We know a decent amount about the general direction Final Fantasy XIV is headed. It'll be very pretty, have a similar-yet-different job system and feature all the classic trappings we've come to expect from the series. Oh, and PlayOnline is going bye-bye, which is something to be happy about.
Specifically, we know that the developers are aiming to create an MMO that allows many more styles of play than Final Fantasy XI does, meaning solo players who prefer both short and long term sessions will find the game accessible this time around. Final Fantasy XI is of course notorious for being one of the hardest MMOs around, and it's earned that reputation. And while the game has seen its share of difficulty smoothing, it's nowhere near as inviting to new players as, well, just about every other MMO on the market, really.
So does the prospect of a friendlier, safer and assuredly more accessible Final Fantasy interest those of you who wouldn't touch its predecessor with a ten foot Gunsword? Will you be looking out for further information or simply ignoring Final Fantsy XIV while you wait for something else to grab your attention?
Reader Comments (45)
Posted: Jun 21st 2009 8:38AM (Unverified) said
Long session time was one of my biggest complaints with FFXI (at least until you were lv70+ and could farm decent mobs). The average maturity level of players was another big problem (on my server anyway). I will be trying it out at launch, though. :)
Posted: Jun 21st 2009 8:43AM (Unverified) said
Well, as long as it doesn't have the same, boring, retreaded quest based system like every other mmo on the market, then I am game. Right now, I enjoy FFXI because it is different from the rest of the mmo world. If FFXIV is easier, that's fine with me, just so long as it stays different, and remains more of a social mmo, than just an offline rpg in an online world (basically every quest mmo is an offline mmo till you reach level cap these days).
Posted: Jun 21st 2009 8:46AM Nasnan said
My main concern for FFXIV is the control system. I don't mind how difficult the game is so long as they don't use the same clunky UI from FFXI.
Posted: Jun 21st 2009 7:48PM (Unverified) said
I second that. The UI was terrible. I also had the feeling that my feet were glued to the ground.
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Posted: Jun 21st 2009 11:38AM fanguad said
FFXI's control system was built for a PS2 controller, and if you use a controller, it's pretty good. It certainly has its downsides, but I prefer it to other games where you're constantly clicking around all over the place with your mouse and hitting random buttons on your keyboard. Instead, I can most everything I want using my controller.
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Posted: Jun 21st 2009 10:25PM (Unverified) said
How is using the keyboard for input somehow equal to hitting random buttons? The PC version needed a better UI, one that wasn't so heavily based on macro's and menu's. I guess if you enjoy clunking around menu's with a controller the game was a blast.
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Posted: Jun 21st 2009 9:16AM cozmic0 said
I would at least give this a try, sounds promising I'm in if it turns out that solo-play is supported as much as they said
Posted: Jun 22nd 2009 11:04AM Cendres said
Ok seriously you guys.... >.>
DUH is what I have to say. This game does not do anything new we've known this for 3 years now where have you been? I'm sorry if you weren't aware this was going to be a refined and more accessible Lineage 2 for the casual gamer but that's what it's always and is. Have we got that?
IT'S Only PvP!!!??? Yes it's the first RvR PvP endgame we have that's actually good in recent years with some PvE mixed into it.
It's ok if this isn't the game for you but Aion does exactly what the devs have said it would do. I can't say that about AoC, WAR or Vanguard to name a few.
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DUH is what I have to say. This game does not do anything new we've known this for 3 years now where have you been? I'm sorry if you weren't aware this was going to be a refined and more accessible Lineage 2 for the casual gamer but that's what it's always and is. Have we got that?
IT'S Only PvP!!!??? Yes it's the first RvR PvP endgame we have that's actually good in recent years with some PvE mixed into it.
It's ok if this isn't the game for you but Aion does exactly what the devs have said it would do. I can't say that about AoC, WAR or Vanguard to name a few.
Posted: Jun 21st 2009 9:33AM (Unverified) said
Yes but they are going to have a hell of a time topping what Aion has done. But Square has a lot of talent.
Posted: Jun 21st 2009 10:15AM (Unverified) said
Obviously you haven't played, it has a awesome Story based quest system decent crafting and is a hell of a lot of fun to play. I'm having a blast which is why I pre-ordered. and that is something I have never done before.
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Posted: Jun 21st 2009 11:36AM (Unverified) said
@wolfsterne,
I have played it, I can play it at this moment, and unless you count killing assorted named teddy bears and birds in an endless "kill 10 rats" I'm not seeing that "story based quest system".
Stringing together a bunch of kill task is hardly "unique". PQ's were unique and new. Kill 4 bears walking in a field under the pretense of a storyline because the NPC tells you to go talk to another NPC in a linear single path map, not so much. And thats pretty much what you are going to be doing in Aion your first 7 levels or so. Kill task on a linear, directed, single route map.
Aion looks pretty but it's a bimbo.
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I have played it, I can play it at this moment, and unless you count killing assorted named teddy bears and birds in an endless "kill 10 rats" I'm not seeing that "story based quest system".
Stringing together a bunch of kill task is hardly "unique". PQ's were unique and new. Kill 4 bears walking in a field under the pretense of a storyline because the NPC tells you to go talk to another NPC in a linear single path map, not so much. And thats pretty much what you are going to be doing in Aion your first 7 levels or so. Kill task on a linear, directed, single route map.
Aion looks pretty but it's a bimbo.
Posted: Jun 21st 2009 12:16PM Cendres said
The Aion hate is undeserving and silly. It's not Aion's fault you don't understand what story based system means.
