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Reader Comments (14)

Posted: Jun 3rd 2009 5:48PM Lethality said

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I'm just not sure anyone cares about WAR anymore.

Posted: Jun 3rd 2009 6:41PM (Unverified) said

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Anyone who plays this game knows only to well that the population is not holding steady.

Posted: Jun 3rd 2009 6:52PM mjemirzian2 said

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Oh brother. The editors on this site are still cheerleading for WAR, long after the kool-aid has been dried out. The game did worse than Age of Conan, yet for some reason the press still gives WAR special treatment. Pathetic.

Posted: Jun 3rd 2009 7:00PM Abriael said

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Maybe because the game is WAY better than age of conan, and most of the problems have been solved WAY faster. Sorry to have to burst your bubble, but while AoC is a sunk ship, warhammer is very healthy, and with the new expansion it's pretty much of a given that it's population will increase considerably.

More luck next game, troll.
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Posted: Jun 3rd 2009 7:10PM (Unverified) said

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While i'm not defending WAR (I recently started playing it) although at time the lack of players can be a bit boring, i can hardly call it "dried up" or "a sinking ship"...

I feel that some people just hook on to what they heard 6 months ago and refuse to change their ideas. I for one was certain that WAR was going to be crap after they had to remove classes for launch. However i have found that it is a very enjoyable game, albeit a few minor bugs or faulty designs but then what game DOESN'T have them?

Why is the reason always stated that games with smaller subscribers are failures? EQ2 has a "small" fan base yet is in nearly its 6th year and still going strong.

Personal opinions count for alot, mabye playing a trial before endlessly commenting on the failures of other games that you have never played before would help?

Posted: Jun 3rd 2009 7:10PM Anatidae said

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I still like WAR. Although I love MMOs, most of them are boring me. I hate the raid schedule of WoW. CoX is fun for a day or two, then the missions just get too much the same. LoTR is pretty, but lonely to level - something seems to be missing there. Darkfall is frustrating to be ganked just too much (a little is fine) and lacks the community that UO had. EQ and EQ2 are worse than WoW raiding.

The reason WAR works for me, I usually can jump in, find a group (the open group system is nice) within minutes and join a warband on a siege. Sure, the sieges should be better, but at least the action is easy to find.

Which makes me think that the #1 reason I love MMOs is the community action and how many modern MMOs are missing something that earlier MMOs had to bring communities together. Maybe it is just the quality of player, or the expectation of gameplay. I am not sure. I do know that community in Ultima was thick, and even EQ had a lot. DoAC... less. And as time goes on it gets slimmer and slimmer.

Still, some of the games have promise. Public quests, open parties, better in-game guild management, etc... are things that help. Put those ideas into some of the newer sandbox worlds on the way could be an interesting mix.

Posted: Jun 3rd 2009 7:10PM Nadril said

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I gave WAR another try 2 weeks ago. Verdict?

It's still a laggy zerg fest for one. While I was surprised at first to see that ORvR was happening in T1 on a new character (Playing on the most populated server would do that I assume) it was still more of just zerg a point, cap it, zerg another point, cap it with not much RvR in it. I tried finding some RvR on my R40 Warrior Priest but the server he was on was pretty dead ORvR wise, and scenarios were still boring as ever.

I really wanted to like it, I really did.

Posted: Jun 3rd 2009 7:23PM (Unverified) said

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Anecdotally; I've seen more players returning than leaving in the past few months.

Scenarios still go off in

Posted: Jun 3rd 2009 7:25PM (Unverified) said

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Lovely comment system.

The game is still well-populated (

Posted: Jun 3rd 2009 10:12PM (Unverified) said

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Guess that depends on your definition of well populated, I would say not so much.
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Posted: Jun 3rd 2009 11:11PM Valdur said

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I gave it a try again after 6 months, and the game is still laggy in ORvR.The boring factor is still there too.My guild had around a 100 players and everynight there's only 10 people logged.

I wasted another 12 euros on that crappy game :(

Posted: Jun 3rd 2009 11:27PM Myria said

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To paraphrase James Taranto: When it appears in a news story, the word 'many' (as in "Many players agree") is a first-person pronoun.

Posted: Jun 4th 2009 12:22AM mightfo said

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Still loving playing scenarios and doing the occasional PvE now and then on Warhammer. The combat is still fun as ever, despite the other problems, and despite various imaginary problems..

Posted: Jun 8th 2009 6:24PM (Unverified) said

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Three weeks ago I wanted to give WAR another try. T1, again, was a lot of fun. Lots of RvR and scenarios. Even PQs were doable. But once I hit T2 things went downhill very fast. Most of the time I was standing around. No scenarios and no RvR. And if RvR happend it wasn't that much fun because we (Order) were always outnumbered.
Apart from this I am still not happy with how unfinished combat feels. For example combat animations still do not honor push-back properly. This is really unacceptable for me. Not in a combat game. Also there are still performance issues. I am not quite sure if the graphics engine is the fault or the network code. But whenever many players came together in RvR WAR turned into a slideshow.
At release I thought, ok, hey, it has been just released. But after all these months those issues should have been adressed. What good does new shiny content do if the core issues do not get adressed?
Finally, many testers say that the single target damage will go up dramatically with 1.3, while healers cannot keep up at the same time. So on the PTR players are one- or two-shotting each other. It might be fun for players of DPS classes. But as a healer I wonder why to keep playing ;)

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