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Reader Comments (7)

Posted: May 29th 2009 1:49PM Anatidae said

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I dream of more sandbox type play in MMOs where unused zones offer rare or better "things". Back when I played UO I always wondered why they didn't put special crafting items and such in remote islands. Sometimes even just color would do, like iron that was white mined from the winter peaks vs. the iron that is mined from the red dessert. You want the color you want, you travel to the area and get it.

In that example, then Auction houses can be separate but connected. So if you put something up for auction in the south and someone buys in the north, it might take some extra minutes to deliver or even a slight fee for transporting the goods. Basically making it so that areas have items of commodity that are rare elsewhere.

Very light/simple example. Shame games that have months of time put into a single area to have them almost completely empty most of the time. Seems to reason there can be ways to make every zone interesting to visit over and over for various reasons...er, reward based reasons.
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Posted: May 29th 2009 2:04PM (Unverified) said

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Dark Astoria is also just generally hard to play in, with the really low visibility and monsters in large groups around every corner. It's generally only ventured into by task forces or giant monster hunters.

I think your assessment on 'dead zones' in MMOs is spot on. I think it's kinda fitting for Dark Astoria, at least.
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Posted: May 29th 2009 2:29PM (Unverified) said

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I always liked Dark Astoria. Sure it's hard to play in and not 'optimal' for level grinding* but it sure is atmospheric and fun. I wish more zones in CoH had that level of atmoshpere.

* unless you do fire damage, in which case whoo-boy can you make tons of xp in DA fast
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Posted: May 29th 2009 2:34PM (Unverified) said

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In my 5+ years of CoH play, we usually spend at least a double handfull of missions that send us to Dark Astoria to chase down one or another vile villain that has chosen to hide their nefarious activities in this desolate haunted zone. It's also the home of the Banished Pantheon, so many mission arcs that deal with this villain group will involve defeat X missions here as well as the usual door missions.

Our play group often talks about the buildings that pop up out of the fog and ambush them. (Just their excuse for not watching where they were flying/jumping/teleporting/running, not actual ambushes by ambulatory buildings...)

There's a rich back story to the zone, which used to only be known if you did one of those arcs that dealt with the zone, and thus got handed the 'briefing' about it. Now there is a briefing person in there that will give you some of this information, so you don't miss out just because you didn't happen to get the contact that sent you there.

This, and other Hazard Zones in CoH are often the 'forgotten' or 'avoided' areas of the game. Others are Boomtown, Crey's Folly and Eden. The first and last of those you could, like with Dark Astoria, play your whole journey on CoH from level 1 to 50 without ever going to them.

Boomtown you often get sent to for that one Defeat X mission from the Boomtown Security Chief. Same with Eden, get sent to the Eden Security Chief and end up with a Defeat X inside Eden. But never have any reason to return there.

There ARE rare missions at higher levels that will send you off to some door in the depths of Boomtown, Dark Astoria, Crey's Folly and Eden... but not many.

And there's The Hive... a zone beyond Eden which, if you are not into doing 'raid content' you are likely NEVER to go to it... it's the home of Hamidon. (The villain side version of this is in The Abyss, off of Grandville... and The Abyss is, likewise, a zone a villain never need travel to.)

Personally, ever since the developers revamped The Hallows (once a zone no one WANTED to go to, but everyone got sent to at least once), and then revamped Faultline from a Hazard Zone into a FUN, FUN alterative low-mid level city zone with GREAT missions, I have wished for more content for the other underused Hazard Zones of Paragon City.

Thanks for reminding us all that Dark Astoria exists, and that City of Heroes is not alone in the world of MMOs in having under used and sometimes 'forgotten' areas.
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Posted: May 29th 2009 11:06PM (Unverified) said

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World of Warcraft has increasingly incorporated the sort of strict geographic progression you cite in Lord of the Rings Online and Everquest II. While quests in the "old world" often have you trekking out to the far corners of Azeroth, content in the Burning Crusade and Wrath of the Lich King expansions guides the player along a breadcrumb trail tying towns and regions together.

I have unfortunately, like most, neglected these seldom traveled places in World of Warcraft. While I do have some motivation to explore, the effort involved in traveling to an area in an attempt to find some previously unexplored relic or cave is enough of a barrier to discourage me from starting. If I spend twenty or thirty minutes running accross the world only to find an unexciting geometry, albeit a new landscape, then I feel like I wasted time that I could have spent towards activities that have more tangible rewards in the game.

What excited me about Star Wars Galaxies in the run up to its release was the prospect of being able to create your own content in these unexplored areas, to find that unexciting bit of Tatooine far from other civilization and start one of your own. I never got into SWG after release, and sadly that original vision did not last long, but I hope some day soon a developer realizes the marriage between a wide open world to explore and tools for players to shape and add to it.
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Posted: May 30th 2009 2:35AM Zaozo said

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Yuck, I hate DA... As for empty places I like to go? Well while playing City of Heroes I like to go to some ghost towns too! Like Firebase Zulu, The Chantry, Cascade Archipelago and you can't forget The Storm Palace, you know... what was supposed to be our end-game content... but well... really isn't because it all sucks horribly... well the zones are cool for the first 10 minutes, but then you get lost... and you can't find your way to the next place... and... yeah... nobody is ever there... because the only missions there are are either: "Kill 50 Rularuu in Section Blank" or "Go defeat all rularuu in this cave to save all the hostages!" *pukes*

I'm done ranting.
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Posted: May 30th 2009 4:10AM mattwo said

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Hmm...what about the chanty or monster isle? DA isn't the only "dead zone"
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