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Posted: May 19th 2009 1:50AM (Unverified) said

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*sigh* The age old problem.

Designers designing games to be fun vs. Players playing the game solely to fulfill some nebulous concept of 'winning'.

Games were great before people started turning them into a means of compensating for real life personal shortcomings.
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Posted: May 19th 2009 4:17PM Dblade said

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Plastic, the players do so because winning...is fun. To be honest a lot of what designers make fails so hard at creating fun as opposed to padding hours spent or fufilling their own idea of what good gameplay is.

Mrgutts, that idea is fine if you are talking about work. But with videogames? Not so much. The point of playing a game is to be lazy, and we should have to work at it?
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