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Reader Comments (15)

Posted: Jun 4th 2009 10:08PM Addfwyn said

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Nice to see, but I've lost any interest in this title (and my current MMOs) since FFXIV. That announcement was a shocker that just took the wind out of the sails of most MMOs on the horizon.

Posted: Jun 4th 2009 10:22PM organiclockwork said

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I disagree. FFXI wasn't exactly a smash-hit amongst the MMO community, what with its archaic UI and grindfest style of play. Most people I've spoken to on the subject of FFXIV are either cautiously optimistic, neutral, or flat-out disdainful.

I somehow don't think FFXIV has taken even a breath of air out of ToR's sails.

Note: I'm very excited about both games, and I'm actually not a huge Star Wars fan. Please don't scream fanboy at me.
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Posted: Jun 4th 2009 10:30PM Addfwyn said

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While I would initially agree, Square Enix has learned a lot from their MMO experiences (as can be seen by the improvements XI's received). FFXI is still one of the most successful active MMOs around today too. It's no WoW, but no slouch either.

Considering that SE has already said they want to avoid grinds, and that it won't have an xp-based system of levelling, it already sounds very promising.
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Posted: Jun 4th 2009 10:19PM organiclockwork said

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"The presentation quickly made its way back to the emphasis on story: The two classes shown, the Bounty Hunter and the Smuggler, are on separate factions. The Bounty Hunter is Imperial, Smugglers are members of the Republic. If you've played the game the whole way through as a Smuggler, you can go do it again as a Bounty Hunter and the experience will be completely unique. None of the missions will be the same whatsoever, it will be like playing a second game."

This still concerns me. They keep saying, "Play an Imperial class and then play a Republic class and you won't play the same story!" Well that's great. If I play Horde on WoW and then play Alliance, I won't play the same story. What I want to know is that if I play the Trooper, and then I play the Smuggler, that I will not be playing the same missions even though they're both Republic classes.

Initially, that's what they said would happen, but I'm starting to get the vibe that that has been scrapped in favor of, "One story for Imperials, one for the Republic." And if that's the case, my interest in this game will PLUMMET.

Posted: Jun 4th 2009 10:31PM Deck said

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That's not the case at all. Read the Joystiq Hands-on or go over to giantbomb.com and watch their interview with the doctors of BioWare.

They specifically say "each class has its own story line" and it goes on from that. So there is much more than just one story for "republic" and one for "imperial". Every class has its own overall story arc along with their own smaller missions. Here take this quote from the article as proof:

"Here's where the aforementioned ambition comes into play -- each of the game's classes will have its own personal story arc that lasts throughout its entire lifespan. Beneath this umbrella is an epic class-specific story as well as a few serialized mini-arcs which include a ton of tied-together quests and instanced dungeons. Daniel Erickson, The Old Republic's lead writer, explained that the game's quests are so linked to a player's personal story that no one quest will be embarked upon by two different classes."

So I don't think you need to worry that it will blend together.

I absolutely can't wait for this game.
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Posted: Jun 4th 2009 10:32PM Deck said

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"Here's where the aforementioned ambition comes into play -- each of the game's classes will have its own personal story arc that lasts throughout its entire lifespan. Beneath this umbrella is an epic class-specific story as well as a few serialized mini-arcs which include a ton of tied-together quests and instanced dungeons. Daniel Erickson, The Old Republic's lead writer, explained that the game's quests are so linked to a player's personal story that no one quest will be embarked upon by two different classes." Joystiq Hands-on Article.

I think you shouldn't worry. :)
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Posted: Jun 4th 2009 10:24PM (Unverified) said

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Hm, I wonder what the "fully-voiced" thing will mean for anyone who intends to roleplay through the game.

I know in WoW it gives me a really bad feeling when the characters speak text of any sort (Northrend quests occasionally have a character reaction for you, as in one quest where an NPC draws a small amount of blood for you, and your character may wince or scream, under no control of yours.) I have a feeling that an actor reading text out loud for my character will give me exactly the same squick factor that the text gave me for WoW, the deeper implemented it is, the worse. I'm sure some people will really love that feature, but for me anything that implies a reaction my character has that I don't get to control exactly...

Maybe I'm being over-anxious.

Posted: Jun 4th 2009 10:33PM (Unverified) said

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"if you're familiar with Knights of the Old Republic, you'll feel right at home playing this MMO"

SOLD

I already was, but still

Posted: Jun 4th 2009 10:36PM Ergonomic Cat said

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Where's the Trooper love?

Not a single Trooper in the trailer, not a mention in the panel?

TROOPERS REPRESENT!

Posted: Jun 4th 2009 11:51PM (Unverified) said

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I am very intrigued by what Bioware is trying to accomplish. If they're able to pull it all off the way they say they can then I definitely think it will be the next big thing.
There are a few points that I would like to see addressed in the near future:

1. After a player class completes their storyline, are there more reasons incorporated into the game to compel a user to continue playing their character? Or is the replayability solely from playing through other classes story arcs? In other words, what is the "end game"?

2. Will the game have an open world (akin to WoW or LOTRO) or will it have a more heavily instanced world (akin to AoC, DDO, or GW)?

Those two questions really relate to the reasons I play MMO's over other single player games. Hopefully Bioware blows us all out of the water with what they have.

Posted: Jun 11th 2009 2:55AM tRaFiK said

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This. =)

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Posted: Jun 5th 2009 1:26AM Firebreak said

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I am so psych'd about this. The first 20 levels woke me up to the potential of a fully voiced MMO, to bad it did not continue in that game.

I can't wait ... to bad I am going to have to for a very very long time.

Posted: Jun 5th 2009 9:00AM Wensbane said

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An MMORPG that puts such a strong emphasis on it's back/main-story is almost sure to become my next "addiction".

Finally, a game for people like me, who would like a truly immersive experience, instead of yet another grindfest with some crappy "endgame" PvP thrown in.
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Posted: Jun 5th 2009 1:06PM (Unverified) said

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The more I read about this game, the more I feel like it's just a multiplayer KoToR. Which is cool, but it doesn't seem like it's an mmo. Everything they've mentioned sounds like an instance. Where's the open world stuff? If the only open world is cities to get missions and do trade, this is going to suck.

Posted: Jun 10th 2009 1:46AM (Unverified) said

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Why do they even bother having more than 2 classes in any Star Wars MMO? Everyone is just going to roll either Jedi or Sith...

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