| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (20)

Posted: Jun 10th 2009 3:11PM (Unverified) said

  • 2 hearts
  • Report
VIP Unlimited get 500 'store points' each month I believe.

Posted: Jun 10th 2009 3:15PM (Unverified) said

  • 2 hearts
  • Report
having tried DDO when it first came out with a trial, I didnt think that it was good enough for my $15/mo.

Im glad that they are implementing this model, now I will be sure to give it another shot. who knows, there have been alot of changes since launch, maybe ill stick with it. It will at least give me something to play with when i get bored of wow again, and in between champions online and old republic releases

Posted: Jun 10th 2009 3:44PM Thac0 said

  • 2 hearts
  • Report
This move will get DDO and install on my hard drive again. I bought it when it first came out and it wasn't my cup of tea despite being a big D&D fan. I think its a great move. If its a good game I'll pay the 14.99 a month.

As for all the cons of the F2P model.. they were all for the free players... if the game wasn't free they wouldn't play anyway so any inconvenience they encounter as a con to not being subscribed.. suck it up its free crybaby!

Posted: Jun 10th 2009 3:45PM organiclockwork said

  • 2 hearts
  • Report
Yep, me too. I'm reinstalling as soon as it goes F2P, and if there are enough new players to make subscribing worth it, I totally will.
Reply

Posted: Jun 10th 2009 3:44PM jmerriex said

  • 2 hearts
  • Report
I whole-heartedly agree with twolfer. I am really excited about this and hopefully more players will head in and make the game much bigger (and hopefully profitable for Turbine).

Posted: Jun 10th 2009 3:52PM Ironraptor said

  • 1 heart
  • Report
I can tell the writer has not played this game.

Spell point potions and items have been in the game for sometime. There are even xp bouns items that is easy to get

Teleport spells are already in the game to teleport you or a group from one area to another thier is even one to take you to the beginning of the quest if things start going south.
Resurrection, raise dead scrolls and items have also been in the game and are already carried by a majority of players in large stacks(scrolls).

Limited chat most likely means you cant create your own chat channel and cant spam 60 Tells in a second. Limited auctions is needed don't want plat farmers abusing the system, same with the mail as players tend to use it as another place to store items.

Play the game first before you write a piece about it.

Posted: Jun 10th 2009 4:14PM (Unverified) said

  • 2 hearts
  • Report
If this was implemented in WoW, it would get me back to playing.

I used to raid hardcore, but couldn't stand having to farm dailies for 2 hours a day to be able to raid. If I could have bought my flasks and repair costs with real life cash, I definitely would have stayed.

Posted: Jun 10th 2009 4:15PM raidervcc said

  • 2 hearts
  • Report
Ironraptor, learn to read you scrub. Although the author suggested items like potions and teleport scrolls would be available in the store, at no point did they say "These NEW to the game" items. They were merely speculating as to what an item of convenience is. Your stupidity really got to me. It doesn't matter if an item is already in the game, the author was just trying to figure out what sort of items would be in the item store.

Secondly, saying "limited chat...can't create your own chat channel and spam..." is no different than what the author did: speculate. Regardless, the more limitations on a F2P MMO, the greater the risk for the developer. Yes, they will probably get people to subscribe with this model, but there will also be a good amount of people who get fed up with the chat/trade/auction/class/etc... restrictions in place on the "F2P" version.

Posted: Jun 10th 2009 4:18PM ultimateq said

  • 2.5 hearts
  • Report
This all seems interesting. I'm not sure that I want to try this game or not. The cons certainly seem extremely inconvenient; or, if you look at it from turbines perspective, these cons can be quite convenient.

They give you just enough to get a substantial taste of the game, much more than with the standard trial format. However, if you really want to get into it, you'll need to give them your money. Seems fairly brilliant from turbines point of view.

The last thing I want to happen is to get sucked into the game, then left with the desire or need (or both) to subscribe to further progress, or even to properly progress my character.

Though I will say that this move does seem cool, and that I can foresee some other games (possibly) follow this example.

Posted: Jun 10th 2009 4:55PM (Unverified) said

  • 2 hearts
  • Report
Don't worry about this. Existing players are VERY demanding, and they have first-hand access to the closed beta (under NDA secrecy, I'm afraid). That means that while Turbine fine tunes this new experience, I'm sure old players will care for it to be the best possible for everyone.

That part:
"The last thing I want to happen is to get sucked into the game, then left with the desire or need (or both) to subscribe to further progress, or even to properly progress my character."
Isn't going to happen, according to what is said and written now. You can level up to 20, new limit (current is 16, this will make it 20 like it should be), for free. What will be the details? I'm absolutely into learning more, I hope they'll let me into beta to help.

