One of the big things that attracts gamers to MMOs has to be the protean nature of the genre; the games are forever changing and that keeps them fresh and interesting. City of Heroes: Going Rogue is just the latest example. However, the folks behind MMOs from World of Warcraft to Guild Wars have also realised that the time between expansions (sometimes a period of one to two years) is so long that players need something in the interim. This is where major content patches come in. Some companies, like Blizzard, have started treating these as mini-expansions but without the artbooks, CD soundtracks and other shiny extras.
Personally, I think the idea of mini-expansions is a fantastic way to keep people interested and think of them as almost a free bonus for buying a game or expansion in the first place. Do you prefer lining up in the cold to get a limited special edition of your favourite MMO, or do you like major content patches and look forward to the next one with as much gusto as a full on expansion? What about the cost of an expansion versus the free patch? Is it worth it?
Reader Comments (24)
Posted: May 14th 2009 8:07AM MrGutts said
Errrrr Both? I want my cake and eat it with ice cream. :)
Posted: May 14th 2009 8:15AM (Unverified) said
Odd as it may seem, but the 4 months after a Wow expansion are a rather "odd" period for the game.
Wow is much better off with the patches X.2, X.3, X.4 etc.
Because a new expansion always means new 10 levels, new talent points and so unadjusted "blast" power to classes which lack the next 10 'life" levels.
Best gameplay in Wow is always after the very first big patch. And then we have about 15 to 18 months of really good gameplay.
So on one hand every Wow expansion is a boost to sales, but it takes a while (usually 4 to even 6 months) before everyone is settled down.
Take the so called "easy" leveling in WotlK. Of course if you are standing in full enchanted level 70 epics.
But now everyone is seeing the new content with their second or third character and now in fact we are glad the beginning Raids/heroics are not as hard for those lesser equiped heroes.
So: my best Wow time was always after patch X.1 I guess for other mmo's it may be the same.
I do think however that TOO much expansions are dead wrong for an mmorpg.
Wow is much better off with the patches X.2, X.3, X.4 etc.
Because a new expansion always means new 10 levels, new talent points and so unadjusted "blast" power to classes which lack the next 10 'life" levels.
Best gameplay in Wow is always after the very first big patch. And then we have about 15 to 18 months of really good gameplay.
So on one hand every Wow expansion is a boost to sales, but it takes a while (usually 4 to even 6 months) before everyone is settled down.
Take the so called "easy" leveling in WotlK. Of course if you are standing in full enchanted level 70 epics.
But now everyone is seeing the new content with their second or third character and now in fact we are glad the beginning Raids/heroics are not as hard for those lesser equiped heroes.
So: my best Wow time was always after patch X.1 I guess for other mmo's it may be the same.
I do think however that TOO much expansions are dead wrong for an mmorpg.
Posted: May 14th 2009 8:36AM (Unverified) said
Both.
Both add a lot to a game. Expansions change the world drastically, add huge amounts of new content. But those regular patch content updates are also needed. Without them, players would just fade away fast(er) from playing the game.
Wrath of the Lich King has been out for a bit now, and I'm getting pretty bored with it. Even with achievements, the game is just lacking too much replayable content to keep many players interested.
Now is a prime time to launch a new MMO, as I think we are going to see the WoW community looking for other stuff to play. I think I'm going to go pick up LotRO for that great $10 price they are offering it for.
Both add a lot to a game. Expansions change the world drastically, add huge amounts of new content. But those regular patch content updates are also needed. Without them, players would just fade away fast(er) from playing the game.
Wrath of the Lich King has been out for a bit now, and I'm getting pretty bored with it. Even with achievements, the game is just lacking too much replayable content to keep many players interested.
Now is a prime time to launch a new MMO, as I think we are going to see the WoW community looking for other stuff to play. I think I'm going to go pick up LotRO for that great $10 price they are offering it for.
Posted: May 14th 2009 8:38AM (Unverified) said
My first real MMO experience started with Asheron's Call in 1999, and they have had 1 "mini-expansion" every month for 10 years. It's the way to go I think.
