Nobody likes server crashes. They always seem to come at the most inopportune times. However, there is no greater inopportune time than during a city siege in Darkfall.
Sadly, an ill-timed server crash right after a city siege finalized in Darkfall. This lead to data not being properly saved inside all of the systems, putting the siege result into jeopardy.
Tasos Flambouras, Darkfall's producer, took a moment to relate the announcement to the community, and outline that the siege results will be corrected during the server maintenance. As a result, the city ownership will be finalized during the maintenance, and the game will move forward from that point.
For Tasos's full remarks, check out his post on the official Darkfall forums.
[Via MMORPG.com]
Reader Comments (5)
Posted: Jun 1st 2009 5:30PM (Unverified) said
It's a new(ish) game, coming from what looks like small developers, and most importantly even if it isn't to everyone's tastes (Pure PvP) they are trying something a little different. Lets show a little support to them rather than game bashing. It will be a company like this that comes up with the 'next big thing' even if this isn't that game.
Mistakes will happen, things will get fixed in time.
Mistakes will happen, things will get fixed in time.
Posted: Jun 1st 2009 7:13PM Nadril said
lol.
It's not even fun trolling this game now, seriously. It's TOO EASY.
It's not even fun trolling this game now, seriously. It's TOO EASY.
Posted: Jun 1st 2009 10:44PM fzzzt said
Heh, the size of the company and age of the game matters little. I remember when my server first opened the gates in WoW, and the server crashed. I remember when my guild sieged Darnassus, and the server crashed. It happens, it always will. What people need to look at is the response from the company, and, at the risk of being called a fanboy, though I'm not, I think they responded admirably, being honest and fair, true to form for Aventurine.
Posted: Jun 2nd 2009 3:43AM Temko said
to bad the server died later once again due to 5 simultanius sieges with 8k people involved :P
oh well, it happens, hope they up their capacity a lot more.
oh well, it happens, hope they up their capacity a lot more.
Posted: Jun 3rd 2009 6:26PM Ripper McGee said
8k? Shenanigans. There never seems to be more than 1 or 2 thousand online concurrently, if ever. As of the last clan count, published, there were under 15k total clan members (most players are in clans) and that count includes characters that have been deleted and characters that are inactive, so the true clan count is even lower. The alliance clan count is even lower than that at around 8 - 9 k total (once again, including deleted and inactive characters). Those players definitely aren't all online at any given time.
Regarding the apologist excuses for them being a small indie company with a new game - you're full of crap. KingsIsle is independent and look how well they've done with Wizard101 in far less time. After 8 years, Aventurine should have hit a grand-slam home run, but had to bunt just to get on base.
Yes, they addressed the issue, but it took a day after it occurred for Tasos to respond, which was only after the non-Aventurine employed mods locked post-after-post on the boards. At minimum, Aventurine should have posted a quick "We're looking into it" note, but they didn't.
~RIpper
Reply
Regarding the apologist excuses for them being a small indie company with a new game - you're full of crap. KingsIsle is independent and look how well they've done with Wizard101 in far less time. After 8 years, Aventurine should have hit a grand-slam home run, but had to bunt just to get on base.
Yes, they addressed the issue, but it took a day after it occurred for Tasos to respond, which was only after the non-Aventurine employed mods locked post-after-post on the boards. At minimum, Aventurine should have posted a quick "We're looking into it" note, but they didn't.
~RIpper







