

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I think if you'd try it you'd come to appreciate it; the trick is to not grow attached to your stuff and have lots and lots and lots of backup equipment.
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Posted: Jun 23rd 2009 7:01PM Tovrin said

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Nah! I hated it back when UO started. I still hate it.
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Posted: Jun 22nd 2009 10:15PM (Unverified) said

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Wait, so this will be a forced-PvP game?

Dang, I was excited about it. Not anymore.

Posted: Jun 22nd 2009 10:03PM (Unverified) said

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I'm cool off that type of PVP style. I work my ass off to get some decent gear just to have some ass-hat gank me and take it, no thanks.

Posted: Jun 23rd 2009 12:30AM Graill440 said

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Maybe one day a game will come out with consequence, one that will make PVP truly fun.

Sadly nothing exists today other than i can kill you because i can games.

Posted: Jun 23rd 2009 9:16AM nomoredroids said

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Darkfall.
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Posted: Jun 23rd 2009 12:56AM (Unverified) said

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AWESOME. Dry Looting is the only way to play online gaming. Risk vs Reward is the ultra mantra for a good game. Real loss. Real fun.

Posted: Jun 23rd 2009 2:28AM (Unverified) said

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While this is a crafting based game, the idea is that the way you develop your character toon determines how strong you are overall, NOT items, although it helps to have great gear ;) Items can be replaced, it means nothing apart from a little wasted time.

It's crafting based play as much as PVP, you are supposed to have to replace your gear now and again and you will be given the tools to do it as part of the game. Rejoice my fellow crafters, because for once it looks as though the stuff we make will be at least equal to the best gear in the game.

I've rolled my eyes in despair at too many, otherwise very intelligent, people who've lost their minds to the 'W' game, and deep down think all games work like WoW. These sorts of games are not designed to be about grinding points for one set of gear, and when they are it's DESIGNED to be (relatively) easy to replace when it all goes wrong. Don't panic, this is not your locks epic PVP gear we are talking about here.

You do not have to earn your PvP set by grinding endless battlegrounds one weekend until your sick to the teeth, only to loose it in the next fight. This is not WoW, not all PvP works that way. Repeat 3 times out loud: "This will not work like WoW battlegrounds, there are other ways to make an MMO" Don't let Blizzard and it's Warsong Gulches close your minds to other types of play.

I admit you wouldn't think that from all the 'WoW killer clones' that keep being dumped on the market to the fate they deserve, but it can be done.

All this is assuming the devs for earthrise don't go mad and screw it up, but it seems pretty much on course at the moment. Open minded players might want to give this one a go at launch :)

Posted: Jun 23rd 2009 10:27AM Myria said

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It's not nearly as simplistic as being locked into a WoW mindest, frankly that's become a too easy and too often used unwarranted ad hominem tossed around way too much.

For me *personally* this kind of system comes down to two things, neither of which have to do with WoW particularly and one of which exists as a problem in WoW as much as any other game that allows PvP:

The first is that if "stuff" has no meaning and the character has no meaning, the game has no meaning and I'm not interested. The entire "everything, including your life, is easily replaceable" mentality necessary for this kind of game -- essentially an FPS with a thin veneer of RPG on top to try and sell it -- is terminally unappealing to a fairly large percentage of the player base.

The second is that there has yet to be a PvP game where a depressingly large percentage of the "PvP", if you want to call it that, wasn't ganking, tea bagging, corpse camping, gate camping, or some other variant of some pathetic arse(s) trying to find someone to "kill" who can't effectively fight back.

Scratch that, there has been one such game where PvP didn't mean "find some lowbie to gank", Guild Wars. But such things were impossible in that game, so it doesn't really count.
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Posted: Jun 23rd 2009 3:33AM Nadril said

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I do think the people that shudder at the prospect of full loot pvp really don't understand what gear is like in those type of games.

Anyways if I remember correctly you can get insurance or something for your gear. Not sure how it works, exactly, but I know they talked about it a while back.

This sounds better and better though, the prospect of jumping a mech seems great.

Posted: Jun 23rd 2009 9:17AM nomoredroids said

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It also seems to indicate local banking, which is even better.
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Posted: Jun 23rd 2009 7:00AM (Unverified) said

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I'm all for corpse looting in a fair environment.

But playing tricks with the game is what kills it - being able to gank a much lower level player without any risk of punishment (this is obviously just for the sport, not the loot - so no value to it in any game), being able to kill someone while they are spawning into a zone, being able to kill someone if they lag out... all these things are abusing the mechanic and no game, anywhere, has ever suitably addressed them.

