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Reader Comments (38)

Posted: May 11th 2009 3:15PM (Unverified) said

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What if there's little to no PvE game? like Darkfall?

Posted: May 11th 2009 3:28PM (Unverified) said

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Yea. If this they put out a PvE server I'm in.
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Posted: May 11th 2009 3:31PM FreakinSyco said

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Sweet. So its like Eve Online without the space part. I'm down for it. I hope they even do perma-death.

Posted: May 11th 2009 3:45PM organiclockwork said

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They won't do permadeath.

But death will carry heavy penalties, I'm sure.
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Posted: May 11th 2009 3:47PM bartillo said

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will be no pve server but there will be pve..
there will be epic one time bosses that when they die there good for good and will change the world and there will be plenty of extremely intelligent AI to deal with that can pick you up and throw you.
only one server type. and thats full loot PVP.

watch the powerpoint.

Posted: May 11th 2009 3:50PM bartillo said

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thats gone for good*
this game will also have the most indepth crafting system ever created.
and
and plenty of non instinced dungeons. no instinces in the entire game.
All housing is free placed in the world as well as guild keeps.. guilds can build cities.
Also theres no global chat all trading and group finding must be done in person. You are forced to interact.
Which is amazing.. chat channels ruin games.

Posted: May 11th 2009 4:14PM (Unverified) said

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You can't force players to be limited like that, however, it just won't fly. The thing is, we're all on the internet, and all it takes is a group of fed-up players to build a chat program that works in tandem with the game.

I already see it. In a year's time after this game's release, a starting player won't just download the client, they'll download the client and the handful of user wrapper/add-on programs that add in those lost functions.
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Posted: May 11th 2009 4:14PM (Unverified) said

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I predict a 3rd party GPS and a 3rd party global chat within the first year.
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Posted: May 11th 2009 5:18PM bartillo said

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they are not going to allow anyone to use macros or 3rd party programs.
esspecially not a GPS.
there will not be any minimap ever in MO and you must have a cartopgrapher craft you a map he drew and a compass he made not a 3rd party add on.
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Posted: May 11th 2009 6:42PM Firebreak said

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The way I saw it is there is chat channels but you don't automatically join any so if someone wanted to create a "general" channel then they could but no one would nesscarily be in there.
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Posted: May 11th 2009 6:16PM bartillo said

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Wrong sir. the devs have said plenty of times there will be..

Say
Whisper (only people near you and can be overheard)
guild
Pigeons (long distance tells that are delayed)
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Posted: May 11th 2009 6:42PM Firebreak said

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While I support their efforts I think that might be a little extreme. I mean people run IRC and other chat services on games that have fully functioning chats I imagine the same will be done here maybe only more widespread.

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Posted: May 11th 2009 3:52PM bartillo said

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ya when you die you lose everything and other players can loot you.

Posted: May 11th 2009 5:57PM (Unverified) said

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How many game creators will not learn about PvP? Few PvP games make it in the subscription arena. Even the big boys have smaller PvP subscriber numbers than PvE or RvR. As long as griefers are drawn to PvP, I have no desire to even sample something like this, no matter how interesting it sounds... and frankly, it completely lost me at the lootable corpse comment. Why bother trying for better weapons and armor if you know at some point you will lose your gear? Why try to achieve anything if it all boils down to an FPS game. I think I would rather just jump in for a quick match of Battlefield or Savage. Lots cheaper and no bond to my toon.

Posted: May 11th 2009 6:23PM bartillo said

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You dont understand there is risk. this isnt a gear centric crap game like WoW where you raid all day to get the best gear is disposable hear thats why there is so many types a battle of a few hundred vs a few hundred everyone could have completely differnt armor and weapons but its all about player skill. Now they will have armor better then others such as a dragon scale from one of the few dragons that once killed cant respawn which will be a bit better then maybe chain mail.

but still everythings risk vs reward. I dont see why you guys dont want to socialize and role play.
this game is not just a pvp game.. its a RP game.
you have to talk to people in taverns and deal with guild politics and build houses and craft and tame animals.
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Posted: May 11th 2009 8:00PM (Unverified) said

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"Why bother trying for better weapons and armor if you know at some point you will lose your gear?"

I don't know, maybe you should ask an EVE player? Shouldn't be too hard to find one, given that that game's subscriber base has been growing steadily for the last five years.

I know we've all been conditioned to believe that "you are your gear" in CRPGs and MMORPGs, but is it so impossible to take a step back and consider your character being defined by your skills rather than your sword?
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Posted: May 11th 2009 4:28PM (Unverified) said

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A nice list of stuff but the "Some skills won't affect PvP" thing is kinda worrisome. I value player skill > time invested for MMOs but I hate seeing skills or special rules for PvP instead of PvE.

Also any word on if this MMO is going to be sharded or 1-server?

Posted: May 11th 2009 4:46PM (Unverified) said

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Darkfall promised alot of this and failed to deliver on most of it...

and if they actually got it in game, the execution was an epic failure.

Heres to Mortal getting it right, and learning from darkfall's mistakes.

Posted: May 11th 2009 4:49PM (Unverified) said

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They had me on the first bullet point.

Here's hoping their community is more mature than Darkfall, which is the main reason I'm looking forward to a replacement.

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