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Reader Comments (34)

Posted: Jun 6th 2009 9:13PM Xeron said

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I really want a USA Beta Key!!! Please send me one :)
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Posted: Jun 6th 2009 9:24PM (Unverified) said

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I have been playing in the beta, and all I can say is that it is indeed, a very fun game. Can't wait to try out the next beta phase, and the other race!
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Posted: Jun 6th 2009 9:40PM Yoh said

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... I'm sorry, but how is this any bloody different than any other run-of-the-mill theme park MMO out there already?

So it's pretty and has flight mechanics. Big freaken whoop-di-do-da-day.
But as so far as I can tell, it doesn't really do anything different. It doesn't even try to push the boundries of what is possible, and it certainly doesn't add anything to the industry.

What a complete waste of time and money. As to be expected of NCsoft.

I for one am getting pretty sick and tired of this reinvention of the wheel routine within the MMO industry. Innovation would be nice.
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Posted: Jun 6th 2009 10:20PM (Unverified) said

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". . .mechanics which make Aion a very different kind of MMO."

Please elaborate. Everything you wrote -- plus the screenshots -- make Aion seem like just another WoW-clone. What differentiates this game from everything else on the market today or currently in development?
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Posted: Jun 6th 2009 10:58PM hami83 said

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http://www.mmorpg.com/showFeature.cfm/feature/3092/page/2

#1 WoW Clone

By far the most over and misused word in the MMO dictionary. In theory, the term WoW Clone refers to a game that so closely resembles World of Warcraft that it could have been grown from its very DNA.

In recent years, this term has been applied to almost every single P2P MMO either in production or released. It is applied to any game, it seems, that makes use of: an RPG style user interface, quests, level progression, guilds, instances, zones, swords, the list goes on.

While World of Warcraft does indeed make use of all of the above mentioned elements and more, the fact of the matter is that they were not the first, and they will not be the last. Many of the elements that are pointed to as evidence of a WoW clone are rather fingerprints of the genre as a whole. Quests, for example, have been an integral part of not just MMOs, but of RPGs from the very beginning, the same goes for concepts like level progression, guilds and the fantasy setting. While Blizzard may have created a formula that improved the way that these elements are presented, World of Warcraft remains just a stepping stone in the overall evolution of the genre.

It is certainly easy to understand a desire, amongst players and developers alike, for change and innovation within the genre, but labeling each and every new MMO release a WoW Clone in the way that some people have been serves to do nothing but reduce the entire genre (both pre and post World of Warcraft) to a single game.

It isn’t necessarily a departure from the conventions of the genre that people are looking for so much as it is a bit of obvious innovation.
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Posted: Jun 6th 2009 10:34PM (Unverified) said

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I am pretty sure there was a NDA you had to sign when entered the EU beta for this which was a bit bizarre considering the game is out else where.

Just in case anyone didn't know, not that it will matter anyway tbh.
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Posted: Jun 7th 2009 5:59AM Its Utakata stupid said

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They've have likely wavered it for members of the press, like they have done with Champions Online.
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Posted: Jun 7th 2009 2:36AM (Unverified) said

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Kill 10 rats

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Posted: Jun 7th 2009 5:28AM (Unverified) said

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I have to admit, the more I hear about this game the less I feel inclined to buy it. It was heralded as something totally different, but seems pretty like WoW with better graphics and now I find it has an XP penalty (lame idea) and very long corpse runs (even lamer), I think I might well skip it until the game begins to bomb and they fix some of these issues. Sure it looks great, but then so does AoC and that's still not much of a game.
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Posted: Jun 7th 2009 12:22PM (Unverified) said

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XP Penalty and long corpse runs?

Good lord, you'd never have survived in the original EverQuest.
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Posted: Jun 7th 2009 1:29PM (Unverified) said

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Where did you hear there are corpse runs? If you die, you rez at the place where you set your "hearthstone". You do have rez sickness and XP debt, but there is a "spirit healer" standing right in front of you that will remove both for a (small so far) fee. Also, items do not have durability. So basically, there are no corpse runs and the only thing death costs you is money.
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Posted: Jun 7th 2009 5:35AM (Unverified) said

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Thanks for the many screenshots, they look amazing. From what I can see, Aion has the same general look as GW, which isn't exactly a bad thing.

