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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: May 29th 2009 1:49PM Anatidae said
In that example, then Auction houses can be separate but connected. So if you put something up for auction in the south and someone buys in the north, it might take some extra minutes to deliver or even a slight fee for transporting the goods. Basically making it so that areas have items of commodity that are rare elsewhere.
Very light/simple example. Shame games that have months of time put into a single area to have them almost completely empty most of the time. Seems to reason there can be ways to make every zone interesting to visit over and over for various reasons...er, reward based reasons.