But FF14 is going to be better, and I say that simply because Square is the only company that truly innovates what it usually does. It's never totally dramatic but it's always highly effective and something no one else does or does well.
Aion is a very good game, but FF14 will be better. That's my prediction. :P
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But FF14 is going to be better, and I say that simply because Square is the only company that truly innovates what it usually does. It's never totally dramatic but it's always highly effective and something no one else does or does well.
Aion is a very good game, but FF14 will be better. That's my prediction. :P
Posted: Jun 21st 2009 12:55PM organiclockwork said
Aion is more of the same. The only difference is that they have "required" missions that progress the story. It still doesn't change much intrinsically.
On-topic, yes, I'm all for a more user-friendly FF. An updated, more intuitive UI would work WONDERS for this game. I hope they find a way to allow more playstyles - make it possible for the casuals and the soloers - while still retaining the emphasis on grouping and collaboration that FFXI is renowned for.
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On-topic, yes, I'm all for a more user-friendly FF. An updated, more intuitive UI would work WONDERS for this game. I hope they find a way to allow more playstyles - make it possible for the casuals and the soloers - while still retaining the emphasis on grouping and collaboration that FFXI is renowned for.
Posted: Jun 21st 2009 1:28PM Kuriboh said
AION has done virutally nothing in term of enhancing PvE experience. I played both AION Korean and AION China with English patch and without English patch. Unless AION US has a complete quest campaign re-done (which I seriously doubt, they are re-writting quest dialogs but I don't think they will re-do the quests), it offers nothing compare to the story telling FFXI did.
I remember the first time I ran through FFXI main mission. I was completely enthrall by the story, how they connected together and evolved. I actually wanted to complete the next mission to see what happen next to those characters. Many plot twists definitely left a fond memories about those missions. I wanted to see those cutscene again and again and again because they are so good from the directing, dialogs and music.
AION offers no such thing. The cutscenes were pittifully done only to offer a preview of the zone you will be fighting in. The mission campaign only offers a very simple plot which has no characters development, no relationship between characters, no plot twist, and the amount of story telling is very little. Side quests don't really offer any additional depth to the story. In term of story telling, PvE experience (atmosphere, music, climax...), AION is light year behind even FFXI.
As I have run through these quest lines multiple times for both Korean AION and Chinese AION, I can tell you questing in AION only serve as a mean to get to high level so you can PvP. That's it. PVP. AION offers nothing better and many things worse than FFXI in term of PvE. If FFXIV continue what FFXI has done in term of PvE and story telling experience with the new graphic engine. It wouldn't be even funny to compare the two (AION and FFXIV). AION may have offerred good PvP experience, but it's a mediocre at best in term of PvE.
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I remember the first time I ran through FFXI main mission. I was completely enthrall by the story, how they connected together and evolved. I actually wanted to complete the next mission to see what happen next to those characters. Many plot twists definitely left a fond memories about those missions. I wanted to see those cutscene again and again and again because they are so good from the directing, dialogs and music.
AION offers no such thing. The cutscenes were pittifully done only to offer a preview of the zone you will be fighting in. The mission campaign only offers a very simple plot which has no characters development, no relationship between characters, no plot twist, and the amount of story telling is very little. Side quests don't really offer any additional depth to the story. In term of story telling, PvE experience (atmosphere, music, climax...), AION is light year behind even FFXI.
As I have run through these quest lines multiple times for both Korean AION and Chinese AION, I can tell you questing in AION only serve as a mean to get to high level so you can PvP. That's it. PVP. AION offers nothing better and many things worse than FFXI in term of PvE. If FFXIV continue what FFXI has done in term of PvE and story telling experience with the new graphic engine. It wouldn't be even funny to compare the two (AION and FFXIV). AION may have offerred good PvP experience, but it's a mediocre at best in term of PvE.
Posted: Jun 21st 2009 5:48PM (Unverified) said
Plus, don't forget guys. Nobuo Uematsu will be composing the music once more! The man who composed all of the FF music. Man I love his work.
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Posted: Jun 21st 2009 9:46AM deejrandom said
Why yes, yes I will be playing. They have addressed all the concerns that I had with FFXI, at least in theory. I *love*d FFXi...but grind just gets to you. The world is one of my favorites and I don't even mind the control scheme. But the grind man... I have also (of late) been getting really tired of the "Kill five million whatdohits for 10 million thingsnots" type of questing...hopefully they stay away form that or at *least* tone it down. I know they can do it and I am really looking forward to FFXIV...probably more so then FFXIII.
Posted: Jun 21st 2009 9:59AM (Unverified) said
pretty much sums up how i feel about this. this game NEEDS to happen, even moreso than ffxiii. it will probably have a more dedicated fanbase, not more than regular ff games but they will be more devoted.
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Posted: Jun 21st 2009 9:58AM (Unverified) said
It would honestly depend on what the final product's focus turned out to be. If it's just WoW with Final Fantasy themes then I'll probably shy away from it (despite my decades long love affair with the FF series).
If it features a living world with strong reasons for player interaction and conflict then I'd be more interested. (Which is not to say the classic raiding/PvE cliches..... I'm thinking more along the lines of EVE-style player interaction.)
If it features a living world with strong reasons for player interaction and conflict then I'd be more interested. (Which is not to say the classic raiding/PvE cliches..... I'm thinking more along the lines of EVE-style player interaction.)







