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Reader Comments (7)

Posted: Jun 1st 2009 11:17AM Johny B said

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"If you jump into a gate camp and want to try re-approaching the stargate to escape, wait for around 20-25 seconds first. Your post-jump cloak will hold for 30 seconds and if you get back to the gate before your 30 second session change timer is finished, you will be unable to jump."

I have just tried this, so i beg to differ.
Once you jump trough a gate that has hostiles on it, you can reaproach the gate in order to escape; you can do so immediately if you think you can reach the gate before they pop you. There is no timer, i'm sorry if you had other experiences with such things. I just tried it and there is no timer.

Posted: May 31st 2009 6:49PM Brendan Drain said

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There is but the timer starts during the jump, not when you land on the other side. If you're lagging, it will expire soon after landing on the other side. Typically, after you appear in the target system you will have about 15-20 seconds left on the session change timer. If you manage to hit the return gate before that (say if you're in an interceptor or frigate using a microwarpdrive), you get the message "Session change already in progress." when attempting to jump. On the off-chance they'd changed it, I logged in to test it myself just now and the timer does still apply.

You can activate a visual indicator of your session change timer by hitting escape, going to the "General Settings" tab and then selecting "Show session-change timer" on the left-most panel. This will make a small animated circular thing appear in the topleft of your screen when you have a session change timer, which you can mouseover to see how many seconds are left.
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Posted: May 31st 2009 8:47PM raykor said

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"When you undock, you're invulnerable for 30 seconds while your session change timer expires. Moving or activating modules cancels this effect but the session change timer is still active. If you want to re-dock, don't do anything for 30 seconds and providing you aren't bumped out of docking range, you'll be able to dock again immediately."

In my experience, whenever you undock your ship is moving at full speed and so it is impossible to redock immediately. Is there some optional setting I am unaware of?

Posted: May 31st 2009 8:58PM Brendan Drain said

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There's no optional setting, your ability to re-dock relies on you remaining within docking range after 30 seconds of flight. This will depend on two main factors - the speed of your ship and the size of the station's "docking ring". Some stations spit you out such that you're out of range as soon as you undock while others (like some gallente stations) have massive docking rings that extend over 30km from the undock point.
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Posted: Jun 1st 2009 4:22AM Benicio said

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I hear that pressing ctrl/space to stop your ship when undocking wont stop the 30 second timer unlike mouse clicking to stop your ship.

Maybe someone can confirm/deny this?
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Posted: May 31st 2009 10:39PM Wgraves said

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the 60 second aggro timer only applies on gates.. Wormholes have no such timer, but do still have the session change timer, this leads to far different camp escape tactics.

Posted: May 31st 2009 11:49PM Brendan Drain said

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This is true, the 60 second jump and dock timer is only on stations and gates. Wormholes are an exception and I've found it quite liberating to travel through them knowing that I can jump back, especially since you land within jump range of them. The session change timer is still in effect when you jump through a wormhole, however, so remember to stay cloaked on the other side until the session change timer runs out before trying to jump back.
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