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Reader Comments (34)

Posted: Jun 7th 2009 12:51PM swarmofcats said

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Losing XP and/or incredibly long corpse runs do not make a game "harder" they just make it more frustrating.

There is nothing hard about running a long ways back to your corpse or grinding back lost XP. It's just TIME-CONSUMING and BORING.

Punishing players in annoying and overly frustrating ways after death will cause them to be overly cautious and afraid to try new things. That's just poor game design.
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Posted: Jun 7th 2009 1:17PM (Unverified) said

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Then dont die! Its good to know your limits, know the fights you can pick and the ones you cant, know the amount of mobs you can tank without being overwhelmed, kicking people from the party cause they dont know how to play and causing you to wipe!

Im used to xp punishment, my first MMO was RO, a massive cutesy korean grindfest way back like 6 years ago. When you died, you lost 1% of your exp of that current level, when you lost that in higher levels, it amounted to hours of grinding, but that made us stronger, we never wiped, each one of us in our party knew our rolls and how to fight effectevly.

Right now, in MMOs, 90% of the people that play them dont know how to use their characters right, because the game doesn't punish them for doing whats wrong. You die, you just run to your corpse and keep grinding those quests , you get to your max level and you've probably partied like 10 times in your game time. So when you get to end game, you know squat on what you need to do, and wipe endlessly on trash.
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Posted: Jun 7th 2009 4:26PM Dblade said

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The problem is when you start doing endgame events where you die multiple times either learning the rules or just as part of the process. Plus, a death exp penalty punishes newbies and makes players much more conservative. Most simply wont be willing to try new things when they could easily lose time and exp.

FFXI had delevelling and an exp penalty, and players worked around it by power-leveling through max cap alts, and staying away from any experience camp that gave above average risk. If you penalize players enough, they will work around it.
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Posted: Jun 7th 2009 7:35AM (Unverified) said

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Well that was 40min of my live wasted.

Wrote a massive post about Aion ,its features.

And then the posting system made it go "poof" , ahwell

As i now look back most of the things have been already posted that i was going to ramble about.

Tho i must say im bit shocked from the review and about the writer ; Massively is a well known and respected mmorpg site.

Really if you compare game in every aspect to WoW the readers will automatically start calling it a WoW clone , i assume your a professional writer so im somehow stunned how you compare it to WoW in every turn ?

That will only lead to people calling Aion a WoW clone.

Thus i need to ask you have you ever played other mmorpgs than WoW?

If not i suggest you do or give your writers position to someone who actually knows more about mmorpgs and can compare Aion in more ways than one.

Posted: Jun 7th 2009 7:51AM (Unverified) said

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I feel I should remind you guys, you know that boring screen of text you get after the login screen, that's an NDA (Non Disclosure Agreement), by signing it you're agreeing to not post about the game on your own blogs.

Massively and other sites have permission to write about the game from NCsoft, which is why I'm doing this articles. Just bear that in mind.

Also, as you asked. I mainly play WoW or console games but I have also done my time in Second Life, LotROs, EQ2, Free Realms and AofC.

These features are NOT reviews! They are designed to give people (who are interested/not in the beta) an overview of the game and how it plays - hence the use of 'hands on' in the titles. How can you review something which is unfinished, which you have three days to play and only one race to try out?
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Posted: Jun 7th 2009 8:42AM (Unverified) said

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I've played the Aion beta through the ascension and I played WoW for over 3 years. Aion does not feel like WoW to me. I died 3 or 4 times for various reasons and I didn't notice the XP penalty until I read it in the article. The one thing that stood out to me, besides the very good graphics, was the UI. It is definitely a very well polished interface that just works. The options that are available really just make sense and I was able to customize everything the way I wanted without having to ask anyone (sans one thing which I will mention later).

The amount of people that were playing the beta was unbelievable and they were all stuffed in one zone. It's the type of population that would bring a WoW server and your PC (in the congested town/hub areas) to it's knees. Whatever type of technology in place is just amazing. Not once did I ever experience "loot lag" or stuttering movement and I was playing at max settings with a just a mid-range PC.

The combat uses combo points to chain certain skills for high dmg (or healing) output. It definitely feels like WoW combat with a twist. There was one of my spells that made me feel locked in place after finishing its 2 sec cast, but the duration was not long enough to really matter. Every instant cast spell could be cast while jumping around and swinging your mouse to face your target, etc. without any pause in movement.

Now my complaints. There were some issues with fonts not being crisp and the Korean voice-overs for spell casting was annoying. The one thing that annoyed me about the interface was the lack of using mouse1 to look around. I could not find an option for this. Mouse2 is fine in that you hold it and your char moves with you as you look, but mouse1 doesn't do anything like that. It's just used for clicking, etc. The autorun seems to have a very quick half second delay when you click it. The eastern Korean themes were on the heavy side, but it was sort of refreshing as well. I tried to get into crafting, but it was a confusing mess for me. I haven't really put too much time into it or the major city quite yet beyond just looking around. It's quite overwhelming in scale.

Posted: Jun 7th 2009 8:56AM Aganazer said

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You forgot to mention that the entire level 1-10 zone is completely linear. Its a narrow corridor with no room or need to explore. Even WoW offers some wide open areas to explore in the newbie zones.

I get the idea that people who think WoW is too complicated will love this game. Linear progression, very few character development choices, quest markers and trackers for everything. The only thing missing is auto-play where you can click one button and watch your character quest, craft, and raid without the need to click any additional buttons.