I don't mind losing my gear because I lost a fight - I mind losing it because I'm further from the server farm than the person I'm fighting though.

Posted: Jun 23rd 2009 8:48AM (Unverified) said

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This game isn't actually going to have levels, it's totally skill based I believe, one of the reasons I'm so looking forward to it! Just hundreds of skills to train up.

All levels do is create uber characters that the lowbies have no chance against. If this game does what it claims it's going to do it's going to come down more to preparation and planning. Eve players will know what I mean. There is no logging into your level 80 pallie of ownership and doing a one man raid on the noob zones for a laugh.

This has always been the problem I've had trying to get friends to leave WoW, they think that all games have the equivalent of a level 80 pallie let loose in Astranaar on a Saturday morning. Skill based games help stop this. A well co ordinated team of relatively low level players can bring down anything in the game, at least I think that's what they are aiming for.

This will not be a grind for items kind of game, so the loss of the odd bit of junk won't hurt anyone too much.

Posted: Jun 23rd 2009 10:08AM Stanzig said

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I was really excited about this game. Then I heard it was a third person shooter with sticky targetting...

Posted: Jun 23rd 2009 10:47AM (Unverified) said

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@ Myria

You're right about the WoW thing being overused (and besides, there is nothing wrong with Wow) but I wasn't actually using it as a 'go back to..' kind of way, it's just that I do know (real life) people who really won't try anything new because of that game. This is my own personal, real, experience,

As for stuff having no meaning: Pardon? Since when was gear everything? Can't you develop a character and it's skills instead of farming for items? Farming items only really came about because of a need for end game content and it was never a good answer. Personally I'd rather try and take and hold a zone. Farming tokens and drops I've always found as a terminally soulless experience.

And to call what they have at least planned as "A thin layer of RPG..." is frankly, I can't use a more polite word than ignorant and wrong. They intend (and yes, it is yet to happen) to do an EVE style level of crafting, and skill development, it is essentially a non space EVE, but more player friendly. You might not rate that game but to describe it as shallow... seriously... It's not even remotely a true FPS.

Hate anything you've played and don't like, but at least do a little research first



Posted: Jun 23rd 2009 3:08PM Dblade said

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Skill-based systems aren't that hot, to be honest. Darkfall has shown that it's even harder to compete when people have an advantage over you in time spent macroing or levelling skills. EVE does as well, while you can contribute after a certain bit, you'll never be as versatile or as powerful as people who played for longer. With gear-based systems at least you can attain gear in a reasonable timeframe.

TBH though I can't see how a crafting system can work in a full loot pvp game without serious safe zones. You can't carry a ton of mats on you without instantly being a target, you can't trust people to sell to because they can kill you and take the stuff, and the items will probably be stolen from the buyers corpse when they die, so it will be pointless for them to invest in high quality gear.
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Posted: Jun 24th 2009 12:23AM SgtBaker said

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I'd have to disagree with the "reasonable timeframe" bit. By the time you get to where your friends were month ago, they've probably moved on to other content. Finally (if you guild-hop and pug your way though), you might be able to get to the same content - but you're probably way behind on DKP or some similar points based loot distribution mechanism. You're always playing catch-up.

These days it seems the achiever/gear type games heavily promote and encourage solo play - which is exactly opposite to what skill based pvp games do.

Therefore it's quite usual that people coming from gear based games usually tend to think all game mechanics are based on the individual solo-player point of view. This is rarely the case in skill based, full-on pvp games. They heavily promote group play. However, since the world is a bad bad place and you can't trust strangers, people tend to form in very tightly knit social groups instead of random pickup groups. The game mechanics are based and balanced on these groups instead of individual solo players.

So I can see serious crafting working, even without safe-zones. You just transport the materials carefully with the help of your friends as scouts and guards (perhaps over a longer time period, if necessary)
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Posted: Jun 23rd 2009 11:43AM SgtBaker said

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This sounds full of win.
Full on, "meaningful" PvP, no focus on collecting points (i.e. gear), sandbox world, crafting.. hell, it's starting to sound like EVE :-)

I have to say this article made me very excited about the game - I haven't really been following these "post-apocalyptic" news, but I sure will from now on.

Just hoping the devs will stay true to the concept and not try to win cheap points from pointcollecting uberachievers.

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