Posted: May 14th 2009 8:40AM Jhaer said
The problem I have with most games is that they eventually expand themselves into ghost towns. In City of Heroes the world getting bigger never bothered me because having 200 superheroes all patrolling the save 10 blocks of a single zone is just odd and actually detracts from the game, in my opinion. But in a game like EQ, especially when they add new content for all levels and the new low level content is better than the old low level content, people just stop going to the old content. Go to Qeynos or Rivervale or any of the old world cities and they are empty, make the run from Qeynos to Freeport and you'll be lucky if you run into five people on the way (unless they've added some new instances in there somewhere, I haven't played EQ in a couple years). It just feels empty and sad unless you stick to the new zones. Even in WoW, the newbie areas in some places are dead, and not just because there are less newbies, but because all the newbies are concentrating in fewer areas.
I'd love to see games use patches to revamp content to make unused areas into new high end content instead of just leaving them empty. Like if a game begins with 6 starting cities, then after a couple years they do a patch where a couple of those cities are "invaded" and turned into high end group/raid content, rather than having empty cities with new lands added for the high end content.
I'd love to see games use patches to revamp content to make unused areas into new high end content instead of just leaving them empty. Like if a game begins with 6 starting cities, then after a couple years they do a patch where a couple of those cities are "invaded" and turned into high end group/raid content, rather than having empty cities with new lands added for the high end content.
Posted: May 14th 2009 12:07PM happyfish said
To often the word expansion is a misnomer, because while there is a new raid or zone to experience, it means another area is being abandoned. I would argue the vast majority of MMO players play to get the best loot, not to experience content, so of course as soon as a new zone opens up, its going to have new loot to replace the old, so thats where everyone goes. I would love to see developers do whats mentioned above where not only do they give you a new zone to play, but they also retool currently existing zones to make them relevant.
Reply
Posted: May 14th 2009 8:56AM Halldorr said
I like a little of both, however what I don't like is what Blizzard seems to do lately which is fairly disappointing. Listing what is going to be in an expansion we pay for then cutting half of it only to release it in "free content patches" five months later is kind of meh. I realize they tuck more into the content patches as well but I still am kind of miffed. If an MMO I was playing released paid expansions every year I would have issues paying for them as long as they continued to advance the game.
Posted: May 14th 2009 9:15AM Snow Leopard said
I don’t consider WoW’s content patches “free”. I consider them me getting my money’s worth. If I’m paying fifteen dollars a month, I expect a game to keep rolling out content between the major expansion packs and I expect it to have a high level of polish. WoW’s has let me down yet in either of these respects.
Posted: May 14th 2009 9:38AM (Unverified) said
DDO has these "mini-expansions" ale the time from the start, and I think it's great idea. Now we wait for Module 9 with large amount of changes in gameplay and some "Super Secret" that Turbine still isn't allowed to tell us any details about.
Of course, people, especially veterans, are getting mad because of the wait for Mod 9 and all this, but it becomes clear something "higher" is holding Turbine - either license problems, law, some event which will come, etc. They can't tell us anything about it, but I bet Module 9 and the future of D&D Online will be brighter than ever. Even those "pre-realease notes" here: http://compendium.ddo.com/wiki/Release_Notes_Lamannia_Update_9.0_Official
...look pretty impressive if you try to imagine how will they'll impact the game, it's accessibility and attractiveness for everyone.
So yes, mini updates over "large" expansions. But I'd like to see some massive, boxed expansion for DDO too - as long as it's not like at the start. It needs to be polished, full experience, and really massive. Like new continent + vast new features + even more options in game. D&D is all about having options to me, so we can have different styles of playing.
Of course, people, especially veterans, are getting mad because of the wait for Mod 9 and all this, but it becomes clear something "higher" is holding Turbine - either license problems, law, some event which will come, etc. They can't tell us anything about it, but I bet Module 9 and the future of D&D Online will be brighter than ever. Even those "pre-realease notes" here: http://compendium.ddo.com/wiki/Release_Notes_Lamannia_Update_9.0_Official
...look pretty impressive if you try to imagine how will they'll impact the game, it's accessibility and attractiveness for everyone.
So yes, mini updates over "large" expansions. But I'd like to see some massive, boxed expansion for DDO too - as long as it's not like at the start. It needs to be polished, full experience, and really massive. Like new continent + vast new features + even more options in game. D&D is all about having options to me, so we can have different styles of playing.
