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Reader Comments (8)

Posted: May 20th 2009 3:59AM (Unverified) said

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Damn, just read that it's PvP. I was actually quite looking forward to it, especially the 'sandbox' approach.

What is it with PvP being forced down players throats lately? It seems even worse when anyone mentions 'sandbox'. It's like designers think you can't have 'sandbox' gameplay without allowing people to be dicks to each other.

Posted: May 20th 2009 7:43AM archipelagos said

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The prevailing attitude is that PvE centric gameplay does not lend itself to a sandbox MMO: perhaps it's easier to base the consequences of your world upon player interaction than AI?

Irrespective of the reason there is one thing that seems to be true: there is a market for a sandbox PvE centric MMO. We may need to wait a while for it though as the current cycle seems to be heavily focused on PvP.
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Posted: May 23rd 2009 10:27AM (Unverified) said

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The best example I can think of is A Tale in the Desert.
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Posted: May 20th 2009 8:07AM (Unverified) said

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Archipelagos; Jumpgate maybe?

Sandbox; definately. PvP; early reports say not really.

I guess we'll see next month.

Posted: May 20th 2009 12:34PM archipelagos said

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Thanks for the heads up on that. I'm going to look into it.
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Posted: May 20th 2009 8:52AM Aganazer said

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Fallen Earth is a sandbox game that is almost all PvE. That formula works, but for some reason develops think they need to have open PvP at the same time. But I did hear that Earthrise has large protected areas. I don't think it will be a total gankfest.

Posted: May 20th 2009 9:39AM (Unverified) said

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Not to offend anyone, but i've yet to see a "Triple A" game come from a rogue development team. I think the only chance we have for the next high quality mmo is Bioware with Star Wars mmo. Cryptic also appears to have stepped up after creating City of Heroes, so Champions Online should be high quality as well.

Posted: May 20th 2009 9:49AM (Unverified) said

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My first mmo was uo. I started after they had already established the Trammel(safe pve)/Felucca(hardcore pvp) zones. The facets were exactly the same except one you couldn't be ganked and looted.If you wanted pvp you'd crossover to felucca via various moongates.For hardcore pvpers there was the Siege Perilous shard without the safety of Trammel.
Now alot of people had complained how they ruined the game after the introduction of Trammel, however most people played in Trammel while Felucca was like a ghost town.
The problem wasn't that they had something for everyone, that was a great idea. The problem was it took alot of time and hard work to build those pvp toons skills(especially poison!) only to find that any new players into pvp would make their toons on Seige Perilous. Now back in those days there weren't character transfers. By the time they came up with that idea they lost alot of subscribers.
My point is that there were alot of people who really loved the sandbox experience without the pvp gankfest . The only way to make a truly successful sandbox these days would be to have seperate servers for each players style so that there's something for everyone.Otherwise you only get half the mmo population.









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