Adding such a "premium + non-expiring" trial is absolute novum for this quality of a game. I prefer DDO above WoW and all other games in the market I've played even now. And trust me, I'm open minded and will sure leave DDO is there's something better for me - to date, there isn't : ).

Other than that, author of the article completely skipped over additions coming to the game, Mod 9 changes etc. They are huge as well, and Mod 9 pre-release notes is about 4 months old news. They will work even more on beta, so what you can see in DDO now isn't any indication about how good will it be later. Mod 9 changes looked absolutely promising, and if you add to it some new class etc. I'm on it.
Reply

Posted: Jun 10th 2009 7:17PM ultimateq said

  • 2 hearts
  • Report
sarr you seem very knowledgeable about DDO. When I was referring to the game inhibiting your character's progress, I was referring more toward this excerpt:

"The big con to this is the limited play that free players get. Limited auctions and limited mail are two nasty inconveniences in their own right, but limited gold storage and limited chat seem to be the features that take the cake. How would you like it if you couldn't chat in all of the chat channels, or were restricted to how much you can say in game? Even worse, limited gold storage may mean that you might not be able to purchase the best items from the auction house simply because your wallet just doesn't hold enough."

I don't know how gear is achieved in the game. If it's anything like most games, you can get it through buying it, or from various dungeons. Usually you need to start with buying it before your character is strong enough to kill for it.

But perhaps being unable to buy the gear to start off can be a brick wall to progressing your character. Feel free to correct me if you have any additional information regarding the wallet size, gear, or whatever other points I made.

I won't lie I am interested in the game, I am just afraid of the restrictions.
Reply

Posted: Jun 11th 2009 7:53AM (Unverified) said

  • 2 hearts
  • Report
@ UltimateQ
They remade the whole starting area in Module 7 last summer, and moved it to a place called Korthos island. You of course get random loot and gold pots etc from chests and quest rewards there like in the rest of the game, but you will also get guaranteed item sets from doing the start quests in this new starter area.

These item sets (which you choose yourself based on your playstyle and character type) are very good and gives your new character a nice boost when coming in to Stormreach proper and all the quests there. These item sets gives new players a very nice boost. And I'm sure they be available for F2P as they are important to the whole starting experience of the game.

As for other limitations, such as chat etc, I can imagine that it will be limited to amount of tells per minute and amount of things you can write in general chat per minute etc., and I don't think they will hamper gameplay unless you are a platfamer trying to hawk your "wares". Anyway, we will see.

As other's said, grouping in DDO is quite different from grouping in other MMO's I've played, but if you want to solo that works fine as well - the hirelings are useful for this, as is the selectable difficulty level of quests. The non-soloability of DDO is not true (anymore, especially with Module 9).

Someone compared to Guild Wars - but there are quite many differances. One obvious one is the D&D base of DDO and all the rich, cool lore and content Turbine can just use at their leisure - also the combat and physicality of DDO is much more advanced with FPS-like controls, jumping, tumbling, climbing, hanging from ledges etc.

Hope you see you guys in Stormreach, it is really a cool but overlooked game.
Reply

Posted: Jun 10th 2009 5:15PM Tom in VA said

  • 1 heart
  • Report
It was this quote from the article, more than anything, that was very informative (and DDO game-breaking) for me:

"... You don't solo Dungeons and Dragons and you likewise shouldn't attempt to solo Dungeons and Dragons Online. While Turbine has worked on requests to make the game more solo-friendly through added options like the "solo" difficulty mode on dungeons and the scaling of dungeons to the number of players, the game just feels lackluster when you're dungeoneering alone. More people equals more parties and more populated servers, the perfect solution to low population servers."

If it's not solo-friendly, no thanks. If the hirelings worked like the heroes/henchmen in Guild Wars, I'd be jumping into DDO to give it a spin in a heartbeat, but I am just not interested in starting up any more WoW-like MMOs at this juncture. (By the way, I *loved* "dungeoneering" with henchies in GW.)

Posted: Jun 10th 2009 5:43PM (Unverified) said

  • 2.5 hearts
  • Report
This is the WORST mistake by Massively editor. No, it's not solo un-friendly. I just hope he meant that it's more fun to run in groups, get social?

Editor made 2 mistakes with that:

1. First is that it is arguable that game is no solo-friendly even now, while there's solo difficulty and during character creation, each class and pre-built path has "solo rating". It's "Challenging" for Wizard, but "Very Good" for Paladin. If you know a thing about D&D, you can tell why, right?
Not only that, but there are very new hirelings which can give you a hand, heal you, tank, etc. You have plenty of control over them, so you can realize good strategies.

