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Reader Comments (38)

Posted: May 11th 2009 5:02PM (Unverified) said

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No quests? I can't imagine what (if any) PvE content there will be. Sounds like a promising game, but odds are it'll be a clickfest much like Darkfall.

Posted: May 11th 2009 5:13PM bartillo said

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You dont understand the concept of quests in MO.
A quest would be you come upon a town that you over hear its being terrorized by a monster.. everyone in the game could just ignore this and the town ends up destroyed and the people killed.
However someone may come alone and kill the monster and the town grows and becomes prosperous.
thats a quest in MO. something that can change the world that people can choose to do or not. You dont need a exclamation point over someones head to do a quest.
And no, its not repeatable. When you save that town no one else can do that to
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Posted: May 11th 2009 5:10PM TheJackman said

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their game isn't a wow-killer! But it may be a Darkfall killer!

Posted: May 11th 2009 5:12PM (Unverified) said

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I think its pretty clear that this is not a progression-based mmo, though tthat seems to have escaped the people asking for quests and 3rd party chat add-ons.

If you spend any time reading the dev posts on the official forums, you'll see that these guys are interested in creating an immersive world first, and a traditional mmo second, if at all. Folks who are incapable of viewing an mmo as anything other than a carrot-chasing progression treadmill are probably barking up the wrong tree. MO isn't about that, and its quite refreshing.

Posted: May 11th 2009 5:15PM bartillo said

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Pretty sure the game is going to be banning any 3rd party add ons of any sort as well as any macros.
They also dont want you to have any minimap or compass or world map. world maps and compasses must be player made with the cartography skill. still no mini map
in game 3rd party addons will not exist. you wll be banned for using them.

Posted: May 11th 2009 5:41PM Myria said

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So basically it won't have a lot of things near every successful MMO has had and promises lots of things it can't or won't deliver on and/or that haven't worked out any other time they've been promised. All in a valiant attempt to capture the "hardcore" PvP market that's made up of 10,0000 internet tough guys that fold like an oragami swan the first time they get killed, looted, and lose everything, only to slink off to the "cancel account" button, and the fifteen masochists and ten sadist who actually think it's fun.

Someone alert Eurogamer, round 2 is just a few betas away...

Posted: May 11th 2009 6:26PM bartillo said

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I can clearly see none of you guys played UO, the greatest game ever made. That's what MO wants to be.. the next UO

Posted: May 11th 2009 8:36PM (Unverified) said

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@myria:

The sole audience isn't internet tough guys, its also made up of people who just want a deeper game experience than what you can get in a more sterilised environment. For example, my only interest in MO is because of the crafting/economic potential. If even half of what they put in that powerpoint makes it in, the game will have a true player-driven economy, not to mention an endless supply of interesting things to do for people who love to build things.

Sure it'll have the gank-everything-moving crowd, which is unfortunate, but I'm willing to put up with that if I have a chance to actually build, trade, and be in demand as a crafter, unlike every other diku-based game that allows everyone to be self-sufficient, isolated, and carbon copies of one another.

Posted: May 11th 2009 10:09PM (Unverified) said

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Ok.. so what's the difference between this and Darkfall then?

Posted: May 12th 2009 1:18AM Nadril said

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A much, much more professional company backing it.
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Posted: May 25th 2009 10:26AM (Unverified) said

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Even worse Community Managers, self-proclaimed gaggers of anyone who's not a fanboi ^^
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Posted: May 12th 2009 1:27AM (Unverified) said

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Fair enough, if they can keep the mouthbreathers that open PvP attracts in check, this might actually be playable.

I have to say the only thing about Darkfall that has really given me any pause for concern was the community. That... and the fact that it's a gigantic bloody pain in the ass to buy.

Have to say, I'd love a game exactly like this, but with consensual PvP. Why the big focus with all these games on open PvP and free looting? It's like they're trying to foster a community of griefers and asshats.

Posted: May 12th 2009 10:55AM Dread said

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Myria, you complete me ;)

Give your audience the chance to be dickheads and 90% of them will. Darkfall has been a boon to the MMO world as the tards of every MMO are trying to get over there or are already there. Means there is less of the usual ganker wankers about ruining everyone elses gameplay in normal MMO's. Of course, Darkfall proves that give them the chance to be the 'leet PvPers' they claim they are they all go screaming for the Alliance button the first chance they can get ;)

As for UO, great game, and yes I agree, its a shining example.....but not the example you are trying to pass off. UO was dying. The overwhelming majority of players were sick to death of the same old PK exploiters ganking them. SO Trammel was born...and surprisingly Felucca, or 'old school' UO died overnight as nearly the whole playerbase moved over to Trammel. So when you hear some knob crap on how UP was the shit and the way MMO's should be made then they are speaking out of their arse or were one of those griefers who were ruining it for everyone else.