Posted: May 14th 2009 9:43AM (Unverified) said
*all the time
Sorry for typos, written very fast (real life summons). Check also new page of D&D Online, pretty amazing:
http://www.ddo.com/
Though I play here, in EU version, really encourage to try, as it's not wow clone you know. It's really more demanding and different:
http://www.ddo-europe.com/
Reply
Sorry for typos, written very fast (real life summons). Check also new page of D&D Online, pretty amazing:
http://www.ddo.com/
Though I play here, in EU version, really encourage to try, as it's not wow clone you know. It's really more demanding and different:
http://www.ddo-europe.com/
Posted: May 14th 2009 9:40AM Myria said
For the most part I've rarely been thrilled with a patch. With few exceptions (Quel'danas being the only example that comes immediately to mind) the 'new' features introduced, when there are any, in most patches tend to be underwhelming and in general patches are more about the endless PvP-centric overbuff/overnerf cycle MMOs are rather notorious for.
Given the ham-fisted way Devs tend to go about things, reading patch notes often seems like watching drunks play darts -- it might be funny if you didn't get hit so often.
An expac, on the other hand, provides for the possibility of a reset. New lands to visit, vistas to marvel over, new (OP) classes to try (before they get nerfed into the ground once their job of selling the expac is done), new missions/dungeons/raids to beat your head against and, depending on the game, a new level cap and/or gear cap that puts everyone again on basically an even footing.
This will be my first patch day with Eve, and, I must say, it is nice to not have to read the patch notes with that feeling of slight hope followed by imminent dread. Given that I've only been playing a couple of weeks I don't even know what most of what's in the patch notes mean and I can be reasonably certain that none of it means much to lil' ol' me.
Given the ham-fisted way Devs tend to go about things, reading patch notes often seems like watching drunks play darts -- it might be funny if you didn't get hit so often.
An expac, on the other hand, provides for the possibility of a reset. New lands to visit, vistas to marvel over, new (OP) classes to try (before they get nerfed into the ground once their job of selling the expac is done), new missions/dungeons/raids to beat your head against and, depending on the game, a new level cap and/or gear cap that puts everyone again on basically an even footing.
This will be my first patch day with Eve, and, I must say, it is nice to not have to read the patch notes with that feeling of slight hope followed by imminent dread. Given that I've only been playing a couple of weeks I don't even know what most of what's in the patch notes mean and I can be reasonably certain that none of it means much to lil' ol' me.
Posted: May 14th 2009 10:06AM mko said
How about Free expansions? Like Eve Online.
Posted: May 14th 2009 10:20AM (Unverified) said
In fact, that's exactly how it is in DDO, mko ; ).
Reply
Posted: May 14th 2009 10:25AM Miffy said
Expansions ruin a game unless they are done like EVE Online which are just big story teller patches tbh. The reason I say this is because in EVE their expansions progress the whole game and add vital new things. Where as expansions split up the community and they put off new people playing the game. Say like if Everquest was still the original game then people would more likely want to play it but if they are told theres 20 expansions they need then they get put off and think the game is too old. Also expansions expand upon the land and they are more a quick fad that makes all the old content empty and useless.
WoW's expansions for example have ruined that game.
EVE's expansions are a great expample of how they should be done.
WoW's expansions for example have ruined that game.
EVE's expansions are a great expample of how they should be done.
Posted: May 14th 2009 10:47AM Gaugamela said
This a very good point. I guess many people are turned off if a game has a huge number of expansions that make the older content obsolete. A big mistake in WotLK for me was that it didn't include new races nor starter areas making it a type of expansion only for people that already played the game.
I believe that both paid boxed expansions and free content patches are necessary with the content patches bringing new stuff between boxed expansions.
However, a boxed expansion should include new quests, dungeons and activities to do in the original areas of the game so that they don't start to be deserted. I feel that most developers neglect thei older contentt when they release new one. They should update it as much as they can in expansions.
Reply
I believe that both paid boxed expansions and free content patches are necessary with the content patches bringing new stuff between boxed expansions.
However, a boxed expansion should include new quests, dungeons and activities to do in the original areas of the game so that they don't start to be deserted. I feel that most developers neglect thei older contentt when they release new one. They should update it as much as they can in expansions.
Posted: May 14th 2009 11:13AM Myria said
I would have to beg to differ, in my view it's exactly the opposite.
In WoW the expacs reset the game. It doesn't really matter how epiced out your BC character was (and two of my seventies were basically BiS), when Wrath hit all of that became junk and the race started again. Even now, six months in, someone just starting WoW could be as well geared as someone who's been playing the game for four years in a month or two -- less with RaF. Ding 80, jump straight into Playskool Naxx (not much reason to bother with heroics for most classes, sadly) and VoA/OS, you'll be ready for Ulduar in no time.
