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Posted: Jun 20th 2009 8:52PM (Unverified) said

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Yes, that could also be why i didn't like quests in TR Dethgar.

It's intresting how in the past PvE was focused on more than PvP, and most of the time PvPing being optional.

But now the tides have turned, it seems that PvE is going to be optional in this next genre.

(But i would like to see a bit of down time in these games, grinding lets me relax and think)
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Posted: Jun 19th 2009 10:27PM (Unverified) said

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I enjoyed the article but I take issue with a couple of Tim's points.

For one, Tim's description of standard MMORPG combat does not accurately represent the variety of combat mechanics, even within the same game. Certainly some MMORPGs' combat systems are tactical and abstracted affairs, and almost all share features like lock on targeting that takes some of the immediate, twitch burden off the player. However, combat scenarios in PvE encounters in MMORPGs tend to be longer affairs than your average FPS, and the twitchiness of executing a headshot or quick dodge can in the case of a game like WoW be stretched out over hundreds of seconds of maintaining a tight, priority based spell rotation all the while positioning oneself to avoid environmental hazards. Very often in these raid encounters, failure to react to an environmental hazard immediately (sometimes in as little as a second) will lead to death and missing a spell in a rotation, or letting a random time-limited buff go unused, can have a disastrous effect on one's DPS. In my experience at least, raiding in the endgame of WoW as a warlock feels quite twitchy though the preparation for the fight does combine tactical elements missing from most FPSs.

Secondly, I'm unconvinced that Planetside's niche status had much to do with the level of engagement of its combat. Rather, it seems to have tried to appropriate existing mechanics and put them in a persistent world; a world that tried to straddle the divide between letting players have a meaningful impact and stake, and a balanced game that never let one side come to endlessly dominate another. Other games had and still do offer compelling FPS experiences that don't require a monthly subscription and don't go half way towards the sort of persistence that MMORPGs excel in and Planetside ultimately failed to achieve. The real source of Planetside's marginalization doesn't seem to be WoW or the nature of its combat, but the existence of games like COD4 and Team Fortress II that do the FPS part of Planetside's MMOFPS so much better and have enough character progression and long term hooks to satisfy those who might be tempted by the MMO aspect of Planetside.

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