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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Jun 19th 2009 11:01AM (Unverified) said
One thing that would help in the matter, is to remember that you are making a FPS first and foremost. After that you add a persistent world with MMO elements. Maybe include some base creation and destruction so your players can carve out their own little piece and call this world their home. The point being, if you have a good FPS game then your fans will follow and maybe appreciate all the extras a persistent world gives them.
Posted: Jun 19th 2009 1:02PM (Unverified) said
Being a long time FPS player I am really looking into the upcoming FPS games. Because auto-targeting, watching cooldowns of spells or watching cast-times (Zzzz) isn't my thing at all. The pace of Guild Wars, though, was actually not bad. But still the combat feels more like chess due to the controls of the game.