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Reader Comments (7)

Posted: May 11th 2009 9:36AM Crsh said

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Erm.. solo'able PQs? I understand the current issue is that some players are having trouble finding partners to complete them, but flat-out making *all* of them solo'able is a bit much.

In any case, maybe I'll end up being grateful they are solo'able.. I just plan to stay out of the new zone for at least a week, everybody rushing in is not going to be fun on high-pop realms. Sadly, this happens in every MMO I've ever played; new zone opens up, everybody rushes in, stand in line to do quests... that is, if the server doesn't crash multiple times.

I'm only lv31 anyway, I still got pretty much all of the T4 zones to go through.

Posted: May 11th 2009 12:43PM Abriael said

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The PQs aren't strictly soloable. Meaning that you can't complete them solo. What they meant is that even during the advanced stages of the PQ there will always be non-champion mobs that drop tokens and that solo players can kill (in addition to the group content, not replacing it). In usual PQs if you proceed to the advanced part of the PQ and you're solo you won't have anything to kill, because there'll be a bunch of champion mobs that will kill you, and nothing else.
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Posted: May 12th 2009 7:47PM (Unverified) said

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The nice thing about this new zone is that people wont get to rush in it as soon as the game patches. You have to first acquire pieces of the blimp to fly over to the new zone and THEN who ever completed the blimp first will be able to loot the place for like a half hour or something like that then the opposing side can come in and purge the faction whose in control of the zone.
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Posted: May 11th 2009 9:54AM Miffy said

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Doesn't making them soloable defeat the purpose? The reason they're empty is because theres too many empty servers and the world is too big. The only cities open are the empire's and the chaos so everyone just goes there leaving the other places dead. Also in a level based game all the lower levels will be dead because it's the flaw in the top heavy design.

What you need to do is get rid of all the 1 - 30 content and make the game a 10 level game and just have the Tier 4 stages.

Posted: May 11th 2009 11:59AM TheJackman said

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So you saying they just have to delete more them 50% of the content like the players all rushing to the max level...... Just what this game needed cut more content lol ;)

Pay 15 bucks a month for a 10 level game!! that is crazy!
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Posted: May 11th 2009 12:01PM (Unverified) said

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Again, like so many things written on here by commenters about WAR, this statement is simply not true. I logged on last night to a good population server, ran to the nearest PQ, and immediately teamed with two strangers as we rampaged through a pretty tough PQ in Talabecland.

Lower level areas are not "dead" on many of the well-populated servers. If WAR has one flaw, it's that it had too many servers dedicated for the game. They need to condense the game down to a handful of servers to maximize the population. If and when they start adding mew folks, simply open more servers and let them join.

This is a problem many MMOs not named WoW are facing.
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Posted: May 11th 2009 10:28AM (Unverified) said

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I think the soloable Pq's are fine because the rewards will grow with the number of players. This just makes it to where the content is available no matter the number of people.

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