Posted: Jun 7th 2009 9:39AM (Unverified) said

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Um, so i'm confused about something. There are people that exist in the world that think WoW is a complicated game? For reals? Now with that out of the way, i've gotta say the beta so far has been pretty entertaining. Btw, i heard that WoW patch 4.0 will incorporate an auto-play button.
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Posted: Jun 7th 2009 10:52AM (Unverified) said

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I find it funny that we have people complaining that the game is too much like WoW yet some of the things that set the game apart XP Loss on Death, ect. are being marked by the same people as things they don't like, yet it is different then WoW.

Ever since the days of EQ mmorpg's have been about kill quests, find (or save) quests, escort quests, deliver quests. That at its heart makes up a RPG. If you look back at pen and paper RPGs one thing has always been common. Them 4 types of quests. Your journey always involved one of them 4 no matter how good the DM was it always came down at its core to one of them 4 things.

There have been several inovative games that have came out over the last few years yet most of them have not done amazing. We have had things from Real Time Combat to Dynamic Mob Spawning with a simi dynamic world. Yet the old tried and true formula has still outdone all of them and still holds the place where most MMORPG players can be found.

I think the biggest problem is that we ourselfs are hyping these games upto points well beyound anything that a game can deliever. I haven't seen once where the AION team has said the game is vastly different from anything on the market out there. If they have then by all means point me in that direction so I can read it.

The one thing that the game does have going for it is that it doesn't lag when there are a load of people 400+ on the screen. I could only imagine this is going to make for some amazing castle seiges and pvp battles in the future. All of that with great graphics to boot.

Posted: Jun 7th 2009 11:09AM Crsh said

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Eventhough everything sounds so spot-on with Aion, I can't help feeling very bored by yet-another fantasy-themed MMO where I can expect the classic human/elf/dwarf/whatever races, the same old archtypes/careers and so on and so forth.

Nice graphics, I'm glad to hear it runs well at high settings for a game that's still in beta, but everything else about it just makes me yawn.

Please develop something else, dev teams; those themes have been overdone to death for several years now.

Posted: Jun 7th 2009 11:14AM (Unverified) said

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Why do people think that XP loss on death is innovative or new? I assume it is because the only game you play is WoW.

Now correct me if I am wrong...but Everquest 1 has XP loss and corpse retrieval, Vanguard has XP loss and corpse retrieval correct? What is so new about that? I remember Star Wars Galaxies had XP loss and corpse retrieval at one time.

Sometimes it is popular (I liked the thrill of it especially in Everquest 1.) but most of the time it is not. So what is your point about that?

It is my opinion (and my opinion only) that the fantasy MMO is severely played out. It is overdone and overused and the Chinese market is just sucking up what is left of the monies out there. If you are going to make something fantasy...then go for original in story content or visuals.

(My opinion again) I probably will not play it because I hate the anime style characters and visuals. I hate the cutesy look of most eastern mmo's with its androgynous looks. I can't stand the Elvaan and the damn cute looking Tarutaru. (I wanna kill em all.)

Posted: Jun 7th 2009 1:07PM (Unverified) said

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If you guys like XP pernalty and long run after dying, you should try this new and innovative game called "LINEAGE 2" (end sarcasm).

Not only you lose exp upon death, if you lose enough exp you can lose YOUR LEVEL (since the exp you have is less than what you should have at that level). And corpse run? There's no corpse run in LN2 per se; you respawn at your bind location and you have to WALK/TELEPORT/TAKE A BOAT/WHATEVER back to where you were before.

Do I need to remind you which company made Lineage 2?

Posted: Jun 7th 2009 5:12PM Its Utakata stupid said

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Though I agree experience penalties are a dumb idea. But it's to my understanding - though I may not have been reading that right - that this xp loss is treated more of a durability mechanic. And can be restored by the GY NPC for a fee. This is similar to WoW, accept the durability is on gear not xp...but has a similar effect. That is, enough loss, you lose a level unless you pay for it to be restored. I'm not saying this is a good thing or a bad thing...but it's certainly different, if I understand it correctly.

There was also no mention of loss of level in the article. Perhaps this works similar to CoH death penalties...making the next level just longer to achieve if you die a lot.

Posted: Jul 7th 2009 1:39AM (Unverified) said

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LMAO at all the WoW haters. I was in the beta test for Aion this past weekend and all I can say is AMAZING. There were thousands of people running around as they had 1 server only and there was ZERO lag. I didn't come across any outstanding bugs and I'm impressed with how polished this game is already. The game play was very fun as well and the graphics and landscape were awesome (the pictures in the gallery do this game no justice, you'd have to be logged in to really see the beauty).

I've played WoW for the past 4 years and the last time I really enjoyed myself was in BC. Since then the game has changed to be WAY to easy. EVERYONE has access to easy epics, I mean what happened to making someone work for something? Where is the challenge in WoW nowadays? I mean seriously, that is what I enjoyed about the old WoW. I was so bored with WoW I stopped playing right before Ulduar came out. I have officially cancelled my wow account and will be awaiting Aion like a kid on Christmas morning. You can check my wowarmory to see i'm not some nub: http://www.wowarmory.com/character-sheet.xml?r=Medivh&n=Alystira.

Don't make you judgements on Aion from this article. I'd recommend going to your local Gamestop and pre-ordering Aion for $5 which comes with a Beta cd. The next beta testing is Friday June 19th - Sunday June 21st and check it out for yourself.

In the beta this past weekend I played a Templar which is the equivalent to a tank. This is the first MMO where I actually felt like I was TANKING. Tanking in this game is leaps and bounds above tanking in WoW. Oh and about the wings and flying. In Aion you get your wings at level 10. In WoW you don't get your flying mount until level 60 correct? Let alone your ground mount until level 30.

Aion IMO feels new and fresh when I was playing this weekend and I look very much forward to diving in head first. So long WoW, it has been a fun ride :)

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