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Reader Comments (17)

Posted: Jun 20th 2009 9:23PM Graill440 said

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Indeed, we shall see if the rest of the world is as gullible.

Posted: Jun 20th 2009 9:39PM (Unverified) said

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Weird that the logo would be in both Chinese and English. Does it say "Ching-Chong Online"?

Posted: Jun 20th 2009 11:38PM cozmic0 said

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Nilvarg, please take your biggotry elsewhere
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Posted: Jun 21st 2009 12:01AM wjowski said

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Why bother? He fits right in with all the other Asiaphobes drawn to MMOs these days.
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Posted: Jun 20th 2009 10:09PM (Unverified) said

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While I love WAR-- That's some stupidity, right there. Didn't they already try that with WotLK? You don't launch just before something bigger than you; you launch some months after. Gamehoppers are likely to stay with your game longer and normal people are less likely to view your game through the hype lens of the bigger game.

To the above poster: have you never seen a Japanese or Asian game or media? Many, story light, Japanese games can be played perfectly well while knowing only English because they often put the menus and technical terms in English.

Posted: Jun 20th 2009 10:13PM (Unverified) said

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Oh, wait. Aion's already out there...

Posted: Jun 21st 2009 1:47AM (Unverified) said

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Hmm, wonder if there is any issues with all the skeletons in game.
Will the government ban this game or make them change all the skeletons into ghouls?

This was the main reason WOLTK was not approved.

Posted: Jun 21st 2009 5:51AM Qoo said

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This is Taiwan, not Mainland China.
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Posted: Jun 21st 2009 5:52AM (Unverified) said

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Well without the western fans of the Games Workshop IP or deluded ex-DAOC players, I doubt the game will attract many Asian players with it's current level of ingame performance and balance issues.

Posted: Jun 21st 2009 9:14AM cozmic0 said

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actually... I knew that Games Workshop is really BIG in Singapore and somewhat so in Malaysia along with Magic card.

Not so sure with Hong Kong though, I guess they would have done their research for this...
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Posted: Jun 21st 2009 10:21AM (Unverified) said

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"It will be interesting to see what impact this has on WAR's subscriber count in the next quarter"

We will see the impact of nobody cares.
Trying to get the eastern nutjobs is really the last act of desperation for such a failure of a game.

Posted: Jun 21st 2009 12:28PM hami83 said

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WoW's been over there for a long time, and we know how much of a failure WoW.

It's a better MMO market. There's less idiots like you roaming around, and in fact, it seems the Asian market is more open to trying something new, unlike the west that seems to fear a different game like it was some witch trying to turn you into a frog or something.
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Posted: Jun 22nd 2009 4:29AM (Unverified) said

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Lol, now World of Warhammer online craft is "new"?

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Posted: Jun 21st 2009 3:16PM HadesLotD said

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Land of the Dead really didn't change things on the North American Servers. All it did was throw more content around for people to grind while continuing to ignore the core things that have caused people to quit.

1. Bad client performance
2. Slow and boring leveling
3. Too much PVE
4. End game RVR is fundamentally broken
5. Population imbalances

Over half the US servers have low populations for at least one realm in prime time, and at best 5 servers have medium populations. All in all the Land of the Dead expansion has failed to motivate people to want to stick around, and instead AION is betting huge buzz in the Warhammer player community.

Increasingly Warhammer is moving into a niche game market as the North American and Euro server clusters bleed players, and adding new regions isn't bringing in more people to fight. Its just creating more regional hubs that will suffer from the same issues dragging down the US and Euro hubs.

Posted: Jun 21st 2009 3:25PM Crsh said

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So Aion is the next big thing, aka the upcoming game title that's going to become completely over-hyped by locusts who jump from one game to another every 3-6 months only to trash it endlessly for not meeting their unrealistic expectations.
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Posted: Jun 22nd 2009 2:21AM mightfo said

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How is PvPing boring? Would you rather have shitty wow quest grinding instead of scenarios, which actually have fun combat unlike 99% of MMO's grind?

Also, I still have minimal problems with lag/client issues on Warhammer.
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Posted: Jun 22nd 2009 11:31AM cowthulhu said

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Been trying Warhammer and boy it's quite unpolished as compared to WOW even now. Still leveling and it is very much a pain, and it sucks when you're the only one doing public quests. Pity because when there's enough ppl PQs are a great mechanism.

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