Posted: May 12th 2009 8:17AM (Unverified) said

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Seems to me this game has forgotten what it is... a game!

Yeah the whole fantasy simulation think might sound good, but in removing every single contrivance that helps to streamline playing the game, and reduce the impact of griefers, this game is going to have severely limited appeal to anyone but masochists.

Posted: May 12th 2009 8:17AM (Unverified) said

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First thing you have to understand about MO is that it has a consequence system. So being a PvP full loot game doesn't mean that you will die 20 times a night losing your gear every time. You can check out the flagging system at http://www.mortalonline.com/combat/flagging and there is a pdf file at the bottom you can download that give you even more info.

So there will be real consequences to your actions in MO, that should keep you somewhat safe. There also have been talk on the forum that going around naked trying to gank geared player to try and score some free loot will not be an option because even basic gear will be such a steep improvement from naked that it won't be viable. We all know what happened to Darkfall and the MO Dev are not retarded, they won't allow that I am sure.

Best place for info on MO is the forum, come check it out we don't look down on people that have just recently signed in like some other forum troll we won't mention.

Posted: May 17th 2009 10:36AM Machinator said

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I played from 1998 - 2002 and after the Renaissance, I would barely ever go to Trammel. With my main character/guild, we maintained a very strong presence for the hardcore PvP/RPing community.

Dread, don't be so quick to pigeon-hole UO players. I play LotRO now and I hate the carebear status it has, I want war. I'll play as the honourable captain of a paladin guild, patrolling the highways with a group of mounted cavalry, seeing to it that caravans make it from place to place safely, dispatching any neon-pink robed individuals with a whack of a broadsword and a spot of witty repartee. Their kind gets so uppity when you speak to them in proper prose /chortle

Or likewise, I'll be the smarmy assassin-you-realised-too-late, who's knifing you in the back after you fell for my house sale deal "gone bad" trickery. I'd only prey on the RPers anyway, that way how can they get mad at me for duping them?

You shouldn't get pissed off by the fluctuating hormones and maturity levels of the teenage boys who are playing these games. Just learn to adapt, it's fun.

Posted: May 28th 2009 10:44PM (Unverified) said

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Only PvP here, only PvP there. Oh the horror of no radar and global channel here and there.

People forgot that not all of us gamers are simple gamers who farms and collect gear like themselves. We got the RP'ers firstly which I think this game could really improve for us hardcore RP'ers who want something realistic. Yes and yes there will always be those who likes to ruin by pwning everyone but hear me; as a RP'er I doubt any of us would walk alone in this game, some might choose abit more citizan life, crafting and building who knows - but I believe there will be that area like Machinator mentioned who perhaps makes a Guild to protect and patrols around the bourders in groups.

Now if these suckups (or they might even be RP'ers aswell) manages to make a Guild or get a group of people aswell to invade these groups of patrolling player guards/soldiers, manages to wreck caravans or even destroy whole villages I doubt you'd go "Oh ffs I quit!". This would actually make this interesting for the counterpart. Those who got pwned might learn abit what they made in mistake, this also might lead to interesting wars and conflicts and these random gankers then turns into raiders which existed in the more medieval times. This might also open up these mindless gankers to start RP'ing aswell or atleast test it, it's almost as you must try it to survive or even make things clear in this game.

Then these players who takes the roll as guards attempts to invade these raiders who perhaps didn't destroy the village completely but took it under their control. This game can create so many real scenarios where the only option is medieval realism in itself.

We also got people like another said that he just wanted to be a crafter. This could fill the roll as citizan and I believe even though his just there for the fun gameplay he would get more into the roleplaying mode because of the realism and depending on how many other roleplayers thats in the game. Has this game seems more about a fun time of gameplay rather than achieving, raiding dungeons and all that stuff - I could believe more got dragged into the experiance of roleplaying.

I myself look forward seeing this game develop and perhaps try it. Im all in for roleplay and right now I'm stuck on WoW but I've always been tired of the gear dependance in the game and same things happens over and over. If this game gets successful and turns into a rich RP game I will consider playing it with no doubts!

Posted: May 29th 2009 6:25AM (Unverified) said

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Don't know about you guys, but I smell a MMO FPS. I hope they make a real one, like PlanetSide, not a pretend one, like Tabula Rasa.

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