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Reader Comments (12)

Posted: May 28th 2009 12:23PM (Unverified) said

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Score. I think that is, in fact, why many stay in-world on doubtful days. Stuff. Personally I have a love-angst relationship with my inventory.

I love it because it just damn FUN to shop, play with the gadgets, play mix-and-match dressup with a truckload of clothes, decorate, and take parts of one thing and merge them with parts of another to make something new and unique to suit some purpose (yesterday I merged a percolating coffee pot with a burner unit from a mad scientist lab set so I could set the pot out for guests to serve themselves a cup of joe). On top of that, much of my personal enjoyment of shopping online can be channeled into SL at a teeny tiny fraction of the cost my former shopping habits accrued. I have, literally, put all the money from that budget aside for the last two years and accumulated over $10,000 in savings (now earning a tidy interest, thank you very much).

Even so, sometimes I let myself remember that none of it is mine, it's all theirs and they will never let it out of their clutches. It's a major hook that they know will reel me back in if I stray. Someday I will have had enough of Second Life and will walk away, but no matter how determined I am it will be very hard to just dump all that stuff back into the digital aether.

Okay, that depressed me a tiny bit. I think I will log on and go shopping to perk myself up. :-)
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Posted: May 28th 2009 1:35PM (Unverified) said

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This is exactly why i have not taken the deep plundge into Open Grids yet. My assets ares tuck in SL, and until sumone makes a asset hosting service that will allow me to access my stuff which ever grid i go to, i cant see myself leaving SL any time soon for those greener pastures. The greater infinite Grid or "infinigrid" is around the corner somewhere. Where you can move from Grid to Grid using Global Grid Standard viewers or "GGS Viewers" that calls your stuff from an 'infinigrid' compatible Virtual Asset Hosting Service. Oh it will be a simpler time, grids devoted to all manner of things. Maybe even Linden Lab will be around still somewhere in some form..... Am i just dreaming??
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Posted: May 28th 2009 2:17PM Crsh said

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Did we go back to 2003 where "killer app" was the word du jour for everything, despite it not actually meaning anything substancial?
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Posted: May 28th 2009 2:03PM Otenth said

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I think you're right on the money here. There's a confluence of things that keep each of us in SL, and unless whole communities decide to go try some other platform, I doubt that anything else will seriously draw away committed SL residents.
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Posted: May 28th 2009 3:30PM (Unverified) said

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I don't think necessarily that Linden Lab expects that the assets will bind you Second Life, but I do think they hope it will bind you to them.
I remember seeing Phillip at one of the Virtual worlds conferences in a discussion about Open Sim and he hinted at going in a direction where you can go from one platform to another. The Open Architecture Network planning also will eventually allow assets to be transferred to other grids under very specific conditions of trust.

I think you hit the nail partially on the head in that LL will hold your account/identity/friends lists/assets etc, and they will control how that information gets passed to other grids. In that way, they can make money even if you are on someone else's grid (assuming they charge for holding your account).
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Posted: May 28th 2009 9:44PM (Unverified) said

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That trust would essentially be a sort of contractual handshake with another big operator (IBM/Intel kind of big, perhaps) - and probably one who agrees to operate under essentially identical rules, most likely.

I doubt any such arrangement would ever be entered into if there was the slightest worry that content might be 'mishandled', if there was significant differentiation, or if the other platform were likely to draw people away long-term.

Not the way the Lab is talking about things lately, anyway.
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Posted: May 28th 2009 3:35PM (Unverified) said

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At the end of the day, it is friends that keep me coming back to SL and while inventory is a point of reference for my friends and I to share and talk about, the actual friendship and social networking is the draw.

Inventory is a draw, but not the draw. Many here remember the days when reliability of inventory was so shaky that we didn't know from day-to-day what to expect. Many had it worse than I did but I have lost hundreds of dollars in SL goofs and errors with inventory.

Point being that with all the problems with items bought not being delivered, items randomly poofing from inventory, etc... the frustration was never enough to leave and that was due, in large part to the killer app of social networking and interaction with friends.
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Posted: May 29th 2009 12:50AM Joystiq Login Bugs SUCK said

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At the end of the day you realise that these ties are transitory and not so great after all. They only seem important to the addicted trying to justify their huge US$ outlay each month.

Like your friends in high school in time this game will go the way of Pacman, Alleycat, Leisure Suit Larry and Populous for all players. The friendships will fade and just become a happy memory.

No, not a killer app any more than altavista or vhs was, just a way to keep the crack running as long as possible until the technology is so old and clunky that people (even the addicted) move on... and let's face it... the gloss is gone from the Game, the spotlight has moved.

It is the long tail.
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Posted: May 29th 2009 1:17AM (Unverified) said

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I think you've just described the majority of human relationships through history. Does that make them any less worthwhile, however? I don't believe so. Human relationships (even transitory ones) are important regardless of the medium in which they occur.
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Posted: May 29th 2009 4:46AM Joystiq Login Bugs SUCK said

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Definitely, but even the best friendship needs a friendly environment to flourish, one the Lab has never been able to provide.

There will come a time when pretty much everyone gets raped by the Labs one too many times, and this is when the "I keep coming back because of my friends" line will break down. This is when that Killer application turns into some abandoned Steam Punk rust bucket.
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Posted: May 29th 2009 6:14AM (Unverified) said

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I LUV STEAMPUNK RUST BUCKETS!, they have so much character :-p
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Posted: Jun 1st 2009 10:19AM (Unverified) said

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Everything is transitory and impermanent anyway :) But I digress...

I believe you're right, Tats, and that might be a good reason why LL is tackling grid interconnection *very slowly*.
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