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Reader Comments (26)

Posted: Jun 12th 2009 10:26AM (Unverified) said

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That a WoW players needs a guide to play Free Realms kinda tells you all you need to know about both games :P

Posted: Jun 12th 2009 10:55AM (Unverified) said

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I was surprised at how unwelcoming Free Realms was. Despite having a tutorial, and then dropping you in a small area with lots of job trainers, it seems pretty aimless and meandering at first. Go talk to that guy? Why? What's in it for me? It wasn't until I got a couple levels in a few jobs that I started to understand what the game was about, and it wasn't until I found the mining minigame that I decided I was having fun.
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Posted: Jun 12th 2009 12:15PM ultimateq said

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I can see exactly where your coming from Lemmo. I remember feeling something like that when I first started. I think it is because they want to stress the "you can do whatever you want" element of the game. Giving you specific direction might hinder that, or something.

There are only 2 problems that I have with freerealms right now.

1st: The mining/harvesting/artifact minigames are all the exact same. Leveling your miner and chef get EXTREMELY tedious. I mean to the point of slamming my head against a wall.

2nd: The chat. The community is mature and happy, that's not the problem. The problem is the chat itself. The freaking chat filter that blocks virtually EVERYTHING. For instance, I can't say the word "something", because that word contains the word "meth" (so-meth-ing), so it looks like "so####ing" when you say it.

You cannot said "raids", because it has "aids". You cannot say numbers in the form of "1, 2, 3, etc" or "one, two, three". You can't say "got it", because even though it is spaced apart, the 2 words still contain the word "tit", so it will look like "go####".

Aside from those 2 things, freerealms is a pretty sharp casual MMO. This article is a good write up.
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Posted: Jun 12th 2009 12:22PM ultimateq said

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I should also point out, you cannot turn off the chat filter. And Yeah, that's right, this community is mature, even with it's target audience, they act more mature than in most MMO's that I've seen.
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Posted: Jun 12th 2009 2:02PM (Unverified) said

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I agree completely Of course they are similar, They are both targeted a you people who need a 0 effort easy mode approach, theres a big difference between a time filler and a game.
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Posted: Jun 12th 2009 3:41PM Pingles said

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Lemmo is right. Although you can certainly have fun without learning the nuances of the game there are a lot of features that remain a mystery unless you feel compelled to investigate on your own.

The STAR system is one of them. While it may seem pretty straightforward once you learn it, discovering it in the first place shouldn't be the player's responsibility.

I am a Free realms subscriber and play every day (just canceled Warhammer for it) but it has some growing pains.
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Posted: Jun 12th 2009 4:25PM (Unverified) said

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Pingles: I'd even say the whole shard/accessory/star/gear system is rather concealed. As simple as it is, I still forget to equip the best shards, or check to see if I have new gear, because it's all hidden in submenus, and the fact that some gear isn't just job specific but available for groups of jobs means that I might remember to upgrade one of my jobs, but forget to do it for the others.

I'm still enjoying the game as a whole. It's kick###.
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Posted: Jun 12th 2009 10:50AM Seraphina Brennan said

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Sephy! Hang on dear! I'll get you back into WoW, once Shawn Schuster has told me where he's hidden you in Free Realms!

Posted: Jun 12th 2009 11:29AM (Unverified) said

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I actually found it funny that the Chat in Free Realms is more mature than what I find in WoW. It's as if all these kids have yet to hit the jerk point in their life where they become frustrated and need to vent that frustration on every person everywhere around them. Leet speak and ridicule abound in WOW. Not so in Free Realms, all you find there are helpful and polite people looking to have an enjoyable time. Go Figure.

Other fun things include:

-Smart loot system that drops loot mostly for the Job (Class) you are playing.
-A game you can walk away from at any time (no real risk of dying)
-No corpse runs (see above)
-Total freedom to change jobs (classes) as needed.
-Mining that is actually fun
-A game that you can hop into for a short time and get something done.
-Teleporting to your friends easily so people can play together quickly.
-No griefing of any kind possible

Another interesting thing many people may not know about Free Realms. When you group with others the instances get harder... I mean... wayyy harder.

A lot of the instances are almost impossible to beat if you 5 man them. The challenge gets crazy. Especially since your group shares the 5 death limit. You really don't want others in your party to die since their deaths count against you.

Some of this may be more accidental than by design. Since the instances were tuned with 1 player in mind. But nevertheless, don't allow it to be said that Free Realms is devoid of a challenge. I've played wow since launch, raided MC for years, done Nax and all that. Free realms has no complicated boss encounters and those are actually the easy part in a 5 man since everything is essentially tank and spank. But, the trash waves on some of the 5 mans are brutal in Free Realms.