2. Second one: difficulty scaling is only coming to DDO. He didn't test it, no one really tested it to date. It will lower monster hp in real time if your group gets smaller, so playing full-solo is going to lower it the most.
Additionally, he didn't take into account what he quoted: there will be items of convenience to buy through "points". The way it's explained points into conclusion that this will benefit the solo-casual type the most, others just don't need it if group plays well. This is specific to DDO - you don't use up even half your resources if players work well together.

This may very likely change that "no solo" myth forever. Tell me, do WoWers run high-end raids solo? No. It's possible (as is in DDO - look on solo / duo raid completions on youtube), but very hard. Other than that, you can solo everything in DDO as well. It's just more fun imo when you play in groups, and everyone who solos gets to group one day and sees how great it works in this "cooperative" game. I was strict solo first few months in this game, even playing a Wizard - pain in ass back then, but very rewarding.
Now it's much easier and I do solo once in a while, as I am true casual type with only so much time : ).
Reply

Posted: Jun 10th 2009 6:28PM Tom in VA said

  • 2 hearts
  • Report
Thanks for the information, Sarr. I do like grouping with other players occasionally. What I dislike is getting "stuck" waiting and waiting for groups to form. Often in WoW I've had groups that were ready to go, but just needed that healer or tank but then, after unsuccessfully spamming the LFG channel for 30 minutes, the group just disintegrates.

I really hate that kind of scenario, I really do. When I log on I want to *play* -- not loiter around in LFG for 30-45 minutes. :(

In fairness to the OP, he simply said that trying to solo DDO was a bad idea, not realizing perhaps that a lot of players (including me) actually have fun soloing dungeons, something I would do regularly assuming these hirelings are halfway decent adventuring companions.
Reply

Posted: Jun 10th 2009 7:38PM (Unverified) said

  • 2 hearts
  • Report
DDO is the most underrated MMO on the market, with extremely dedicated and friendly players, and an incredibly cool combat system, along with a character system that is second in customization only to Anarchy Online. Going free to play is awesome if more people will try it.

Posted: Jun 11th 2009 3:28PM Evy said

  • 2 hearts
  • Report
Think of it as an unlimited free trial. It gives people a lot more time to decide if they want to be a subscriber than the usual 7/14-day trial. If it gets more people into the game, it sounds like a great idea to me!

Posted: Jun 11th 2009 9:27PM CyberNigma said

  • 2 hearts
  • Report
"Item malls that offer players the ability to purchase items or item upgrades degrade the gaming experience. We've been over this before -- letting Mr. Moneybags deck out his character at level 1 so he's 10x more awesome than everybody else is a major downer to people who don't have the money."

This is true. It is also true (and frustrating) for players that can only play a few hours a day or week due to real life obligations to see players that can spend the entire day in-game, knowing they can never catch up to them no matter how good they are in-game.

If one or the other of these possibilities is the actual case, it's due to poor design in my opinion. If both exist together, then it would be a nice balance for the majority of both sides - kids can play all day to get ahead and professionals can close the gap with hard earned cash.

Of course the best solution is to make neither of those options viable. Guild Wars was a good example in its early days - time in game didn't mean much and you couldn't buy your way ahead.

In reality, though, games with subscriptions tend to favor those that can spend more time playing since lengthening the amount of time it requires to do something benefits the publisher. Games with only micro transactions sometimes lean the other way, making it so that you almost can't get ahead unless you spend cash. Again, Guild Wars originally offered neither (was bought in box form outright) so they could avoid either trap for the players. It's a bit different now of course.

Posted: Jun 12th 2009 3:34AM (Unverified) said

  • 2 hearts
  • Report
The lack of technical support for new players shouldn't be too much of an issue. Most of us have never bothered waiting for GM's ingame and if a wierd bug presents itself then the forum has a section for those which all of us current subscribers use. As for VIP's...most of the subscribers love helping out new players. I don't see this changing much for the new system except maybe too many new players at once could make it impossible to help them all. Guilds are available for "newbies" and with the DDO community as it is I think a lot of the cons that relate to support will be void.

Posted: Jul 26th 2009 5:27PM (Unverified) said

  • 2 hearts
  • Report
Turbine went to shit around the release of Mines of Moria for LOTRO, and they havn't recovered since. I am HOPING DnDOU will work out for both Turbine and the players, but a LOT of Asian games have tried the microtransaction model, and it rarely works, BECAUSE it creates such imbalances.

When you carry over real-world income levels into a game, it is a little jarring when you have to grind everything out, while others just swipe their credit card.

Featured Stories

MMO Week in Review: WoW's rebound

Posted on Nov 23rd 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW