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Reader Comments (13)

Posted: Jun 15th 2009 10:11AM (Unverified) said

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Audio yes. Music no. I turn off the music in every mmo.

Posted: Jun 15th 2009 5:43PM Scarecrowe said

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Agreed. I'm right there with you.
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Posted: Jun 15th 2009 10:35AM (Unverified) said

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I hate the music of every MMO except Guild Wars. The music for Guild Wars is fitted to an area, always, and it just adds to the experience, overall.

Posted: Jun 15th 2009 10:36AM arnavdesai said

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Guild Wars-->some really really good music and app for the themes they had going in the games. Also, they did a big upgrade in the middle of the game and put in even weapon sounds etc even though they did not have to.
Lets me know they care about it and pretty slick stuff.

Posted: Jun 15th 2009 11:34AM Aganazer said

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Spellborn's music put me into a catatonic state where I could barely play the game I was so relaxed. On the other side of the coin, the heavy metal from Tabula Rasa left me feeling a little tense and edgy after playing it for too long.

Almost unrelated but why haven't any MMOG's gotten positional voice chat down yet? It seems like most newer MMOG's are integrating voice chat, but it always ends up working just like vent with no positional effects. The current voice chat systems really ruin immersion for me.

Posted: Jun 15th 2009 11:43AM (Unverified) said

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Yay, MMO devs are finally catching up with the rest of the industry...

Up to this point

Audio in MMO's = an afterthought detail that usually ends up non-descript background noise. (with the exception of a handful of titles).

One of the most powerful mood setting influences there is relegated to a few never changing, looping, droning honks and dings.

Posted: Jun 15th 2009 11:46AM (Unverified) said

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The music for Everquest 2 is really great. I believe a full orchestra was utilized.

Posted: Jun 15th 2009 12:58PM (Unverified) said

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Age of conan and LOTR music, both of which is genuinely nice to listen to, albeit in a film kind of way. Those pair have got to come out somewhere near the top of the good game music list.

Game music doesn't get much better than like the first time you hear that music when you arrive in eastern angamar. LOTR beats Conan by the greater volume of quality tunes and atmospheric sounds, apart from the Eregion area, which is strangely crap with vaguely brass band marching sounds and arrangements, kind of like final fantasy at it's worst (when all the amazing piano work stopped and it was 'panoramic view' time) Apart from that a big thumbs up to those two.

I can't believe anyone would think that the substandard early eighties synth sounds of EVE would be worth a name check though when there is so much better electronic stuff out there. Each to their own tastes though I suppose.

Posted: Jun 15th 2009 2:02PM Brendan Drain said

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I've got to say, I really liked AoC's musical score and graphics. The game was impressive on many levels and I hope it improves enough to warrant giving it another go some day.

Regarding EVE's music, it's pretty disappointing and is really starting to show its age. I touched on this issue at the start of part 2 and pointed out that I think Black Prophecy is taking the best route possible with its choice of music. Orchestral music with choir backing is perfect for a space environment.
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Posted: Jun 15th 2009 2:17PM (Unverified) said

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The audio in Age of Conan is amazing. I'd say it's even better than Guild Wars, my previous favorite.

Posted: Jun 15th 2009 6:05PM (Unverified) said

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The sound in WoW is very well done. And not just from an aesthetic standpoint. There is a completely blind boy who can play WoW, simply by use of a 5.1 surround system. The sound setup is so complicated that it allows him to both accurately navigate and position himself in fights.

Posted: Jun 15th 2009 7:04PM (Unverified) said

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I know that World War 2 On-Line: Battleground Europe is considered an mmofps rather than rpg, but I feel it should get at least some mention if for no other reason than it represents the entire spectrum of the good the bad, the ugly, and the restrictive by necessity. What music it has is poor (would need top be Big Band music or Wagner to be most appropriate, does anyone listen to this any longer?) and the sound is so pivotal to the strategy that music during gameplay would diminish the experience. There is a limit on technology (like radar) so sound is a vital and fun part of the experience. I'm not trying to be mean but maybe one reason it is not mentioned is because its not Eve which tends to get way more attention than I feel it dissevers by Massively. Eve is a great game, but it's not the only one (hyperbole intentional).

Posted: Jun 16th 2009 7:24AM (Unverified) said

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I love me some music in my game. If it'd be the case I'd want to turn it off it means it's crap (in a personal opinion kind of way).

And give me a break: orchestral and choir for space? Yeah, we've never heard that before, have we? Try to break the norm and the people screams for the "old ways" to come back. Never disappoint in that area.

Orchestral music can be great but it seldom is because composing an orchestral soundtrack is the easiest, cheapest (not to mention most forgettable, but I digress) way to get a quick soundtrack fix.

There is a reason "the old masters' music" is used alot (besides royalty fees). It is good. It is rememberable; it accompanies you on your quest. Whereas many newer soundtracks is just "some strings, and percussion, and...stuff. yeah" which sounds just like the previous ones.

If it's well-made, like LOTRO's in some cases, sure. But I'm skeptical.

It all boils down to that I believe people do not in general care for what they listen to as long as it gets their blood pumping in the heat of the moment. This goes for both the producers and the end-user. While giving you some extra pulse might be one of the functions of a soundtrack (call it immersion or whatever) you don't exactly need *music* to make that happen. There are all sorts of tricks, audio and visual, to gain the same effect.

Sometimes (read: far too often) it seems the music is a "Oh, just make one of those orchestral things, they always work. You know, like in the movies." kind of things in the games business. Well, the orchestral soundtrack aren't exactly rememberable pieces either in most cases.

I want the music to be something I remember through out my game experience.

I just want some music in my game. Surprise me, like EVE did. Immerse me, like LOTRO did when wandering through the Hobbit villages while listening to the diegetic music surrounding me.

Do not bore me. Please.

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