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Posted: May 26th 2009 2:18PM elocke said

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You know, with the sheer amount of depth this game has and the cool things they add to it, its a real shame that the core gameplay, the leveling by party for LONG periods of time and NO soloing in the same way really hinders this game. Here's to hoping the next Square Enix mmo follows the mold of recent mmo's with soloplay yet keeps the depth, challenge and sheer atmosphere of FFXI.
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Posted: May 26th 2009 4:07PM breezer said

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I think a lot of FFXI players would disagree with you. The "forced" grouping is what sets FFXI apart, and now that they've added level sync and campaign, the days of standing in Jeuno with your flag up and no invite for 48 hours straight are over.

BST, PUP and BLM are all capable of leveling efficiently from 1-75 and classes like NIN, DNC and of course the mighty RDM, are capable of amazing solo feats. RDMs can solo all the gods but Kirin. BLMs can solo SALVAGE!

Having experienced a lot of both, there is ultimately little difference between quest grinding solo for endless hours, and grinding as a group for endless hours. With a group, you are at least working together to be as efficient as possible and you have some company :)
Both are grinds though... just obstacles between you and the real beginning of the game.
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