Granted, some of that is because Wrath instances have been dumbed down to the point where you can do raids in quest blues, but even the transition from Vanilla to BC wasn't that different. Step into Hellfire, do a couple of "take this across the street" quests and you're in quest greens and blues that blow the socks off of all but the best gear from vanilla.
Basically the only advantage there is to being a long term player in WoW is experience (and given how much some classes/specs have been chanced with Wrath -- bears, for instance, are nothing like BC now -- even that's questionable) and, likely, money (and given how gold drops like rain in Wrath, that's not really much of an advantage).
In Eve, on the other hand, the game never resets, newbies are never on an even footing with longtime players. Because of how the skill system works those who have been in the game longer have an inherent advantage. There is no level playing field, nor the possibility of one -- an especially odd aspect to a game that touts itself as being PvP-centric.
One can debate whether that's good, bad, or indifferent -- and frankly, in part because of that aspect (or lack thereof), I'd debate whether Eve even has 'expacs' in the sense that the term is generally used -- but it's undeniable that the lack of anything like a natural reset point puts off many potential new players.
Reply
In WoW the expacs reset the game. It doesn't really matter how epiced out your BC character was (and two of my seventies were basically BiS), when Wrath hit all of that became junk and the race started again. Even now, six months in, someone just starting WoW could be as well geared as someone who's been playing the game for four years in a month or two -- less with RaF. Ding 80, jump straight into Playskool Naxx (not much reason to bother with heroics for most classes, sadly) and VoA/OS, you'll be ready for Ulduar in no time.
Granted, some of that is because Wrath instances have been dumbed down to the point where you can do raids in quest blues, but even the transition from Vanilla to BC wasn't that different. Step into Hellfire, do a couple of "take this across the street" quests and you're in quest greens and blues that blow the socks off of all but the best gear from vanilla.
Basically the only advantage there is to being a long term player in WoW is experience (and given how much some classes/specs have been chanced with Wrath -- bears, for instance, are nothing like BC now -- even that's questionable) and, likely, money (and given how gold drops like rain in Wrath, that's not really much of an advantage).
In Eve, on the other hand, the game never resets, newbies are never on an even footing with longtime players. Because of how the skill system works those who have been in the game longer have an inherent advantage. There is no level playing field, nor the possibility of one -- an especially odd aspect to a game that touts itself as being PvP-centric.
One can debate whether that's good, bad, or indifferent -- and frankly, in part because of that aspect (or lack thereof), I'd debate whether Eve even has 'expacs' in the sense that the term is generally used -- but it's undeniable that the lack of anything like a natural reset point puts off many potential new players.
Posted: May 14th 2009 11:24AM (Unverified) said
I think that we pay a monthly subscription to play a game and that should include all content update. That's why I like EVE and don't feel robed when I pay my monthly subscription.
About updates and patches. A MMO needs to be updated regularly. Call it patches, addons, upgrades, expansion packs or whatever you like for that mater, they are needed on a regular basis and should be free.
About updates and patches. A MMO needs to be updated regularly. Call it patches, addons, upgrades, expansion packs or whatever you like for that mater, they are needed on a regular basis and should be free.
Posted: May 14th 2009 11:49AM (Unverified) said
What I never get is the whole notion that you dont have the best ships at day one attitude. If you dont like the idea then go play wow some more leave my game be.
Posted: May 14th 2009 12:01PM (Unverified) said
They both offer different things, so I like both. Patches tend to add smaller ongoing content updates and game changes that make paying the monthly fee worthwhile. Expansions are "bigger and better" and thus I don't mind paying an extra fee so long as they're worthwhile.
EVE online has free expansions, but really, if you look at the sort of content they add their "expansions" seem pretty equivalent to a CoH update or major WoW content patch. The content added in their "expansions" doesn't justify a $20-30 fee.
EVE online has free expansions, but really, if you look at the sort of content they add their "expansions" seem pretty equivalent to a CoH update or major WoW content patch. The content added in their "expansions" doesn't justify a $20-30 fee.
Posted: May 14th 2009 1:52PM (Unverified) said
I don't think that WoW's expansions reset the game. They add ON TOP of what's there.
Resetting the game would be making all the starter areas or older areas relevant, as opposed to ghost towns.
Resetting the game would be making all the starter areas or older areas relevant, as opposed to ghost towns.