Posted: Jun 12th 2009 11:40AM Halldorr said

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"I actually found it funny that the Chat in Free Realms is more mature than what I find in WoW. It's as if all these kids have yet to hit the jerk point in their life where they become frustrated and need to vent that frustration on every person everywhere around them. Leet speak and ridicule abound in WOW."

lol one of the things I noticed as well...I figured they hadn't reached that age where they need to be ignorant to everyone. That or there were lots of parents on it as well like myself with their kids. WoW has always had a HORRIBLE community, I was amazed at the difference between City of Heroes and WoW players.
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Posted: Jun 13th 2009 5:26PM (Unverified) said

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I haven't seen anything like appropriate gear dropping for the class you are playing. Unless they changed that very recently. For example, in instances as a brawler, I am constantly seeing ninja pieces drop.
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Posted: Jun 12th 2009 11:47AM TheJackman said

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current fastest-growing MMO?! You kidding right this is more a Mini Game them Mass content!! WoW is like 100 times better them this how can you compare a game you can play for 4 years again a boring mini game wannabe that is pretty hard to stand for more them 20 mins for the hard core player?!!

Posted: Jun 13th 2009 2:39AM CyberNigma said

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a hardcore player wouldn't necessarily be playing WoW. More likely that player would have been playing Shadowbane up till shutdown, still playing Everquest, or currently playing EVE Online. unless you mean hardcore relative to WoW..
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Posted: Jun 12th 2009 11:53AM (Unverified) said

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It is worth mention that a big drawback to Free Realms is the "end game."

There really isn't one. Once you finish leveling up a job the only thing to do with it is to show off your loot, or use it to help other people who are leveling up.

A lot of the best items for your job (class) are only equippable at top level. Yet once you get put them on there is nothing else you can get. You essentially have attained the top tier loot and there are no rare items you might find to replace them.

I think Free Realms should have made there be some items that take a while to get and that you can't buy with Station Cash. Perhaps social items or costumes of some kind.

5mans also offer more challenge but you don't get rewarded for that challenge. Better items do not drop and there is no reward really beyond just having fun with your friends. Perhaps that is reward enough for the targeted demographic?

Still. You spend real money in Free Realms to buy items/weapons/armor for a character who doesn't really need them unless they are below max level. This seems like something of an oversight.

Posted: Jun 12th 2009 12:06PM ultimateq said

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Freerealms isn't designed to be a "hardcore" mmo, it's completely casual. Endgame usually implies that the game has a non-casual element, which would go against the very nature of the game.

There are special items that kick butt, that you cannot buy. For instance there is a badass ninja sword that you can only get through collections, I have it. Each class has a collection reward.

Better items do drop based on the level difficulty of the dungeon, but the items do not increase in rarity based on how many players you have in the group. For a "1-dot" difficulty dungeon, you can get 1-10 level items. For a "2-dot" difficulty dungeon, you can get 11-14. And for a "3-dot" difficulty, you can get 15-20 level items.

Generally speaking though, you are correct. The quickest way to earn the best gear is to buy it. Though it's not your only choice.
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Posted: Jun 12th 2009 12:09PM (Unverified) said

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Thanks for the tip about the collection sword. I did not know that!
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Posted: Jun 12th 2009 3:03PM (Unverified) said

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Also, there's a lot of talk about adding prestige classes to the game. There may be a soft ceiling right now for progression, but they'll probably open it up as time goes on. Not necessarily by raising the level cap, but by adding more jobs that are also dependent on existing jobs.

I do wish they'd mix up the minigames, though. It's a good thing I enjoy the mining/cooking/blacksmithing puzzle, or else I'd be thoroughly sick of it by now.
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Posted: Jun 12th 2009 3:27PM ultimateq said

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Lemmo, That is an admirable thing to say. I've played that stupid minigame probably 150 times, the thought of touching it again makes me want to shove a keyboard, sideways into my eye cavity.
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Posted: Jun 12th 2009 4:27PM (Unverified) said

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UltimateQ: Which is why I hope they mix it up at some point. Mining shouldn't be like gardening. There are plenty of puzzle games that would be suitable replacements or alternatives.

That being said, I kinda treat it like a zen escape. I only mine when I want to play the puzzle, not the other way around. I already have enough ore from free players just giving it over to me.
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Posted: Jun 13th 2009 2:37PM mightfo said

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Still not seeing any reason to play..it looks like if I wanted mini games, I'd rather play Wario ware.

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