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Reader Comments (15)

Posted: Jun 15th 2009 4:28PM Valentina said

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Gorgeous game, very stable, very artistic. I can't wait til it launches to see how it does! I will definitely be playing it.

Posted: Jun 15th 2009 6:43PM Meurik said

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This Sanctum city, sounds a whole lot like Wrath of the Lich King's Dalaran:

A huge city in the sky, with a "magical feeling" and buildings with spires.

Posted: Jun 15th 2009 9:16PM Keen and Graev said

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Sanctum puts Dalaran to shame.
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Posted: Jun 15th 2009 7:42PM TheJackman said

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Like what was the case in AOC the city is the best part.

Posted: Jun 15th 2009 10:05PM Meurik said

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Overall, how is the game compared to WoW? As a long-time WoW player, I look forward to pretty much any MMO that is "different" enough from WoW.

Posted: Jun 15th 2009 11:51PM Crsh said

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You may want to have your definition of "different" checked, the classic fantasy world of Aion isn't much different from WoW, or EQ, or WAR, or LotRO, or.. whatever else that's come out in the past 5 to 10 years. Fantasy worlds with humans/elves/dwarves/orcs/whatever has been seriously over-done lately, Aion is no different.
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Posted: Jun 16th 2009 12:28AM (Unverified) said

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"Fantasy worlds with humans/elves/dwarves/orcs/whatever has been seriously over-done lately"

There is an understatement :)

The fantasy pinnacled out in 2004/05 and they have been beating the dead old horse ever since.
"quick, let make another fantasy game with levels and elves and orcs who use swords and cast spells and load it up with "kill 10 rats" chores... I mean "quest" (snicker), throw in some after thought PvP and maybe it will be a WoW killer"!!! ..."
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Posted: Jun 16th 2009 2:07AM Meurik said

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In my mind, different is a matter of gameplay, rewards, content etc

While all fantasy games generally contain the same basic components, the differences being what's involved in any specific fantasy game. One would never confuse Neverwinter Nights for being "the same as" World of Warcraft, despite both games being fantasy role-playing games.

So in conclusion: How is Aion, in regards to gameplay, rewards, endgame content etc? Or is it just "more of the same" ?

Posted: Jun 16th 2009 3:23AM (Unverified) said

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We finally get a new MMO, which:
-runs like silk on any system,
-looks GREAT,
-great character customization,
-beautiful ethereal world,
-great looking armor at any level,
-highly customizable gear look (stat transfers),
-STABLE
-interesting lore which is being built upon
-meaningful PvP
-engaging combat mechanics
-most importantly...is NOT WoW and has nothing to do with that world and its characters

and people whine and b*tch...Just play/test the damned game or keep playing WoW. Or whichever crappy game you're playing right now.

Most of us who have played it either on Korean, Chinese servers or the past preview event know what we'll be doing come Q4 this year :)

Posted: Jun 16th 2009 7:30AM Gel214th said

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This confirms my view that the whole 'flying' thing in Aion is a gimmick and poorly implemented.

Not being able to fly always is a cop out.
Not being able to fly in Cities is another one.

Not adjusting combat etc. to facilitate combat while flying is another waste of time.

I mean come on! Really? You have fricking wings and you can only fly for one minute? Really? So you turn Flight into another carrot on a fricking Stick mechanic in the MMORPG. Geez.

This is because someone did the math and ran the schedules and figured out it would take longer to implement all these things properly in the game than to make a normal Walking MMORPG and tack on some flight aspects.

They also probably couldn't figure out how to hold you back and slow your leveling time to boost subscription revenue, when they are otherwise masters of this crime in regular Walk-About MMORPGs.

Gamers will need to wait on titles like Champions Online, or DC Universe online before they get actual full 3D motion MMORPGs.

Aion would have probably dominated its market if it had actual built Flight into the game engine. It would have cost them more to develop, but for the gamer it would have been worth it, and in the end it may have been worth it for them too with higher subscriptions.

This annoys me to no end.

Posted: Jun 16th 2009 11:21AM Cendres said

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Sure it is disappointing we can't fly in more areas considering we already have a timer. And how is using flight only in the Abyss a gimmick? I have to look up that word...

Gimmick: An important feature that is not immediately apparent, or a trick to attract attention.

Now I know which one most people think but the first is what I think it is, air pvp when was the last time this was available if ever?

People say oh look you can fly just like older games, just like new games coming out. Sure but how does it work in those games? In older games it's slow and annoying, and can give an unfair advantage (Perfect World), in the new games I've no idea yet does anyone? What I do know is that in Aion it's so far balanced, hopefully there will be more areas for flight later on.

Also I will say this is the most stable game I've played since LotrO.

Posted: Jun 20th 2009 10:17AM Gel214th said

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Let's ask another question - Why not build the game around the ability to fly.

It could affect your powers, or certain powers may function only in Flight, or not at all. A City built for people that can fly would have far more vertical presence and just the artwork and thought alone behind that would make the game like nothing we've seen before.

Hallways that not only go horizontally..but also paths that you can fly up and through to go where you need to.

Similarly with Mobs. Some mobs would fly...others would not be able to. So you have air battles as well as ground combat. Now hey, that's different! That's cool!
You may get tired after flying for too long, but maybe a quick potion or two could boost you back up. Perhaps Armor could help or hinder flight speed etc. etc.

That third dimension- Flight..has never been treated with properly in an MMORPG. And that's where Aion could have differentiated itself. Instead it took, to me, the path of least resistance.

Instead what I am seeing is a tacked on mechanic that is being used as a promotional tool. The rest of the game plays with all the same artificial impediments to leveling speed, travel time,decades old quest types, multiple hotbars of clickable powers etc. etc. that has cemented the MMORPG genre.

but it looks pretty. and you can play barbie with your character creator to your heart's content. whoop. dee.doo.

*sneaks away*
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Posted: Jun 20th 2009 11:16AM Cendres said

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If they had decided to go into that direction and redesign the main cities the game wouldn't be out yet in Korea.
In 2006 flight was on rails, you did not have the ability to control it they changed the game after feedback from their testers back then, I seem to remember there was a very early closed in Korea.

So yes it is tacked on in a way though in a far better way then some tacked on features I've seen elsewhere before. As for your ending comments those are nothing that people who have been actively following the game didn't know before.

It's not the game to offer something completely new it's the game that takes all the good things from other popular games and blends it together in their own mix. If you have something against major mmos you won't appreciate the game and that's fine, and yes I love the character creation system insult it all you want but more options to create a character is a wanted feature that you'll just see more and more of.

Posted: Jun 20th 2009 9:23PM Gel214th said

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Perhaps yes, perhaps no. But that's what I'm saying. It was a decision to tack on flight.

I'll have to play AION before I make a decision on the title, but so far from what I have read and what they have advertised, it isn't anything special.

Champions Online- That's special
Star Trek Online - Special (from what we've been told)
Star Wars TOR - Special, they're trying new directions.
APB - Special, new approach to the whole PVP Genre.
The Agency, Huxley,DCUO...
Now not all of these will be hits, some of them (Like Spellborn) may miss the mark. But they're special, they have unique features and the companies behind them are attempting to move the genre forward. For these reasons those games get me excited.

AION doesn't fall into that category. What we have right now is a lot of hype about a pretty blasé featureset.

And...
>_>
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Posted: Jun 21st 2009 3:55PM (Unverified) said

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@Gel

You can only fly for one minute when you first get your wings. As you level up you can choose to level up your wings as well, or focus more on being a ground troop. As you progress flying becomes more integral, and is very much tied into gameplay and combat alike.


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