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Reader Comments (32)

Posted: Jun 21st 2009 3:31PM aurickle said

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Unfortunately, you gave up RIGHT when things get diverse.

Evendim is a mostly idyllic landscape surrounding a massive lake. (Which, thankfully, is about to get boats traveling across on Tuesday.)

The Trollshaws are an autumnal maze through the mountains, which many out of the way places to stumble across if you like to explore.

Angmar is creepy, through and through. It has environments that range from ash-covered blasted lands to sulfuric pools and geysers.

The Misty Mountains are another maze-like zone as you make your way through snow-covered valleys and over high passes.

Forochel is another diverse zone. It starts with a snowy and forested lake area, makes its way up onto a glacier, through twisting cracks in the ice, to finally come out into arctic tundra.

Eregion is sort of a prettier Lone Lands.

Then you have Moria, which packs tremendous diversity into its many sub-zones. I was thoroughly impressed by how many unique environments are found there.

And finally (for now) there is the Dimril Dale and Lothlorien. Absolutely stunningly beautiful.

I've often said it's a shame that the 20-35 stretch in LotRO is as lackluster as it is where the environments are concerned. They're well done, but it is easy to become bored with them. However, anyone who sticks with it and gets past the North Downs is very well rewarded with some truly gorgeous and diverse environments.
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Posted: Jun 21st 2009 3:55PM Graill440 said

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Windfola (possibly spelled incorrectly) is dead, dead as dreams, a couple others are barren as well. Being a niche game LOTR probably doesnt want to send the wrong signal, which would kill the potential free trials they also count as usbs for number purposes. I was one of the foolish way back when that purchased a lifetime sub so i can pop in from time to time, though loading and removing the game is a pain.

**i do not like the game enough to leave it on the HD** (grin)

The lore in LOTR has always been the weak point, the devs in LOTR run wildly away from the true lore of conflict and strife and create their own, antiseptic version of this world and events. There should be monsters making forays into the settled lands of men, elves and hobbits, and their should be forays of men into the darker areas of middle earth, sadly the devs have no balls to implement the true lore which is that of conflict.

One server, brandywine has any constant MP play to speak of, the rest of the servers are empty ettenmoors with occasional blurbs of players turned MP for some extra DP points, then its dead again, a couple are always dead. MP progression is a joke with obscene goals and requirements, unlike the free peoples characters you can create, level and outfit in legendary everything in a weeks time.

Getting a MP toon to max level will take 7 real time years of decent playing, hardcore padders and those MP players that pad for points will achieve this sooner but that is the only way, the math doesnt lie when it come to the requirement of a 365 day a year for 7 years to hit that top rank, it will be even more time for those casual monster player, so they need not apply. 75k a day, 365 days a years, total crap. Pad away, only way you will get anywhere, and thats what most skirmishes in the ettenmoors are with many friends on vent or TS to coordinate these padding events, after all they need to look believable if the devs are watching, as ignorantly unawares as they are.

Broken lore, carebear devs and a niche mentality, make for one boring game. Though it is fantastic every year or so to go back and check out the lanscapes, which are great, (grin) maybe they need to make a purely garden/park MMO, might do well for them.

Posted: Jun 21st 2009 8:01PM (Unverified) said

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Well... that's about as biased and one-sided an argument as I have ever heard about any game - ever.

The sort of things you want the devs to do (NPC's making forays, etc.) are either impractical, or are relatively minor. If these are the things that would turn your opinion from "not worth it", to "wow, I love this!", then you're very easily pleased.

I'm not saying that you don't have a right to criticize the game, but do so for things that are at least slightly realistic - as in REAL problems that exist.

P.S. - Complaining about poor/lacking PvP in a game that is unashamedly PvE-centric is a bit silly. LotRo was never meant to be about PvP - go try Conan, or Warhammer.
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Posted: Jun 21st 2009 8:43PM Boruk said

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Reading through your comments any current LOTRO player will know you do not know what you are talking about. I play on Brandywine, and yes it is very populated...but I also work with people that play on other servers, including 1 person on Windfola and she loves the amount of people that play there as she is never left out of groups (and she plays a Hobbit Hunter)

As for the Monster play having to take seven years...really get your facts straight as it will take nowhere near that amount of time. If you read the PVMP forums, yes there is a grind to it but you do not just want MP (Monster Players) just walk in and be unbelievably unstoppable. Yes they have their work cut out for them but the people that mainly just play MP are very well equipped already and do pretty good.

