| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (9)

Posted: May 19th 2009 1:50AM (Unverified) said

  • 2 hearts
  • Report
*sigh* The age old problem.

Designers designing games to be fun vs. Players playing the game solely to fulfill some nebulous concept of 'winning'.

Games were great before people started turning them into a means of compensating for real life personal shortcomings.

Posted: May 19th 2009 4:17PM Dblade said

  • 2 hearts
  • Report
Plastic, the players do so because winning...is fun. To be honest a lot of what designers make fails so hard at creating fun as opposed to padding hours spent or fufilling their own idea of what good gameplay is.

Mrgutts, that idea is fine if you are talking about work. But with videogames? Not so much. The point of playing a game is to be lazy, and we should have to work at it?
Reply

Posted: May 19th 2009 2:06AM (Unverified) said

  • 2 hearts
  • Report
Let the people play the game the way they want. Diablo 2 was never designed to be power acted/leveled through but thats what makes it so popular to this very day.
Players will always find loopholes and those loopholes sometimes end up being better than how the game was originally intended to be played. More examples TF grenade hopping, and tribes skiing.

Nebulous concept of winning? I take it you have never embraced the PvP side of any game. There is a clear cut winner/loser. In POTBS it is making someone lose months of work for a ship in some cases.

Games have always been about winning/losing sorry to break it to you, sports and any recreational activity just about not just video games.

Posted: May 19th 2009 3:00AM (Unverified) said

  • 2 hearts
  • Report
Different strokes for different folks though..?

Some enjoy the participation and view the outcome as an interesting side-benefit, whilst others are in it for the outcome alone and view the journey/participation as a necessary evil along their road to domination.

In the 'old' days, it's my opinion that games were made 'because they can'. Technological limitations and a minority social share meant that programmers (note not 'developers' or 'designers') could make whatever got them excited at the time.
These days it's a far more complex process involving market share, demographic considerations, ongoing profitability, political correctness, et al.

Designers have such a large amount of obstacles to consider and traverse before a single line of code gets typed, that it's no wonder titles these days seem watered-down and directionless.

*sniff
Reply

Posted: May 19th 2009 7:00AM MrGutts said

  • 2 hearts
  • Report
Amen! Preach on...

Today's generation and last is brought up with this sense of entitlement. They think they are entitled to everything under the bloody sun with no work involved. Hell you see it in kids sports all the time, EVERYONE gets a trophy we don't want to hurt anyone feelings now do we because they lost at something and may learn a valuable lesson in the process.

Yeah a little off subject I know..
Reply

Posted: May 19th 2009 10:01PM (Unverified) said

  • 2 hearts
  • Report
MrGutts hits the nail on the head.

Designers are stuck making games for a generation (my generation sadly) that feels entitled to everything and doesn't want to put in the work. Yes, entertainment takes effort. Everything worthwhile takes 'effort' to some degree, and what makes it rewarding is seeing and appreciating the reward for your 'effort' that you put in. Receiving a reward for not putting in effort IS NOT REWARDING.

Yet people will argue and whinge and continue to try and get the most for 0 effort by simply bitching. Then they'll complain that everything is watered down, unfillfilling and unrewarding.

Beyond that, MMOs are not there to be 'won'. They're like pen and paper RPGs. The 'win' is in the enjoyment of playing them, not the outcome. Anyone exploiting something in an RPG has missed the point completely. Sadly a LOT of players miss the point, continuously.
Reply

Posted: May 19th 2009 9:15AM Dread said

  • 2 hearts
  • Report
Dear God....why would you intentionally want to grind one of the same 8 mission types over and over and over again? Its bad enough that every mission in the game is one of 8 basic types with just a few small detail changes and you have to grind through them and grind through Open Sea repetative battles just to get to Max Level....but to intentionally do it afterwards??

*shudders*

Posted: May 19th 2009 10:42AM (Unverified) said

  • 2 hearts
  • Report
Mrgutts way off left field.

Amana Diff strokes for diff folks is fine. But in the case of games I suggest not trying to make it what you want it to be (unless you are a developer and can change the game) but more accept the game's general direction and if it isn't for you theres another game out there that hopefully caters to your audience.

For example with your free realms is more for the people that just enjoy just doing whatever, while any game with PvP I would most definitely say goes further away from that view. Although it is certainly possible to enjoy a game with pvp in it while totally ignoring the competitive RUSH to MAX LEVEL mindset.

I don't think it is a terrible thing for POTBS to change the way money is made in their game, I just wanted to offer the viewpoint that "broken" mechanics have worked for games in the past.

Posted: May 19th 2009 2:14PM MrGutts said

  • 2 hearts
  • Report
I think I was more off in the left field bull pen. :)
Reply

Featured Stories

WRUP: Expanshapaign is too a word

Posted on Dec 20th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW