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Reader Comments (10)

Posted: May 22nd 2009 1:36PM organiclockwork said

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GENTLEMEN.

Posted: May 22nd 2009 1:36PM organiclockwork said

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Aw lame, there was supposed to be a less-than-three heart on my post, but it hates me.

Oh well. Your comic amused me. Now if you'll excuse me, I have backs to stab.

Posted: May 22nd 2009 2:34PM (Unverified) said

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Errr, it seems the author of this webcomic hasn't read the patch notes. You no longer unlock the new weapons by playing as the respective classes necessarily; all new unlockables are now random drops, and can be received while playing outside the given class. I got the Razorback while playing Pyro last night, and an Engineer mining hat when playing Medic.

Posted: May 22nd 2009 3:32PM (Unverified) said

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I drew the strip on Tuesday before the patch notes hit, but my words still stand, people are playing the game to grind for the new goodies no matter what classes they're playing to do it. Besides, think of this as a fair ribbing for the last year of achievement server shenanigans and ridiculously weighted teams. Tell me you didn't grind for your Force-A-Nature, and I'll eat my own sock.

Better yet, tonight when I log on, if the teams are less than a third spy/sniper, I'll eat my own sock.

Actually, I'm not going to eat my own sock. Don't bother.
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Posted: May 22nd 2009 9:02PM Nadril said

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It's funny because this is nothing what it's like right now.

Actually, scratch that, it's not funny. Just the same tired jokes. (Try and think of something that isn't an obvious fucking statement people have said over a year ago, the joke is a *tad* old and you didn't even really do it right)

Posted: May 23rd 2009 12:15AM karnisov said

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sometimes comedy is stating the obvious. and i thought this cartoon was pretty amusing. especially since i stopped playing tf2 a while ago and get to watch everyone still in the game complain about achievement whoring.
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Posted: May 23rd 2009 12:33AM Nadril said

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Yes, sometimes it is. This is less of stating the obvious though and more of "lol this is a joke everyone thought of a good year ago" sort of thing.


And material asides there is no punchline here other than, again, the scout stating the obvious (which the reader already knows and thus there is no point in just blurting it out. Often times less text is much better.)

The problem is that if you over explain the joke (such as in comics such as Ctrl+Alt+Delete who will tell the punchline, then explain it and then sometimes explain the explanation) it just ruins what little humor can be gotten out of it. It's just like the kid in school who tells this decently funny joke that gets a few laughs out of people, and then he continues to just PILE ON the explanations or continues on with the "joke" to a point where it is not only beaten to death and completely unfunny but to the point where you want to smack the kid for even mentioning it in the first place.


Anyways my point is the author needs to learn about setup and delivery. You can turn a pretty crappy joke into something awesome if you know how to deliver it correctly. Delivery also is a HUGE key between a good comic, and a bad one. Here is probably the easiest example of that:

http://penny-arcade.com/comic/2007/3/28/an-excerpt-from-the-book-of-deeds/
This is a GOOD setup. Not only do they save the joke for the final panel but it really helps build up the point of the joke, that it is simply silly to have this epic "quest" game where in the end you're just playing a puzzle game. You can see the build up in the first two frames and then the punchline in the 3rd. Set up well.

http://ctrlaltdel-online.com/comic.php?d=20070718
This is the same exact joke, it is making fun of the absurdity of the game puzzle quest. The problem? Well, there are so many of them:

1. It gives the punchline away in the FIRST PANEL. B^Uckly could have easily scraped the other 3 panels and been done with his shitty setup. However, we continue on.

2. He then decides to add to his oh-so-humorous punchline in the 3rd panel, with random violence! I mean, who doesn't love random violence? Still, it's getting to the point where he is just adding on to a poorly setup joke.

3. He decides to explain to the reader in the fourth panel what was supposed to be funny about the panel before.

As you can see, huge difference between the two.


As to what the artist in question could have done about this comic? Well, the joke is already pretty weak to begin with so it would be difficult to really set it up correctly. However he could do something such as playing on the absurdity of having a bunch of spies disguised as other spies, for example. I'm not sure how one would set it up though, and I'm not in a creative enough mood to think of anything.
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Posted: May 22nd 2009 11:22PM LaughingTarget said

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I have run into the above. While items aren't the focus anymore, it's all about the achievement whores. Been good for me though, my pyro is a critical player these days.

Posted: May 23rd 2009 1:17AM drunkenpandaren said

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I'm pretty sure the content update was for both Spy and Sniper. Also I have 3 sandviches and 4 kritzkriegs.

Posted: May 23rd 2009 2:15PM pcgneurotic said

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Ladies and gentlemen, we have here amongst us tonight... MR. WOODY ALLEN! Give it up! *hearty applause*.

Tell us, Woody, after decades as a master of comedy, why now have you chosen to work under this ridiculous pseudonym, "Nadril" ?

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