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Reader Comments (4)

Posted: May 19th 2009 2:06AM (Unverified) said

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Let the people play the game the way they want. Diablo 2 was never designed to be power acted/leveled through but thats what makes it so popular to this very day.
Players will always find loopholes and those loopholes sometimes end up being better than how the game was originally intended to be played. More examples TF grenade hopping, and tribes skiing.

Nebulous concept of winning? I take it you have never embraced the PvP side of any game. There is a clear cut winner/loser. In POTBS it is making someone lose months of work for a ship in some cases.

Games have always been about winning/losing sorry to break it to you, sports and any recreational activity just about not just video games.

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Posted: May 19th 2009 3:00AM (Unverified) said

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Different strokes for different folks though..?

Some enjoy the participation and view the outcome as an interesting side-benefit, whilst others are in it for the outcome alone and view the journey/participation as a necessary evil along their road to domination.

In the 'old' days, it's my opinion that games were made 'because they can'. Technological limitations and a minority social share meant that programmers (note not 'developers' or 'designers') could make whatever got them excited at the time.
These days it's a far more complex process involving market share, demographic considerations, ongoing profitability, political correctness, et al.

Designers have such a large amount of obstacles to consider and traverse before a single line of code gets typed, that it's no wonder titles these days seem watered-down and directionless.

*sniff
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Posted: May 19th 2009 7:00AM MrGutts said

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Amen! Preach on...

Today's generation and last is brought up with this sense of entitlement. They think they are entitled to everything under the bloody sun with no work involved. Hell you see it in kids sports all the time, EVERYONE gets a trophy we don't want to hurt anyone feelings now do we because they lost at something and may learn a valuable lesson in the process.

Yeah a little off subject I know..
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Posted: May 19th 2009 10:01PM (Unverified) said

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MrGutts hits the nail on the head.

Designers are stuck making games for a generation (my generation sadly) that feels entitled to everything and doesn't want to put in the work. Yes, entertainment takes effort. Everything worthwhile takes 'effort' to some degree, and what makes it rewarding is seeing and appreciating the reward for your 'effort' that you put in. Receiving a reward for not putting in effort IS NOT REWARDING.

Yet people will argue and whinge and continue to try and get the most for 0 effort by simply bitching. Then they'll complain that everything is watered down, unfillfilling and unrewarding.

Beyond that, MMOs are not there to be 'won'. They're like pen and paper RPGs. The 'win' is in the enjoyment of playing them, not the outcome. Anyone exploiting something in an RPG has missed the point completely. Sadly a LOT of players miss the point, continuously.
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