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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Jun 6th 2009 6:12AM Angelworks said
That said - you may also be surprised to learn all products have thousands of bugs and they always will have them. At my last job engineering relied on support (which I was in charge of) to prioritize bugs for them - because they really did not know for the above reasons, and if they do play the game or use the program - chances are it works for what they want it to do and thus there are no real breaking bugs.
So yeah this is an absolutely brilliant idea!