The lore is not broken (although your space goats in WoW are strictly lore related right?) and moving right along.

You have a right to your opinions of the game but spouting falsely based things like you did do nobody any good.
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Posted: Jun 21st 2009 8:03PM (Unverified) said

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It's not digital btw and it costs 9.99+ Shipping which in my country adds up to 21$

Posted: Jun 22nd 2009 8:37AM (Unverified) said

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Incorrect, I just bought it, the digital download version, and its $9.99. It even brough the tokens used in game for bonus items.
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Posted: Jun 21st 2009 9:48PM (Unverified) said

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I've always gotten the impression that LOTRO has particularly good subscriber retention. Or maybe it's just that when people stop playing it, they're not ANGRY at the game when they stop. Anyway, I've never seen much population of bitter ex-players on forums, which is more than you can say for most MMOs.

Posted: Jun 23rd 2009 2:29AM mysecretid said

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Claw, I think you've hit on something significant.

I've noticed this myself -- people leave LotRO (I'm taking a break myself -- just needed a change), but they rarely seem to leave angry, unlike other games.

My one buddy quit, but even he said "It's a good game, but it's just not my thing".

Another friend was in the beta, and he got all pissy because he thought it "wasn't Tolkien enough" and quit -- but my other pal, who can quote sections of the Tolkien books in his sleep, and can literally write papers on them, just laughs at people who hate on the game for not being Tolkien enough.

As you say, Claw, even online I see far less hate and rantage over LotRO than pretty much any other MMO.

People may not like LotRO as something to play, but only the people I've seen who tend to go all berserk about it are typically ranting, frothing internet psychos anyway ... LotRO's just their latest random target.

So yeah, maybe that's why LotRO does well: people may quit it, but they don't seem to hate it -- the "returning player" numbers may be higher than in other MMORPG games.
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Posted: Jun 21st 2009 9:50PM Tom in VA said

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I enjoyed my time in LotRO, leveling a minstrel, lore-master, captain, and champion up to the Moria level (though I did not get far into Moria, I admit), However, I think this MMO is way past due for some serious adjustments to its pre-Moria group content and instances.

In my opinion, Turbine needs to retool the the level 1 to 50 game experience (basically everything before players hit Moria) to make it TOTALLY single-player accessible, either by introducing NPCs ("Hero-style" henchmen, as in Guild Wars, or by scaling the epic quests and instanced dungeons so a sole player can manage them). Blizzard did something like this for its 1 to 60 WoW content ("old WoW"); Turbine desperately needs to do something similar.

While I liked LotRO (I played on Brandywine, one of the more populous servers), I found finding groups to be too much of a chore, and this really sucked the fun out of the whole game for me. I want to play content, not waste precious time "LFG-ing" for half an hour or more.

Until Turbine fixes this problem -- and it *is* a problem, in my opinion -- I will not return to LotRO. This new content patch is just not going to cut it.

Posted: Jun 21st 2009 11:16PM (Unverified) said

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Blizzard didn't do too much to old content; all the dungeons still require groups, and a good deal of quests do as well. Some elite quests were nerfed, granted, but nothing particularly important.

"Old World" WoW is fairly dead. Very few brand new people pick the game up these days, relatively speaking, and outside of Northrend (even on large servers), it's very hard to get a group for anything at all - even for some of the best dungeons.

Old content being out-moded is not an LotRo-specific problem, it's an MMO-genre problem, at least for the usual level-based ones. Any game that gets to a certain stage of advancement inevitably ends up bypassing old content.
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Posted: Jun 22nd 2009 12:20AM Tom in VA said

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Well, I would say many many elite quests were nerfed in WoW to make them soloable, as well as "de-elitizing" many previously elite areas: Jintha-Alor (in Hinterlands), Stromgarde (in Arathi), etc., ... The list is very long.

Turbine needs to do this in LotRO as well.

I really think both games need to overhaul their lower-level dungeons, so that they are soloable. It's a shame this content is so inaccessible. WoW has done a much better job of coming to terms with thinning low-level player populations than LotRO.
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Posted: Jun 22nd 2009 1:02AM Jesspiper said

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Simply put, LOTRO is a great game. It may not be for everyone, but it's far, far from a niche game. The best lore hands down, the most released free content hands down and an overall extremely polished product.

LOTRO is the only MMORPG out of about 10 that has kept me a dedicated player. It's basically the sleeper hit of the MMORPG world: a constant, steady product on a slow but consistent growth pattern, unlike the jagged spikes and drops of roller coaster products that are WAR/AoC.


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