E3 2009 has come and gone, with it came new information on Star Wars: The Old Republic -- and fresh concerns. To call BioWare ambitious would be an understatement of vast proportions. Every NPC receiving full voice acting ratcheted up my curiosity as much as it did my eyebrows. We may need a new word to describe the depths of this game's ambition.
As if the voice acting news wasn't enough, BioWare revealed a cinematic trailer that reminded me how powerful this property can truly be, in the right hands. The excitement was so immediately potent that it caused some people to cry "over-hyped!" in the few short minutes between the trailer's beginning and ending.
I think it's time to asses the current situation, and maybe ponder a few things about Star Wars and BioWare.
Hype it up
I really don't understand where this notion of BioWare over-hyping the game has come from. So far, the trailer has been the only serious marketing push and it was released at E3, the industry's once-a-year, big hypestravaganza. So how is that a surprise? The point of the event is to get everyone excited and then leave them wanting to know more.
For the sake of simplicity, I'm going to focus on Tobold's write-up. In his concern, he draws comparisons to Mythic and Funcom, and neither work. Mythic's approach to hype was nearly two years of nonstop catch phrase-like support from the always friendly and entertaining, but often over-promising, Paul Barnett. Once that hype train was a rollin' it just... didn't... stop. Things seem to have stabilized, but the damage has already been done.
Funcom over-promised on a lot of features too and consequently overdeveloped themselves into a buggy, unfinished launch. Not to give Funcom too a hard time -- because nowadays Age of Conan is a significantly better game -- but there is a decided difference between them, Mythic and the BioWare/Electronic Arts/Lucas Arts powerhouse trio.
To me, this is all just a case of "Fool me once..." mentality, and I can respect that cautiousness. It's futile for BioWare to worry about having too much hype, though. They're making a KOTOR MMO for crying out loud, how can anyone expect anything less than fervent fan adulation at some point? Creating a Star Wars game comes with a built-in automatic hype machine, they're called Star Wars fans.
The (class) story so far
Jedi, Sith, Bounty Hunter, Trooper and Smuggler -- all these are good, iconic class choices. On the downside they're almost worryingly safe choices, too.
Here's the only problem I see with the previously mentioned powerhouse trio: There's an army of people with a vested interest in this game, and I wonder if they'll allow risky game design choices. Will we see a droid class, or a force sensitive martial artist? I'd like to think so, but none of those are really iconic to the average fan. Unless you worship R2-D2 -- but how many people want to roll around and make funny robot noises? Well aside from myself, of course. (Breeooow!)
Then again, I don't know how many gamers I've met that haven't said something along the lines of, "Statement: You're looking quite healthy today, meatbag." at least a few times in their life.
Speaking of story
Binary good versus evil choices are boring and tired. Besides, when life presents us with decisions there's never an absurdly evil choice or saintly good alternative. Chances are Star Wars: The Old Republic will offer interesting shades of gray, especially concerning the Sith Empire classes. I hope that BioWare strives to explore all the hard choices that the classes should have to make throughout the progression of the war between the old Empire and Republic.
The Sith example given at this year's E3 hands-on demo is, to me at least, the ideal that I hope the entirety of SWTOR aspires to achieve, because in my mind, it's one of the harder classes to present as three-dimensional. Most people think of Sith as full-on dastardly baddies, when in reality even they have differing opinions on how to get things done. A classic example is the eventual decision to invoke the Rule of Two, but BioWare's example of efficiency versus loyalty is also a good one.
Reader Comments (11)
Posted: Jun 9th 2009 12:08PM organiclockwork said
Good start, though the link to page two seems to be broken. :x
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Posted: Jun 9th 2009 12:08PM TheJackman said
yep BioWare can make nice cinematics but we already known that but what about some game play with the ui include?!
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Posted: Jun 9th 2009 12:14PM (Unverified) said
Do you guys remember the gameplay from that old trailer of theirs? Heh, that was hilarious. Back in the toy lightsaber days.
I'd rather them wait until they've got the visuals down pat and are just balancing and adding content to finish the game. If they can't keep putting out screenshots until release, I honestly don't think they're ready to give some gameplay.
Obviously, with so much hype, the gameplay has to live up to the cinematic. Perhaps not in action content, perhaps, but in unexpected and refreshing coolness.
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I'd rather them wait until they've got the visuals down pat and are just balancing and adding content to finish the game. If they can't keep putting out screenshots until release, I honestly don't think they're ready to give some gameplay.
Obviously, with so much hype, the gameplay has to live up to the cinematic. Perhaps not in action content, perhaps, but in unexpected and refreshing coolness.
Posted: Jun 9th 2009 12:15PM elocke said
Hmm, I disagree with Bioware only releasing limited info and not overhyping. I hear something about SWTOR almost every other day, whether its from videos clips, talk about new classes, screenshots, interviews, webcomic with story tidbits in it. I haven't seen ANY other game do this THIS much on the way to release. So to me, that defines the overhyping that is being talked about.
On a side note, I really don't mind the overhype, but if the game doesn't live up to what they say, then of course, I will mind. Much like I minded how Warhammer was overhyped and didn't live up to the expectation.
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On a side note, I really don't mind the overhype, but if the game doesn't live up to what they say, then of course, I will mind. Much like I minded how Warhammer was overhyped and didn't live up to the expectation.
Posted: Jun 9th 2009 12:52PM Thac0 said
I am with Bryan on this one, They are releasing a lot of tid-bits often and getting people hyped up. They are going to have to really deliver if they keep this up or they will be called a failure due to not living up to the high bar they are setting for themselves. I am hoping I wont feel let down when they release.
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Posted: Jun 9th 2009 2:31PM Holgranth said
I got to agree with Bryan as well.
If I was going to even TRY to make a fully voiced MMO I sure as hell woulden't promise people that untill it was allready DONE, FINISHED, WORKING.
They constant tidbits, videos, comics thats all HYPE.
And if the Game is a year or two away from release this is WAY to early to get people excited.
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If I was going to even TRY to make a fully voiced MMO I sure as hell woulden't promise people that untill it was allready DONE, FINISHED, WORKING.
They constant tidbits, videos, comics thats all HYPE.
And if the Game is a year or two away from release this is WAY to early to get people excited.
Posted: Jun 9th 2009 2:13PM (Unverified) said
We understand that they're not announcing features. They're not overhyping a feature, they're potentially over hyping the game itself. Regardless of what features end up in it, beyond story, they're indicating that the game is utterly awesome. And they're doing so in a believable way. It really might be utterly awesome.
If it's not awesome however, then many of us will feel like the game is overhyped. Regardless of features. Keep in mind that they're putting the idea that the game is awesome out there perhaps a year and half from release. They MIGHT do a summer release. Maybe. That'll make it a year.
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If it's not awesome however, then many of us will feel like the game is overhyped. Regardless of features. Keep in mind that they're putting the idea that the game is awesome out there perhaps a year and half from release. They MIGHT do a summer release. Maybe. That'll make it a year.
Posted: Jun 9th 2009 5:36PM esarphie said
It will be interesting to see how the up-and-coming crop of MMO players, the ones who quest by waypoint rather than read a couple of sentences of NPC conversation, are going to be able to handle a game that makes them stand still and listen.
On the other hand, if it's all interruptable, then why spend vast amounts of development cash on hiring voice actors whose full performances will never be heard?
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On the other hand, if it's all interruptable, then why spend vast amounts of development cash on hiring voice actors whose full performances will never be heard?
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