After the beta test, it would be nice to get a general, honest review from Massively on everything they liked and disliked about the game.
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Posted: Jun 7th 2009 5:47AM Le Chat Noir said

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"It doesn't even try to push the boundries of what is possible, and it certainly doesn't add anything to the industry.

What a complete waste of time and money. As to be expected of NCsoft."

I'm sorry but I don't see how you can really say this when NCsoft have been behind some of the more innovative MMO's. Need I remind you of; City of Heroes/Villains, Tabula Rasa, Auto Assault, Lineage 2, etc, etc...

Granted some of them may not have been "successful" as having 12 million players but that only goes to show that the larger MMO player base isn't as open-minded about their favourite genre as you may think. Auto Assault and Tabula Rasa for example were the most unique MMO's I'd ever played and also two of the most short lived.

I can understand NCsoft's reluctance perhaps to go and make something completely different due to the last attempts failing quite horribly.

As stated by a previous poster, terms like "WoW Clone" are thrown around far too often, WoW only popularised an already existed system and added the extra touch of mass appeal. I and many others could state that WoW is an "EQ Clone" and find myself quite a reasonable argument to back that statement up.

The fact of the matter is, when you remove a levelling system, class system, quests, guilds, auction houses, banks, groups, dungeons, raids - you end up with something that isn't an MMO at all. At least not in it's common and more recognisable form.

I did a quick Google search and Dune2 was apparently the first RTS game ever made. Perhaps Starcraft, Dawn of War and Command & Conquer are all just Dune2 clones, who knows?
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Posted: Jun 7th 2009 5:51AM Le Chat Noir said

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And to the guy that mentioned corpse runs and XP penalties - that's just two things that make it different, not issues that need to be "fixed".

FFXI worked on a similar system for quite sometime where death would in some cases cause you to lose so much EXP that you'd lose a level. Working as team means a whole lot more in scenarios like that.

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Posted: Jun 7th 2009 7:30AM Temko said

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XP los on death? FINNALY a game with it. i quit DDO when they removed that.

Dying should not be a "oh, drat" it should be a "oh holy fucking shit i'm a moron i ever ran into that without thinking".

currently only Darkfall has any form of "true" reprecussion that does not include "click a repair button becous you died" or "run back and ta-da".

as for the "bindstones" idea... awsome. ye die? spawn at the stone yer bound, if yer a cheapskate, run to your hearts content.



the things i am reading so far get me the followin impression

- Themepark 101, the devs know it.
- Pretty LotrO-type stylized graphics
- Functionality that any game worth its cents should have (quest markers, tracker, dps meter, different gui types, etc...)
- welcome to the rock-paper-*BANG.... bleh.


all in all, "meh" sums er up. might be fun, but it's nothing new.
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Posted: Jun 7th 2009 4:22PM Dblade said

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They actually removed the death exp penalty for some missions because people were refusing to help out when you could go 0/3 or more on a mission and lose 7-10k exp. They also mitigated it in general at higher levels, because people got tired of having to constantly rebuffer after each endgame event. They aren't easy, and multiple wipes are very easy to do. Reraise at the wrong time back then, and you just loss 6k exp.

FFXI adjusted death penalties quite a bit.
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Posted: Jun 7th 2009 6:36AM Minofan said

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Aww / huzzah; aww because I'm now officially removing Aion from my game watch list, but huzzah that someone has finally laid out the bare bones of gameplay.

Flying and beauty are all well & good, but we need commentators to discuss actual gameplay realities like XP loss, deathports (corpseless corpse runs), money pits and 15+ minute autoruns.

Been there, played that, bought the t-shirt, quit it, burned the t-shirt, moved on.

Kudos on some fine reporting, Lesley.
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Posted: Jun 7th 2009 6:47AM archipelagos said

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I think that one of the things that seems to be overlooked by people is that PvP plays a HUGE role in Aion, especially at endgame. This is a big way in which it differs from WoW.
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Posted: Jun 7th 2009 7:33AM ColdCoffee said

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Aion is boring.

Lock steady combat you feel like you can't move.

Flying is slow.

PvP abyss? who cares it will take you a week to get 25.

City requires teleporting and is about the size of all of World of Warcraft.

No Mounts.
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Posted: Jun 7th 2009 7:42AM (Unverified) said

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What? Actual penalties when you die? Sign me up, I hate how WoW pretty much destroyed the actual meaning of dying in game cause all you lose is some gold from a repair and a corpse run. The game is just getting easier and easier and the only way to make it harder is to handicap yourself.
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